I agree with you. Even long before this, back during HW....I noticed red flags in the devs statements....however this is the first time where it has been so blatant...
I think Eureka sounded great on paper and had real potential, however by rushing it's implementation it lost all of it's luster....I hope that the 5.0 version truly will build open that original potential and trim all that unnecessary fat!
I'm with you on the unrealistic release schedule front....management in the AAA sector want to see the best possible profit with the least possible expenditure, all within an insanely short time frame....it's a trend that is simply not sustainable and causing once great development studious to literally fall apart...
We the consumer are partly to blame for this though...because we keep on buying these unfinished games, keep on placing those pre-orders, keep on engaging with the micro transaction business model....all this is doing is feeding the beast and ultimately it's the devs and consumer that will get screwed over (devs because they will be out of a job if the studio continuously fails to meet fiscal targets...consumer because we are are now paying premium prices for unfinished games)
To touch on the 10k gear assets that would need to be edited to fit the new genders....this number is technically inaccurate. Yes that is the total number, however a lot of gear share the same asset models with a palette swap...so when it comes to adjusting a mesh that is used for multiple assets, it will only need to be edited once and that edit will apply to every duplicate because they share the same mesh. Meaning the actual number of individual gear pieces they'd need to alter is less than 10k
Nevertheless the true number would still be a large undertaking, that goes without question. However there are a number of development solutions that could be put in place here to remedy that. The most obvious being to hire more people to take on that workload either as full time employees or under a fixed contract for the duration of the project. The work could also be outsourced under a similarly fixed term contract.
Another option would be to indeed increase development time of future content updates, which is something I support for much bigger reason than just as a means to get the missing genders!
Another thing to consider would be to just edit gear sets that are crucial and/or unique such as AF, Raid, Dungeon, and so on....there is plenty of gear that just exists as mere padding for leveling and once it's serves it's purpose is not seen/used again...these pieces also tend to be glamoured over anyways....so the devs could just edit a handful of these and replace them with pieces that they feel don't need to be edited at this time....although it is a shout cut, it would help lower the number of assets that need editing.
Yes, I work in the games industry and fully qualified to comment on this and the devs statements....and I can tell you right now that there are a number of half truths, misdirection's and straight up lies in Yoshi's statement...
However as I have previously stated they are NOT lazy and most definitely work very hard, just like any and every games developer and I will always defend and thank the devs on their hard work and passion!....however where I take umbrage, is with Yoshi insinuating adding the missing genders is a monumentally impossible task and then speak falsehoods and half truths to help bolster the misdirection....
The reality is adding the missing genders is very possible and very doable. That's not to say it's not a hefty chunk of content to develop because it will require a lot of work to develop it...however this is no more work than any other hefty piece of content. The workload required to implement the missing genders is synonymous with typical development times and workload....it's nothing new or unique that requires special or innovative development logistic or solutions...the work that is required to make the genders possible is bog standard development pipeline stuff....
What this really comes down to is time, money and how much SE is willing to invest in them...nothing more.



The majority of them were subpar. The amount of resources that went into Eureka are considerable and a lot of the relic weapons were just mediocre. However, I don't think they will drop it. Eureka is assisting them in maintaining elevated sub retention levels. They will design new Eureka with feedback in mind on the pitfalls of its predecessors. Its uptake in JP is pretty high. There is a lot of content which they should ditch, but I don't think Eureka will form part of that, and a lot of it is built off recycled assets.


