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  1. #1
    Player
    zeylos's Avatar
    Join Date
    Mar 2019
    Posts
    1,559
    Character
    Aisha Starglow
    World
    Zodiark
    Main Class
    Scholar Lv 80
    Quote Originally Posted by SoloWingMetatron View Post
    This is the biggest red flag in Yoshi's statement because it's simply not true.

    QA and bug testing are tasks handled by the QA department of any games company....they are a team of people hired for the sole purpose of carrying out Quality Assurance and bug testing tasks. It is a totally separate department and field of work that artists will seldom take part in, other than fix any bugs/anomalies found by the QA team.

    So it is an irrefutable fact that money and man power is exactly how that problem is solved!...
    I know I will get booed for saying this, but I feel that from the start Yoshida has been lying to us or at least not totally honest. I already started to be suspicious when he teased male viera and then released genderlocked hrotgar. I don't really know if the letter he made was to talk about something in hopes it would die down, or if he really actually cared about the subject
    (18)

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Veis_Alveare View Post
    This game is already far too slow in terms of updates, slowing it down would end it especially for something which is essentially glam.
    Too slow in comparison to what? However, I think the point brought up by polyphonica regarding the overall effect on timescales is valid, assuming the number of patches remained a constant.

    They have previously stated that to implement the high res textures, you would probably see a dip in 1/3 of the gear output. So, it would not necessarily entail longer patch cycles, but cutting output a bit may be the price that comes with it. Nonetheless, if the patch cycles are causing them to rush content and compromise on its quality, I don't see how waiting an extra 2 weeks (to make it 4 months) is going to upset the balance.

    Quote Originally Posted by SoloWingMetatron View Post
    I'm with you on all these points!

    These days it feels like instead of providing content that offers real depth and enjoyment, they just throw the relic or some other desirable item behind a grind wall to make us play the content...I mean fair play to them, it works....I was stupid enough go complete all of Eureka for my SMN relic....however this was because I think it's one of the best SMN weapon designs to date.
    Same! At the same time, I felt really shafted over the BLM and DRK one. The majority of them were subpar. The amount of resources that went into Eureka are considerable and a lot of the relic weapons were just mediocre. However, I don't think they will drop it. Eureka is assisting them in maintaining elevated sub retention levels. They will design new Eureka with feedback in mind on the pitfalls of its predecessors. Its uptake in JP is pretty high. There is a lot of content which they should ditch, but I don't think Eureka will form part of that, and a lot of it is built off recycled assets.

    Demanding unrealistic release windows is extremely common in the games industry right now and it's become a real plague
    My question is what do they believe sticking to it is adding to the game? If they think it's required to maintain engagement, would they not be better off separating the dungeon and raid release cycles from all the other content in the patch? They are already sort of doing this in how they deliver Eureka updates.

    However, there's a lot of content, like PVP, Blue mage, Gold Saucer mini-games and such which see extremely little use, which continue to have resources poured into them. Sure, some people like them, but are they enough to say these expenditures are providing good value for money? Alternatively, if the cost is a bit less gear, is this the end of the world? There have been nothing but complaints over the gear design in SB, and a lot of it is frankly unimpressive. Putting aside the AF sets and some raid sets, I don't think this game is suffering from a dearth of gear anyway.

    Quote Originally Posted by Barristan View Post
    So, they are damned it they do and damned if they don't? FFS people, make up your minds. He gave valid reasons, and left the door open for a possibility. Get over it. 400+ pages of this entitled whine fest is enough, don't ya think?
    Not sure what your point is. People are also allowed to be sceptical of and question his reasons. There is nothing "entitled" about paying customers pressing for a feature they want to see to be added. I suggest you get over it.

    Quote Originally Posted by grinkdaboy View Post
    how time consumptive would it really be if viera and hrothgar are just tweaked and modified elezen and roegadyn models? sure there are some very very slight differences in their proportions but most of the difference lies in their head model which is separate. viera are a quick fix since you could just cut holes in the helmets but for the hrothgar they would just have to modify the fronts of the helmets.
    Yeah, I think he's exaggerating it a little. There's been many good posts in the thread questioning the strength of that particular statement.

    Quote Originally Posted by polyphonica View Post
    So basically, they will want to find a way to make this happen on an on-going basis without disrupting the overall pacing of development. I don't think Yoshida was suggesting that there *isn't* a way, but at the moment they don't know, so don't want to make any promises. I do think people should keep the pressure up... in a respectful way.
    It's more that it would probably involve some slow down or cuts elsewhere, assuming SE didn't up their budget.
    (14)
    Last edited by Lauront; 05-11-2019 at 07:53 PM.
    When the game's story becomes self-aware:


  3. #3
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Lauront View Post
    Too slow in comparison to what? However, I think the point brought up by polyphonica regarding the overall effect on timescales is valid, assuming the number of patches remained a constant.

    They have previously stated that to implement the high res textures, you would probably see a dip in 1/3 of the gear output. So, it would not necessarily entail longer patch cycles, but cutting output a bit may be the price that comes with it. Nonetheless, if the patch cycles are causing them to rush content and compromise on its quality, I don't see how waiting an extra 2 weeks (to make it 4 months) is going to upset the balance.
    It's not in comparison to anything but XIV itself.

    As it stands now we have consistent lulls during which many people unsubscribe because there just isn't anything new coming out. Many people I know aren't even around for odd patches, they get their BiS from one tier for whatever they'd like to play then come back a bit before the next raid comes out to complete the msq/24man/misc. other content that has come out during that time. Ultimate managed to extend this a bit but even with it being mostly reused assets we still found ourselves without one during the home stretch of the expansion and that's on this current schedule.

    At some point you reach a threshold where you've stretched the content too thin and I think in SB we are already approaching that point. Even watching cutscenes on everything doesn't drag it out enough that I don't find myself sitting around before a patch queing for random Trial Roulettes so that I feel like I'm still "playing the game" and that shouldn't have to be an extra 2 weeks long.

    I'd they're going to implement these other genders that's cool but forcing the rest of this already slow game to slow down even more for the sake of that isn't the answer. That's literally punishing everyone for the satisfaction of a comparatively small group.
    (1)