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  1. #581
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by VirusOnline View Post
    WoW is everything opposite of what you said.
    It's the reason why I quit that game which I played for nearly 7 years to come here during Heavensward.


    In FFXIV, the story is a guide into this new world (as a new player). The quests needed a reason to exist and the MSQ gives it. The world made sense and dungeons didn't exist for the sake of leveling, but existed because it had a reason of being in the first place. Leveling is secondary. In WoW, leveling is primary as a new player the moment you get in game all you are doing is spamming dungeons and nothing more. In FFXIV, there is a questline for each and every class and profession, with rewards that make sense and are appropriate to level for the most part. This enriches the gameplay. Nothing can be said for WoW in this aspect.

    Coming here years ago from WoW was admittedly hard. The GCD was longer. The MSQ was something I'd never encountered in an mmo. The profession system kicked my butt. (Switching from saying guild to FC ?!) The constant thought of "point me to the dungeons I need to spam all day long to level" was slowly being eroded, because here in FF I don't need to follow that WoW thought process. I can do ALOT of other things to level or have fun here. Yet everything has a reason in this game because of the MSQ.

    I do agree that the MSQ needs work, but to eliminate it or locks acquired through MSQ for new players ? You're asking for a WoW clone.
    The things that others are suggesting are game breaking. WoW survived only for so long in my opinion because at its launch and through BC it amassed popularity in the west as the de facto mmo to go to (and the only one). Now there exists other choices. In a recent 'documentary' like video I watched in how Yoshi went along creating the AAR, they studied mmos extensively and why they were successful and why they also failed. I honestly believe that the MSQ is a part of that decision making process in a successful mmo with a large playerbase.
    wow is not the only game, ffxi, the inspiration of this game which predates wow had a robust storyline, that didnt block the majority of content.

    the msq has value as you say, but thats for people who want to do it. There is no value, to people who dont want to do it. The game already concedes its not neccessary by story skip and the fact you can manually skip all of it.
    (2)

  2. #582
    Player
    Derio's Avatar
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    Jun 2015
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    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    IDK skipping the story seems like you are paying to lose money. You are paying to skip a story that you paid 40/60$ depends on what edition you bought.

    New game+ is good because it allows you to go back and redo the story but to pay to skip it is just crazy imo. The endgame is not as large and robust as people think.
    (2)

  3. #583
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Derio View Post
    IDK skipping the story seems like you are paying to lose money. You are paying to skip a story that you paid 40/60$ depends on what edition you bought.

    New game+ is good because it allows you to go back and redo the story but to pay to skip it is just crazy imo. The endgame is not as large and robust as people think.
    for some people the story is just the instruction manual and the box of the game. Problem is its a 300 page manual at this point. Many people will have no interest in doing that.
    (0)

  4. #584
    Player
    van_arn's Avatar
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    Jul 2011
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    Ul'dah
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    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Derio View Post
    IDK skipping the story seems like you are paying to lose money. You are paying to skip a story that you paid 40/60$ depends on what edition you bought.

    New game+ is good because it allows you to go back and redo the story but to pay to skip it is just crazy imo. The endgame is not as large and robust as people think.
    People can think what they want about endgame on their own, just like they're free to think the fedexing to get to that endgame is garbage.

    If the endgame needs improvement to prevent burnout, improve it.

    We already know 2.x does cause burnout, improve it.

    I'm not going to give square a pass to be mediocre.
    (3)

  5. #585
    Player
    VirusOnline's Avatar
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    Mar 2018
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    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Physic View Post
    wow is not the only game, ffxi, the inspiration of this game which predates wow had a robust storyline, that didnt block the majority of content.

    the msq has value as you say, but thats for people who want to do it. There is no value, to people who dont want to do it. The game already concedes its not neccessary by story skip and the fact you can manually skip all of it.
    You are correct, but only technically. The entire warcraft series predates FFXI. Warcraft becoming WoW was the first biggest hit on the western audience.

    People who want to do it ? It's a part of the game. It's integral to how the game works.
    Story skip costs money - it is NOT free. It costs money for a reason - to not cheapen the experience of the game itself.
    If everyone could skip for free (especially new players) then the game itself who have 0 value.
    That argument is null at this point.
    (4)

  6. #586
    Player
    SerLuke's Avatar
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    Oct 2016
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    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Final Fantasy XI also felt less like the other Final Fantasy games in terms of story progression which Final Fantasy XIV gets so right it’s the appeal to a lot of people like myself.
    (2)

  7. #587
    Player
    JohnSpawnVFX's Avatar
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    May 2018
    Location
    Gridania
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    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by van_arn View Post
    People can think what they want about endgame on their own, just like they're free to think the fedexing to get to that endgame is garbage.

    If the endgame needs improvement to prevent burnout, improve it.

    We already know 2.x does cause burnout, improve it.

    I'm not going to give square a pass to be mediocre.
    Like you said, people are free to think what they want. Doesn't make it objective, nor means Square should do something about it besides selling skip potion.

    I'd hazard that more players have been lost to overfocusing on endgame and unreal expectations about it.
    (2)

  8. #588
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by VirusOnline View Post
    You are correct, but only technically. The entire warcraft series predates FFXI. Warcraft becoming WoW was the first biggest hit on the western audience.

    People who want to do it ? It's a part of the game. It's integral to how the game works.
    Story skip costs money - it is NOT free. It costs money for a reason - to not cheapen the experience of the game itself.
    If everyone could skip for free (especially new players) then the game itself who have 0 value.
    That argument is null at this point.
    24 man raids and eureka is also part of the game, but its not required to do otjer stuff.

    it costs money, so as not to cheapen the experience of the game? it costs money because it enhances the game for certain players.

    If main scenario gives good exp, rewards items, and is great for the game, people will do it. If no one does it when given an option to do it, its probably not compelling content. Then they need to make it compelling.


    and warcarft as a solo real time strategy game is irrelevant to this whole discussion.
    (3)

  9. #589
    Player
    VirusOnline's Avatar
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    Mar 2018
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    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Physic View Post
    24 man raids and eureka is also part of the game, but its not required to do otjer stuff.
    Your point ?

    it costs money, so as not to cheapen the experience of the game? it costs money because it enhances the game for certain players.

    If main scenario gives good exp, rewards items, and is great for the game, people will do it. If no one does it when given an option to do it, its probably not compelling content. Then they need to make it compelling.


    and warcarft as a solo real time strategy game is irrelevant to this whole discussion.
    Warcraft is relevant to the conversation of WoW becoming the western audience's main choice of MMO. WoW is the result of a Warcraft themepark. I gave you proof and reason as to why WoW is greater than FFXI when it comes to the western audience.

    And yes, it costs money for both reasons to not cheapen the experience and to (depending on the person) enhance their own experience.

    Also, yes, a story/lore/a reason of being is great for the game.
    (3)

  10. #590
    Player
    Melichoir's Avatar
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    Feb 2015
    Location
    Uldah
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    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Physic View Post
    Snip
    Got a bit to catch up on...

    They go over Echo, Garleans and what not in ARR, rehashing a lot of it through story in the MSQ when necessary, and then going off on a new direction. I would assume youre not arguing of repackaging the MSQ into a newer MSQ? Cause again, the contention point isnt streamlining the MSQ (which this will be like the 10th time Ive said probably needs to be done), but that you should skip MSQ all together and just jump into anything any time regardless of your level, AND that this should be the encouraged route cause 'new players have it hard'.

    Second, I do get that if people want to skip the MSQ, they wont care. That isnt the problem. The problem is handing out free jump potions or just gutting the MSQ cause of these players. If people dont care about MSQ, they can either rush the MSQ or buy the skip potion. You either spend the time going through it or buy your way past it. These are options available to you. Again, a lot of these arguments that keep popping up are zero sum arguments. You either give people the option to bypass everything, or force them to sit through every cutscene, dialogue box, etc. It purposefully ignores nuance to 'win' the point. It's why its a stupid argument to begin with. I would think forcing players to sit through every little nuance would be bad. I also think removing the gating aspect would also be bad. You shouldnt have access to content just cause you leveled up fast enough. The goal should be streamlining the process between the two, not forcing only one out come or another.

    There's a broader Meta reason for it, and I think people are either ignorant or willfully blind to it. In anything that is narrative driven, having the audience investment creates better results and retention (aka this is your fan base). For a healthier player base (and less toxic one overall because people are more like-minded as a result) having investment is important. I would hazard that part of the reason WoW became a crap shoot was because of this - Player attention became more and more focused on chasing numbers and shiny gear, with little else. Every new xpac and boss as just another way to increase numbers. That is clear because WotlK content is irrelevant compared to BfA(Is BFA most recent?). If you want to know that story in WotLK (which is admittedly kinda good), you can go back and slog through it, but the game doesnt care if you did or not. And unsurprisingly, most players dont, and new players are told by veterans to not care about it. You can bypass it. It's not important. That's an attitude the game sets up by its design. Because the goal isnt the story, it's the end game bosses and bigger number armors/weapons. A strong central plot and story can and does helps ground a player base in something else. Something people can talk about, get hyped about, be a part of regardless if theyre wearing shiny epics or not. It helps breed commonality beyond just the number cruncher game. Take the ShB Trailer, people are hyped about it beyond its cool visuals because of whats going on. We're like "Wtf is happening. Were WoDs now? Why is the light evil? Holy shit is that Urangier and Yshtola? No its Matoya I think! Why is stuff on fire?" That hype has nothing to do with dungeons or bosses. It has a lot to do with the MSQ and it's characters. You can tell whos hyped for the xpac cause of the lore vs the dungeons (which we have very little info on save for Nier Automata, which has people hyped cause Nier Automata also has a killer story).

    Change that system to where its all about the end game boss fights, and youll find elitism and stupidity follow closely behind it. Cause at that point the only hype thing is how big your numbers are. There are people who chase the lore in WoW, but my experience was that as time went on through the xpacs, that became less and less a focus. Likely due to being able to skip past old content and not care. Game doesnt care, why should the player?

    Also, I dunno what circles you run in and Ill admit my bias, but A LOT of people I talk with play it for the MSQ and the centric nature of it. Are there complaints, again yes. Is it perfect? No. Could it use some streamlining? Sure. But I typically dont hear people say "I came to play it for the dungeons/classes' to often. Not that people dont do come for that, but I hear more complaints about the nature of the combat system and how sluggish it feels from new players, or how scripted boss fights are. Not that there isnt enjoyment, but FFXIV isnt cutting edge mechanically. In fact, Id hazard WoW is better about this comparatively. What sets this game apart from other games is that MSQ. Again, it's central to the game, unlike other games where you can pass through the world and things happen regardless of you.


    Quote Originally Posted by Shougun View Post

    I think many people are honestly and legitimately feeling much of the story is important (as it is to them) but miss that there is too much of "irrelevant" and boring "nuance" to the minds of others (who also happen to be pounding that skip button, all they know or care about is Ascian bad and they're using primals and Garleans to bring back Zodiark who is also probably bad).
    Im not missing the nuance. Look at what some of us have been saying. Again, trimming the ARR storyline is worth discussing. The opposition isnt to pruning/streamlining. It's to complete de-gating, free jump potions, or other bypasses that completely make the MSQ irrelevant at no cost. Plenty of us here would discuss nuance, and dont see the zero sum game as being viable.
    (3)
    Last edited by Melichoir; 05-09-2019 at 02:41 AM.

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