Just to clear something up right away, I didn't say you missed ability to see nuance (or at least didnt intend that reading lol) but meant that some people don't care about those little details so the "movie" cut of something is just good enough (and I would vehemently argue if you would suggest people can't get invested in shorter cuts of things, because you get people crying at 15 minutes of pixar lol). Which is why I mentioned the Valar from Lord of the Rings who are quite important if you really cared about the world building but really don't need to be taught for the movie or games or even parts of the books themselves lol. I meant it more like people miss that just because they value something doesn't mean other people feel the same way, some people hate LotR books but love the movies and that's okay.
Also I know there is trimming but if you trim 25% of 100 hours you're still 75 hours (and if they're too aggressive cuts it could be seen as ruining "the book" for "the movie" experience). I don't want to ruin the book experience but I do want people who just don't care about that many little details to get in and on fire with the content they desire (for many reasons, not just one particular reason). As an aside I think the cuts will help a lot for people who did want a smooth in-depth book experience, assuming the cuts are not too aggressive and also turn things into side quest rather than just remove them from the game entirely. I'm happy there is trimming but I don't think "welp problem solved" just because there will be trimming since each expansion makes the mountain greater (if we were in HW expansion and people were complaining and SE said "we'll trim some of ARR" I would actually say seems good enough for now, but we're not in HW we're going to be in SB+ soon).
Also I agree it's not a zero sum game- which is why I've avoided any suggestion that changes story for people who love it (actually my suggestion potentially adds story lol) and have made sure, imo, the solution I want cooks the core info back into the player who wants to "skip" something (provides hooks for investment of the lore, such that they may care even if given the drastically accelerated run down). Although it really feels like you're making it a zero sum game when you suggest if you skip some content the whole story is irrelevant (I'm not suggesting to put people AT end game and it doesn't take much info to know who are the bad guys and why, of course nuance lost if you gloss too quickly but that is the life of a "movie"-like delivery). Yet once past the (accelerated start) intro they're still in the books with the rest of us, at least in my idea of what could help, to get people into what they feel is "the good stuff" (subjective, which is why I said "missed" before since just because others find the beginning good and important doesn't mean others will ever feel that way).