Quote Originally Posted by Xbob42 View Post
We call for band-aid fixes because a proper fix would likely mean completely redesigning them, which would take much longer, and I'd like a fix within the timeframe of the next expansion instead of 5 expansions from now when they finally get around to redoing it properly.
The Hunt 3.0
I was discussing this with some friends earlier. One brought up the idea that as soon as someone comes within a certain amount of yalms of a hunt that a mark be placed on that particular hunt to make it invulnerable until about three to five minutes later to wait for everyone that wants to kill it to come in time. While people might complain, the spawn time in between all of the hunts are quite long and a few minutes of waiting should hardly matter.

Or make them harder to kill. It's pathetic how fast they drop right now. I expected more out of 3.0 hunt monsters myself.
Why not just buff them a lot, like fates. So if a certain amount of people is close the hp and def rises - or - if the hp goes down fast, the def. rises a lot making it a loooot longer to kill.
Said it a dozen times and I'll keep screaming it at the top of my lungs until SE hears it, "Increase the health pool of all hunt mobs A and above by 1000%". Or scale it to the entire zone. SOMETHING. It'll seriously fix so many problems.
There really needs to be some kind of downtime in-between when the mob is pulled, and when it starts taking damage. Make it invulnerable for a couple of minutes and have it pop up on the map the second it's pulled. That or they all just need a huge HP boost. I feel like the higher rank marks should be very difficult to kill, and not just be a paper thin zerg-fest.
Comments are from June 2015. If they haven't made those minor adjustments since then why would they start now?

Quote Originally Posted by Xbob42 View Post
we have a dude notorious for early pulling on our server, but that at least provides some sort of social repercussions because everyone knows his name and dislikes him for it, rather than just the generic tag of "Wanderer" because dozens of people are doing it.
Quote Originally Posted by DecaflmeRonfaure View Post
but on my server such players would be kicked from linkshells and generally shunned. There are no such repercussions for cross-world players, so there's basically no incentive for them to stop.
SE needs to step in because you can't muscle the wanderers into playing your way?

Quote Originally Posted by DecaflmeRonfaure View Post
You can say that this is "working as intended," but I don't think it's a good system with these sorts of issues.
It was never a good system, but many had no problem with it because they were able to have hunts served to them on a golden platter. They made their bed.