tl;dr Visitors should not get access to the entire map. They should only be able to access city locations.
Brynhildr has an entire community that loves and enjoys doing hunts but we're just being shit on by Balmung.
tl;dr Visitors should not get access to the entire map. They should only be able to access city locations.
Brynhildr has an entire community that loves and enjoys doing hunts but we're just being shit on by Balmung.
Balmung is doing a solid job of ruining everyone's hunts in Crystal.
The issue is more with S ranks because they have much longer cooldowns and can be detected with radar or sight from anywhere in the zone.
So if it meant you didn't have to put in any effort, you'd be fine with everyone else on the server being limited to one-eighth as many as hunts? True colors being shown lol
Odin server Hunt *Please help us*
The Hunt is no longer fun
Why are bad hunt behavior rewarded?
[Suggestion] Hunt target A, B & S ranks timer?
S rank Hunt early pull countermeasures
hunt hoggers
The Hunt 3.0
[Request] ARR Hunt Adjustments
Suggestion: S Rank Scaling System
Like I said, nothing new. You can see the same tired, unoriginal suggestions (sync, buff, invincibility) in those threads that are years old. You're only complaining now because you've been personally affected.
A Rank trains have been going relatively well, even with people facepulling/instapulling or baiting the pulls on Aether, the real issue is with S ranks. There's been a lot of deliberate trolling (messing with trackers and so forth) on the S ranks and that ill feeling has been slowly trickling into the A ranks since the few trouble makers are finding mass amounts of people to bait into getting mad and frustrated.
I'm on board with the idea of limiting it to a world native making an initial claim, but afterward everyone else being able to join in regardless of Wanderer status. I've missed out on a few S ranks these last few days myself because they're pulled before any of my relay shells have a chance to call them.
I feel as if you guys just need to get better at the game. Like, its called a hunt, so I located the creature and hunted them with my chums. Those seals are mine friend. SE better not remove Seal rewards from World Visitors or I'm going to freak kiddo.
I think the simplest solution to the S rank problem is to make S ranks invulnerable for 5 minutes after they spawn. That's plenty of time for spawners to find it, relay it, and let people arrive.
BTW according to the new ToS that particular balmung group can be reported for *drumroll* intentionally disrupting others playstyle.In this case alot of others.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
Bullcrap, we have a dude notorious for early pulling on our server, but that at least provides some sort of social repercussions because everyone knows his name and dislikes him for it, rather than just the generic tag of "Wanderer" because dozens of people are doing it.Odin server Hunt *Please help us*
The Hunt is no longer fun
Why are bad hunt behavior rewarded?
[Suggestion] Hunt target A, B & S ranks timer?
S rank Hunt early pull countermeasures
hunt hoggers
The Hunt 3.0
[Request] ARR Hunt Adjustments
Suggestion: S Rank Scaling System
Like I said, nothing new. You can see the same tired, unoriginal suggestions (sync, buff, invincibility) in those threads that are years old. You're only complaining now because you've been personally affected.
But if your point is there's a deeper problem with Hunts, well, no duh. They're a competitive MMO design in a non-competitive MMO, and with non-competitive rewards. I'd be all for reworking them. We call for band-aid fixes because a proper fix would likely mean completely redesigning them, which would take much longer, and I'd like a fix within the timeframe of the next expansion instead of 5 expansions from now when they finally get around to redoing it properly.
I just saw this scenario play out in the Crystal DC: A fellow hunter of mine and some friends spent the hour completing FATEs on Zalera to spawn the S rank Nuny. When he spawned, one of the notorious S rank early pullers instapulled it and killed it before he could run from where he was on the map and he didn't even get credit. I know this has always been a possibility with S rank spawns even before cross-world hunting, but on my server such players would be kicked from linkshells and generally shunned. There are no such repercussions for cross-world players, so there's basically no incentive for them to stop.
You can say that this is "working as intended," but I don't think it's a good system with these sorts of issues. Throwing all of the players in together means that there's no way for players to "police" the bad behavior and handle it within the community, and since killing an S rank isn't itself a reportable offense, these sorts of players aren't going to stop what they're doing. It leaves hunters that prefer to be cooperate and inclusive (which is most hunters in my experience) with their hands completely tied and many have vented their frustrations in chat over the past several days.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.