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  1. #41
    Player
    Yitsy's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    23
    Character
    Yitsy Bitsy
    World
    Brynhildr
    Main Class
    Bard Lv 80
    tl;dr Visitors should not get access to the entire map. They should only be able to access city locations.

    Brynhildr has an entire community that loves and enjoys doing hunts but we're just being shit on by Balmung.
    (5)

  2. #42
    Player
    ZeroAlex's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    21
    Character
    Sabine Chareux
    World
    Coeurl
    Main Class
    Paladin Lv 80
    Balmung is doing a solid job of ruining everyone's hunts in Crystal.
    (5)

  3. #43
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Calilel View Post
    If you're the conductor and your marks are being early pulled just link the area first, wait for everybody to load then link the exact spot.
    The issue is more with S ranks because they have much longer cooldowns and can be detected with radar or sight from anywhere in the zone.

    Quote Originally Posted by Kyu-Momo View Post
    Agreed. Visitors should not be able to participate in hunts. If they want to hunt they should do it in their own world.
    Quote Originally Posted by Yitsy View Post
    tl;dr Visitors should not get access to the entire map. They should only be able to access city locations.
    So if it meant you didn't have to put in any effort, you'd be fine with everyone else on the server being limited to one-eighth as many as hunts? True colors being shown lol

    Quote Originally Posted by Xbob42 View Post
    You might think "Ah, well, it's only the first few days. It'll clear up soon." Maybe. Until 5.0 hits. I think this is an issue that should be remedied as quickly as possible.
    Odin server Hunt *Please help us*
    The Hunt is no longer fun
    Why are bad hunt behavior rewarded?
    [Suggestion] Hunt target A, B & S ranks timer?
    S rank Hunt early pull countermeasures
    hunt hoggers
    The Hunt 3.0
    [Request] ARR Hunt Adjustments
    Suggestion: S Rank Scaling System

    Like I said, nothing new. You can see the same tired, unoriginal suggestions (sync, buff, invincibility) in those threads that are years old. You're only complaining now because you've been personally affected.
    (1)

  4. #44
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    A Rank trains have been going relatively well, even with people facepulling/instapulling or baiting the pulls on Aether, the real issue is with S ranks. There's been a lot of deliberate trolling (messing with trackers and so forth) on the S ranks and that ill feeling has been slowly trickling into the A ranks since the few trouble makers are finding mass amounts of people to bait into getting mad and frustrated.
    (4)

  5. #45
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,855
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I'm on board with the idea of limiting it to a world native making an initial claim, but afterward everyone else being able to join in regardless of Wanderer status. I've missed out on a few S ranks these last few days myself because they're pulled before any of my relay shells have a chance to call them.
    (0)

  6. #46
    Player
    VanityKaiser's Avatar
    Join Date
    Aug 2016
    Posts
    8
    Character
    Quinn Mallory
    World
    Faerie
    Main Class
    Dark Knight Lv 60
    I feel as if you guys just need to get better at the game. Like, its called a hunt, so I located the creature and hunted them with my chums. Those seals are mine friend. SE better not remove Seal rewards from World Visitors or I'm going to freak kiddo.
    (0)

  7. #47
    Player
    Mortaneus's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Selphiel Sal'zir
    World
    Brynhildr
    Main Class
    Summoner Lv 70
    I think the simplest solution to the S rank problem is to make S ranks invulnerable for 5 minutes after they spawn. That's plenty of time for spawners to find it, relay it, and let people arrive.
    (0)

  8. #48
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    BTW according to the new ToS that particular balmung group can be reported for *drumroll* intentionally disrupting others playstyle.In this case alot of others.
    (1)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  9. #49
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vnolan View Post
    Odin server Hunt *Please help us*
    The Hunt is no longer fun
    Why are bad hunt behavior rewarded?
    [Suggestion] Hunt target A, B & S ranks timer?
    S rank Hunt early pull countermeasures
    hunt hoggers
    The Hunt 3.0
    [Request] ARR Hunt Adjustments
    Suggestion: S Rank Scaling System

    Like I said, nothing new. You can see the same tired, unoriginal suggestions (sync, buff, invincibility) in those threads that are years old. You're only complaining now because you've been personally affected.
    Bullcrap, we have a dude notorious for early pulling on our server, but that at least provides some sort of social repercussions because everyone knows his name and dislikes him for it, rather than just the generic tag of "Wanderer" because dozens of people are doing it.

    But if your point is there's a deeper problem with Hunts, well, no duh. They're a competitive MMO design in a non-competitive MMO, and with non-competitive rewards. I'd be all for reworking them. We call for band-aid fixes because a proper fix would likely mean completely redesigning them, which would take much longer, and I'd like a fix within the timeframe of the next expansion instead of 5 expansions from now when they finally get around to redoing it properly.
    (1)

  10. #50
    Player
    DecaflmeRonfaure's Avatar
    Join Date
    Apr 2019
    Posts
    6
    Character
    Decaflame Ronfaure
    World
    Diabolos
    Main Class
    Culinarian Lv 70
    I just saw this scenario play out in the Crystal DC: A fellow hunter of mine and some friends spent the hour completing FATEs on Zalera to spawn the S rank Nuny. When he spawned, one of the notorious S rank early pullers instapulled it and killed it before he could run from where he was on the map and he didn't even get credit. I know this has always been a possibility with S rank spawns even before cross-world hunting, but on my server such players would be kicked from linkshells and generally shunned. There are no such repercussions for cross-world players, so there's basically no incentive for them to stop.

    You can say that this is "working as intended," but I don't think it's a good system with these sorts of issues. Throwing all of the players in together means that there's no way for players to "police" the bad behavior and handle it within the community, and since killing an S rank isn't itself a reportable offense, these sorts of players aren't going to stop what they're doing. It leaves hunters that prefer to be cooperate and inclusive (which is most hunters in my experience) with their hands completely tied and many have vented their frustrations in chat over the past several days.
    (0)

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