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  1. #1
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Calilel View Post
    If you're the conductor and your marks are being early pulled just link the area first, wait for everybody to load then link the exact spot.
    The issue is more with S ranks because they have much longer cooldowns and can be detected with radar or sight from anywhere in the zone.

    Quote Originally Posted by Kyu-Momo View Post
    Agreed. Visitors should not be able to participate in hunts. If they want to hunt they should do it in their own world.
    Quote Originally Posted by Yitsy View Post
    tl;dr Visitors should not get access to the entire map. They should only be able to access city locations.
    So if it meant you didn't have to put in any effort, you'd be fine with everyone else on the server being limited to one-eighth as many as hunts? True colors being shown lol

    Quote Originally Posted by Xbob42 View Post
    You might think "Ah, well, it's only the first few days. It'll clear up soon." Maybe. Until 5.0 hits. I think this is an issue that should be remedied as quickly as possible.
    Odin server Hunt *Please help us*
    The Hunt is no longer fun
    Why are bad hunt behavior rewarded?
    [Suggestion] Hunt target A, B & S ranks timer?
    S rank Hunt early pull countermeasures
    hunt hoggers
    The Hunt 3.0
    [Request] ARR Hunt Adjustments
    Suggestion: S Rank Scaling System

    Like I said, nothing new. You can see the same tired, unoriginal suggestions (sync, buff, invincibility) in those threads that are years old. You're only complaining now because you've been personally affected.
    (1)

  2. #2
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vnolan View Post
    Odin server Hunt *Please help us*
    The Hunt is no longer fun
    Why are bad hunt behavior rewarded?
    [Suggestion] Hunt target A, B & S ranks timer?
    S rank Hunt early pull countermeasures
    hunt hoggers
    The Hunt 3.0
    [Request] ARR Hunt Adjustments
    Suggestion: S Rank Scaling System

    Like I said, nothing new. You can see the same tired, unoriginal suggestions (sync, buff, invincibility) in those threads that are years old. You're only complaining now because you've been personally affected.
    Bullcrap, we have a dude notorious for early pulling on our server, but that at least provides some sort of social repercussions because everyone knows his name and dislikes him for it, rather than just the generic tag of "Wanderer" because dozens of people are doing it.

    But if your point is there's a deeper problem with Hunts, well, no duh. They're a competitive MMO design in a non-competitive MMO, and with non-competitive rewards. I'd be all for reworking them. We call for band-aid fixes because a proper fix would likely mean completely redesigning them, which would take much longer, and I'd like a fix within the timeframe of the next expansion instead of 5 expansions from now when they finally get around to redoing it properly.
    (1)

  3. #3
    Player
    DecaflmeRonfaure's Avatar
    Join Date
    Apr 2019
    Posts
    6
    Character
    Decaflame Ronfaure
    World
    Diabolos
    Main Class
    Culinarian Lv 70
    I just saw this scenario play out in the Crystal DC: A fellow hunter of mine and some friends spent the hour completing FATEs on Zalera to spawn the S rank Nuny. When he spawned, one of the notorious S rank early pullers instapulled it and killed it before he could run from where he was on the map and he didn't even get credit. I know this has always been a possibility with S rank spawns even before cross-world hunting, but on my server such players would be kicked from linkshells and generally shunned. There are no such repercussions for cross-world players, so there's basically no incentive for them to stop.

    You can say that this is "working as intended," but I don't think it's a good system with these sorts of issues. Throwing all of the players in together means that there's no way for players to "police" the bad behavior and handle it within the community, and since killing an S rank isn't itself a reportable offense, these sorts of players aren't going to stop what they're doing. It leaves hunters that prefer to be cooperate and inclusive (which is most hunters in my experience) with their hands completely tied and many have vented their frustrations in chat over the past several days.
    (0)

  4. #4
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Xbob42 View Post
    We call for band-aid fixes because a proper fix would likely mean completely redesigning them, which would take much longer, and I'd like a fix within the timeframe of the next expansion instead of 5 expansions from now when they finally get around to redoing it properly.
    The Hunt 3.0
    I was discussing this with some friends earlier. One brought up the idea that as soon as someone comes within a certain amount of yalms of a hunt that a mark be placed on that particular hunt to make it invulnerable until about three to five minutes later to wait for everyone that wants to kill it to come in time. While people might complain, the spawn time in between all of the hunts are quite long and a few minutes of waiting should hardly matter.

    Or make them harder to kill. It's pathetic how fast they drop right now. I expected more out of 3.0 hunt monsters myself.
    Why not just buff them a lot, like fates. So if a certain amount of people is close the hp and def rises - or - if the hp goes down fast, the def. rises a lot making it a loooot longer to kill.
    Said it a dozen times and I'll keep screaming it at the top of my lungs until SE hears it, "Increase the health pool of all hunt mobs A and above by 1000%". Or scale it to the entire zone. SOMETHING. It'll seriously fix so many problems.
    There really needs to be some kind of downtime in-between when the mob is pulled, and when it starts taking damage. Make it invulnerable for a couple of minutes and have it pop up on the map the second it's pulled. That or they all just need a huge HP boost. I feel like the higher rank marks should be very difficult to kill, and not just be a paper thin zerg-fest.
    Comments are from June 2015. If they haven't made those minor adjustments since then why would they start now?

    Quote Originally Posted by Xbob42 View Post
    we have a dude notorious for early pulling on our server, but that at least provides some sort of social repercussions because everyone knows his name and dislikes him for it, rather than just the generic tag of "Wanderer" because dozens of people are doing it.
    Quote Originally Posted by DecaflmeRonfaure View Post
    but on my server such players would be kicked from linkshells and generally shunned. There are no such repercussions for cross-world players, so there's basically no incentive for them to stop.
    SE needs to step in because you can't muscle the wanderers into playing your way?

    Quote Originally Posted by DecaflmeRonfaure View Post
    You can say that this is "working as intended," but I don't think it's a good system with these sorts of issues.
    It was never a good system, but many had no problem with it because they were able to have hunts served to them on a golden platter. They made their bed.
    (1)

  5. #5
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vnolan View Post
    SE needs to step in because you can't muscle the wanderers into playing your way?

    It was never a good system, but many had no problem with it because they were able to have hunts served to them on a golden platter. They made their bed.
    Okay, stop talking like a creepy doctor who's happy the patient he told to stop eating Big Macs finally had a heart attack. "Oh me oh my, looks like someone should've listened to ol' Dr. Feelgood." Stop trying to address a community as though it is an individual. That's silly and you're conflating two completely different meta problems ("You didn't complain about it earlier how I wanted you to complain about it, now it's too late!") that have absolutely nothing to do with the actual problem.

    And SE doesn't need to step in because we can't "muscle" Wanderers, they need to step in because they took a system that was already bad and somehow made it worse.

    Quote Originally Posted by Jeeqbit View Post
    They specifically said at the live letter "you can visit other worlds and do hunts there", so wanderers are doing nothing wrong.

    Cross-World has been positive for hunts. <snip for character length>
    Wanderers doing nothing against the rule isn't the same as them not doing wrong. Unless you mean in terms of bans, no one's asking for Wanderers to be officially punished for their actions. We're talking about actions to prevent Wanderers from being able to negatively impact the servers they visit. People decide what is right or wrong, Square Enix only steps in occasionally in terms of EULA to enforce rules. You doing something within the rules of the game doesn't recuse you of being ostracized or criticized.

    As for your list...

    1. That's great! But they're less likely to actually get to them.

    2. That's great! But they're less likely to actually get to them.

    3. That's great! But you're less likely to actually get to them.

    4. There's not nearly enough servers to visit to make this statement true. Maybe if you could visit like 40 other servers, but I imagine that'd probably exaggerate the issue even further.

    5. That's great!

    6. Oooh, FATEs. Now we can battle for emnity. That won't cause any issues!

    Not a single thing you said would be made worse by limiting Wanderers to attacking A and S-Ranks already in progress, and they'd all be made better by doing so. What I'm suggesting would enhance cross-world cooperation, rather than competition. The Hunt already has a completely unfitting competitive element on each individual server, let alone with people who have no ties to the server and so can do whatever and throw up both middle fingers as they grab whatever they want, whenever they want.

    Hell, even making the reward greater (and the challenge greater) for having more people would encourage more cooperation and just make things more fun.
    (2)