Asking for restrictions to the world visit system admits there is an inherent problem with hunts, but rather than address that problem you're asking for a band-aid. What happens if the same players decide to switch to your server?

Syncing...well there are already hunts at max level. If they're dying too fast as it is, it shows that wouldn't be a fix.

Quote Originally Posted by RareItems View Post
Hunt sniffing programs? xD The only thing i know ppl use is the Ariyala Tracker and the Cable Monkey's Hunt Guide.
If you can see a target, it's in your memory. Most will load and become visible when you get close to them, but S ranks and some FATEs have the targets load as long you are in the zone (they're visible from anywhere). Using tools that read the memory (against the ToS), players can be told when and where an S rank spawns the instant it does. One tool allows the user to automatically relay the position of the hunt to others that are using the same tool. In the worst cases, someone can AFK near possible spawn points, let others spawn the hunt, have the tools tell them the hunt was spawned and can kill the hunt before the spawners know what's happening. SE has known about radar for years and has done nothing to address it.

Quote Originally Posted by RareItems View Post
They need to buff all the A/S ranks so players would actually wait for ppl, regardless if its in ARR areas or Heavensward areas xD.
If hunts are alive for too long, the game will experience issues from all of the players zoning in. If the hunts live for only a little while longer, why ask for it under the guise of having more being able to participate?