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  1. #1
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Hunt sniffing programs? xD The only thing i know ppl use is the Ariyala Tracker and the Cable Monkey's Hunt Guide.

    I'm in a Hunt LS in my server, unless the mob that's called is a A/S Rank in Stormblood areas, I don't bother going there anymore since it's almost instapulled lol. Sometimes they don't even call it out, they just post that an A rank died lol. Happened multiple times this morning xD.

    I was helping pop a S rank at Churning Mist this morning and it popped and pulled 10 seconds later. Luckily i managed to squeeze myself into a party and fly there fast enough to hit it a few times before it died.

    They need to buff all the A/S ranks so players would actually wait for ppl, regardless if its in ARR areas or Heavensward areas xD.
    (1)
    Last edited by RareItems; 04-27-2019 at 11:18 PM.

  2. #2
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Asking for restrictions to the world visit system admits there is an inherent problem with hunts, but rather than address that problem you're asking for a band-aid. What happens if the same players decide to switch to your server?

    Syncing...well there are already hunts at max level. If they're dying too fast as it is, it shows that wouldn't be a fix.

    Quote Originally Posted by RareItems View Post
    Hunt sniffing programs? xD The only thing i know ppl use is the Ariyala Tracker and the Cable Monkey's Hunt Guide.
    If you can see a target, it's in your memory. Most will load and become visible when you get close to them, but S ranks and some FATEs have the targets load as long you are in the zone (they're visible from anywhere). Using tools that read the memory (against the ToS), players can be told when and where an S rank spawns the instant it does. One tool allows the user to automatically relay the position of the hunt to others that are using the same tool. In the worst cases, someone can AFK near possible spawn points, let others spawn the hunt, have the tools tell them the hunt was spawned and can kill the hunt before the spawners know what's happening. SE has known about radar for years and has done nothing to address it.

    Quote Originally Posted by RareItems View Post
    They need to buff all the A/S ranks so players would actually wait for ppl, regardless if its in ARR areas or Heavensward areas xD.
    If hunts are alive for too long, the game will experience issues from all of the players zoning in. If the hunts live for only a little while longer, why ask for it under the guise of having more being able to participate?
    (0)

  3. #3
    Player
    Inddie's Avatar
    Join Date
    Feb 2020
    Posts
    7
    Character
    Inddie Suresh
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vnolan View Post
    If hunts are alive for too long, the game will experience issues from all of the players zoning in. If the hunts live for only a little while longer, why ask for it under the guise of having more being able to participate?
    this would be solved by disallowing visitors from participating as dramatically less people would be zoning in. Without being able to participate, they wouldn't have a reason to come.

    and im not saying this based on hunt getting killed quickly. i can usually get there in time. but the sheer amount of people makes the hunt not render. I'm not lagging, i have a beefy computer with fast inet. I can zone in really fast. But if enough people are near the hunt then it just wont render.

    And before you say "just aoe around it you'll get credit" I (and everyone else) shouldn't have to settle for "credit" because the game's limitations wouldn't let them actually get full credit. It's no fault of the players so why should they be punished or get a lesser reward because the game wont render the hunt because there are more people preset than the game was designed for DUE to the ability to cross world hunt.

    Another possible solution would be to do what SE has already claimed they've done but has remained to be seen; Giving render priority to hunt mobs over other players ESPECIALLY players not in your party.
    IMO the render priority should be Player>Teammates>Hunt>other players>Non hunt enemies>Chocobo>minion>everything else. And Homeworlders should get priority rendering of hunt over visitors. This is fair to everyone in that anyone visiting would then have priority in their respective world were I to ever visit to hunt.

    The system as is is broken. A lot of people can't participate due to no fault of their own. They are there on time, they have good connections and good computers, but due to the sheer amount of people still can't participate or have to settle for partial credit when they could do more if simply the hunt would render.
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