Quote Originally Posted by Mavrias View Post
the easy cure for this "tanxiety" is to not tank or at least dont tank for randoms if it causes you so much stress.

if you dont want others to judge your performance, playstyle, etc, you probably shouldnt be playing a multiplayer game.
I can just as easily say that the easiest way for not dealing with random players and those with anxiety is to queue up with a premade.

Some jobs that players are a fan of, and have been a fan of for years just happen to fall into a role they are not comfortable playing. DRK is a great example of this. Before it's implementation, a lot of players wanted it to be DPS, but it ended up being a tank. A lot of players would prefer GUN to be DPS as well, and it's going to be a tank. I am most comfortable playing a healer and really wanted DNC to be the fourth; it's going to be a DPS, which is what I am the most uncomfortable playing.

Now before you go off telling me to use premades, you should know that I usually do. Especially if my anxiety is particularly high as it often is when doing duties for the first time, or being there for the first time as a particular role. So I indeed do practice what I preach, and I'm not a hypocrite. However, I can't expect my FC to always be there to hold my hand. There are going to be times where I have to queue up alone. During this time, I have as much right to use the DF as anyone else.

I will agree that if you don't want to be judged, any kind of social activity is probably not for you. But it is also unhealthy. The "cure" for tanxiety is not to stay away from it; the cure is to get out there and do it; grab it by the horns and own it instead of letting it own you.

All of this is really neither here are there though, because the DF is all about grouping up with random players, with random skill levels, and with a myriad of personalities and mentalities. There's no avoiding it so the burden truly is on the person whose expectations are high, and not the one of lower skill, anxiety, laziness or whatever the hell you want to call it. The players who choose and can accept that they take what they can get are the ones that should be using DF. The kick feature is not meant to be a arbitrary grading system, but it is used as such because players can get away with it.