I’m curious is there actual statistical data that shows large pulls make a dungeon go faster? I’m just wondering because with huge pulls you loose a bit of healer dps because they have to concentrate solely on healing, the dps will also not have infinite tp and eventually have to switch to single target. Also why is there this obsession with making dungeons go as fast as possible? The are the staple of the game, should they not be enjoyable to run at any speed?