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  1. #1
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ilan View Post
    And now imagine you farmed gear for an eternity because you didn't take a break and you que up for something and end up in a dungeon where your complete gear is useless and the dungeon feels like chewing gum because of it. Would you que up for it again if you don't really need tomes or something else? I don't think so.

    It would be way more important to implement a min ilvl for every single dungeon.
    First thing I would like to point out is that no gear in this game is hard to obtain grinding barely exists especially compared to other MMOs... FF14 makes it seem like child's play so when you say that obtaining gear takes an "eternity" I'm not sure what you mean by this >_> the only thing that required alot of grinding were the atma weps etc when they first came out but it's just for glamour now. Gear is so irrelevant in this game as they consistently add a new best gear set every update you holding on gear a few months at best.

    Also grinding for gear honestly doesn't really matter in this game unless you are doing the hardest level stuff going back to lower tier stuff with a ilv cap doesn't really affect anything but clearing something a few mins faster hurting the player's ego because they can't kill them as fast as possible to get their boring ass tomestones to obtain more useless gear that is about to become irrelevant a couple of months later.

    You're literally just clearing content a few mins faster to ruin the mechanics of the actual fight this is just a complete failure of design choice from the devs and it gets worse the further back you go with content. How is it hard to understand that the design of said dungeon/fight wasn't designed for being 100+ ilv over the required avg ilv of entering.


    While I agree with you that min ilv is also required, my post is talking about there being a ilv cap but it just goes to show how poorly thought out the dev team has been with ilv requirements on both ends.
    (1)

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ZellosWilder View Post
    First thing I would like to point out is that no gear in this game is hard to obtain grinding barely exists especially compared to other MMOs... FF14 makes it seem like child's play so when you say that obtaining gear takes an "eternity" I'm not sure what you mean by this >_> the only thing that required alot of grinding were the atma weps etc when they first came out but it's just for glamour now. Gear is so irrelevant in this game as they consistently add a new best gear set every update you holding on gear a few months at best.

    Also grinding for gear honestly doesn't really matter in this game unless you are doing the hardest level stuff going back to lower tier stuff with a ilv cap doesn't really affect anything but clearing something a few mins faster hurting the player's ego because they can't kill them as fast as possible to get their boring ass tomestones to obtain more useless gear that is about to become irrelevant a couple of months later.

    You're literally just clearing content a few mins faster to ruin the mechanics of the actual fight this is just a complete failure of design choice from the devs and it gets worse the further back you go with content. How is it hard to understand that the design of said dungeon/fight wasn't designed for being 100+ ilv over the required avg ilv of entering.


    While I agree with you that min ilv is also required, my post is talking about there being a ilv cap but it just goes to show how poorly thought out the dev team has been with ilv requirements on both ends.
    Yeah cool story man. Lets farm a relic or do savage and end up in a dungeon where your stuff is useless. If gear is not hard to obtain then go and get some and stop demanding that gear of other people becomes useless just because you are a returned player. People spend a lot of time to get their gear no matter if it is hard work or not.

    Guess what, the whole reason to get better gear is to be able to clear content faster than before and nothing else and every minute less i have to spend in these faceroll expert dungeons or in 24 man raids, where you have to carry a lot of people through most of the time, is great. Every minute you can kill an ex primal or savage turn is a good minute. Not everyone enjoys to see enrages or spending more time than necessary in content that they've ran for a long time.

    Dungeons in general should be harder but that won't happen since a lot of people are not even capable to do MSQ's without nerfs.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805