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  1. #1
    Player
    Beeftotem's Avatar
    Join Date
    Apr 2019
    Posts
    10
    Character
    Hugh Jnis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ZellosWilder View Post
    Those content that you list has nothing to do with the actual ilv being the problem tho it's either because players did not understand the mechanics of the fight or it is because they were poorly designed by the developers like steps of faith where failing to grapple the dragon more than once = game over pretty much thats why they asked for it to be nerfed. Also content which is recent should be harder because it has to start hard then become easier it's never going to be the other way round, players ain't going to ask the devs to make a fight harder when it has just been released.

    I'm also not asking for more challenging content, the amount of challenging content that already exists is fine you have completely missed my point.

    I'm specifically talking about balance of ilv of content where there is room to ease the content to clear but at the same time not ruining the whole fight/content completely this is mostly aimed at content which is older from each expansion not the latest content per expansion.

    The developers need to go through each dungeon/raid/trial from each expansion and find the right balance of min ilv and max ilv.
    After going back and rereading what was said here, I think you are missing your own point, or you don't understand what you want.

    You want old content to not be trivial, but you don't want it more challanging. How exactly does one go about doing this? By making a currently ignored mechanic something that can't be ignored automatically makes that particular mechanic more challanging, which in turn makes that encounter more challanging.
    (0)

  2. #2
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Beeftotem View Post
    Why though? What benefit would that provide to anyone?
    Erm... because currently it makes the majority of the game boring? You do realise that having no ilv max makes the fight completely pointless and not fun for players who want to keep the fight/mechanics intact for the future, whether you are a player who likes to redo older fights for "the actual mechanics" or are experiencing it for the 1st time some players don't want to just steamroll through everything.

    Quote Originally Posted by Beeftotem View Post
    What you are asking for is not something that can be adjusted in a weekend.
    It wouldn't take that much time for devs to make these adjustments if they ever consider it since the system already exists in the game it's called ilv sync. Why bother only half-arsing doing a few dungeons with min ilv and max ilv? why not do all of them? as I already mentioned that the dev team most likely tests content already during the development of creating dungeons/raids/trials of what ilv entry is required for them so it's not exactly going to take much longer for them to realise what is too much.
    (0)
    Last edited by ZellosWilder; 04-17-2019 at 07:53 PM.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ZellosWilder View Post
    Those content that you list has nothing to do with the actual ilv being the problem tho it's either because players did not understand the mechanics of the fight or it is because they were poorly designed by the developers like steps of faith where failing to grapple the dragon more than once = game over pretty much thats why they asked for it to be nerfed. Also content which is recent should be harder because it has to start hard then become easier it's never going to be the other way round, players ain't going to ask the devs to make a fight harder when it has just been released.

    I'm also not asking for more challenging content, the amount of challenging content that already exists is fine you have completely missed my point.

    I'm specifically talking about balance of ilv of content where there is room to ease the content to clear but at the same time not ruining the whole fight/content completely this is mostly aimed at content which is older from each expansion not the latest content per expansion.

    The developers need to go through each dungeon/raid/trial from each expansion and find the right balance of min ilv and max ilv.
    My dude, your OP was literally complaining about content being too easy because the sync system syncs us so high. We can’t have difficult content because people complain about it. We can’t have stricter item level syncs because people will complain that they actually have to press buttons more so than usual. If you think they won’t, you’re fooling yourself. Each of the content I listed had periods when they were relevant where people complained about “difficulty”—and, even now, some of those content still kill people despite the overbearing and generous syncs.



    I think you missed your own point. That, or you’re doing a poor job of explaining it.
    (1)
    Last edited by HyoMinPark; 04-18-2019 at 06:03 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    NinoL's Avatar
    Join Date
    Dec 2014
    Posts
    7
    Character
    Nino Lanecaster
    World
    Malboro
    Main Class
    Lancer Lv 70
    So I'm a grinder. I've pushed and played for several hours, playing catchup because I have a life.... you know that time outside of the game for work, family and etc... I have been playing since 2.0, off and on with my breaks being mainly from my job because how demanding it is, amongst other things. And when I say breaks, I'm talking months. I've now accumulated a near BiS character at ilvl 397 and almost done with all current tier savage raids. That being said, I agree with Zellos. I've played old content sometimes when it was current and I've played content when it was old. One thing is for sure, watching players nearly one shot enemies and fly through dungeons and bosses was kinda inspiring to get new gear, but it mostly ruins the new coming experience. Especially if you're into the story and they're skipping cutscenes like in the 24 man's (glad they stopped that in main scenario dungeons and oh by the way... ppl still run them regardless of how painful they made it for vets). The whole use party finder or your fc to run ol content synced is a joke. I know because I've seen those ppl in pf waiting an eternity. And find the fc that would put their personal goals on hold to run a HW primal or 24 man synched; good luck. I wouldn't mind makin it a bit more challenging for us vets, i honestly think it would keep the game interesting. I liked the challenges from the previous expansions and wouldn't mind replaying them in their orginal form. And if you're as good as you say you were and you completed the content, then replaying it shouldn't be so bad. However Zellos, at the same time, and this will contradict a little, you gotta let players flex their muscles a bit. All that work I put into grinding and catching up deserves a pay off. I want some added bonus besides glamor and higher ilvls. Let's use sports as an example: I box all day long... train hard for years. Yea I'm able to contend with the best of them but at the same time I should also be able to punch the lights out of a weaker opponent or punch right through a wall. So what i guess I'm saying is, there needs to be a balance somewhere. The hard part is finding that balance. Along with everything else the developers have to worry.
    (0)

  5. #5
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    In a way I agree with this one. Everything should have a minimum and a maximum ilvl on it. Already mentioned it in another place, but the Royal Menagerie is a good example. Not having a cap there means you've now got healers and DPS with more HP than a tank in near-minimum gear. It makes the fight so trivial that you can practically ignore most of the mechanics. Even Akh Morn is solo-able as a healer. I've accidentally brain-farted and walked dead-center on top of a proximity AoE and survived it. Get anywhere close to that in ~290-310 and you're a goner.

    This type of thing happens in some of the 70 dungeons too. I end up going in on WHM with more HP than the tank sometimes. I end up tanking quite often in those cases too, unless I really take it easy on the Holy spam. Usually I'll just keep on going and tank them since mobs in cap dungeons hit for basically nothing as soon as you outgear them.
    (0)

  6. #6
    Player
    Nanami_Naniwa's Avatar
    Join Date
    Nov 2018
    Location
    Mists, Ward 12, Plot 6
    Posts
    245
    Character
    Nan Naniwa
    World
    Spriggan
    Main Class
    Botanist Lv 90
    As someone who upped his classes with leveling, Trials, alliance and msq roulette only.... This should be a zhing. Please don't allow my undergeared tank to be put in charge for a Level 69 dungeon. chances are actually pretty low that you end up in a dungeon 60+ when doing leveling but it happens - and well, if you are only leveling with roulettes anyway there isn't much gear dropping on the way besides the 260 you get from currency.

    let's just say that doman castle was a hard one.... oh and before you are getting angry - in cases like that I always ask if the group want to give it a try regardless of my bad gear or if i should just leave.
    (0)

  7. #7
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I think they should address 2 issues with roulettes.
    It should not be possible to avoid content in roulette by lowering your ilvl on purpose. Yes, LotA is faster than Dun scaith, but roulette is there to fill queues.
    That means, the requirements would not only have to be tied to your ilvl but also the ilvl must be tied to your actual lvl.
    So, for example, if im lvl 61 i need a min ilvl of 250 (for example) to even join any roulette.
    That would at the same time fix the issue with ilvl in leveling roullette.
    After that, we only need those ilvl restrictions for the direct queue for the leveling dungeon.
    (0)

  8. #8
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    ilvl may be too high now for some dungeons or raid, but I think we shouldnt search a solution in balancing that.
    I would like to see dungeon achievements similar to other MMO, with the intend to deliberately make a boss mechanic harder to you and I would just make it require minimum ilvl but still be accessible by dutyfinder(so no premade required, could be done with a check in the duty finder option, similar to PvP freelancer). It creates replay value, a challenge for players who want more difficult 4man or 8man content without directly jumping into savage or ultimate. There could be specific titles and a mount for x number of dungeon achievements obtained as rewards. And boom you suddenly have content for weeks.
    Idk why they already track dungeon completion time since ages, it has no use yet. Did they wanna create speed run competitive pve content similar to mythic dungeon in wow?
    (0)

  9. #9
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Do you realize the min-ilvl is intentionally set quite low? A better difference baseline would be drop ilvl vs. max ilvl, as opposed to min ilvl vs max ilvl. The min-ilvl is only there to keep someone from being completely useless and getting one shot or generally destroyed by basic mechanics, most dungeons are balanced around the ilvl of the gear that drops. Min-ilvl being set low is also to allow NEW PLAYERS to progress easier without having to grind their gear all the way up to max before progressing forward. Imagine if all the raids required the last raids drop ilvl to be min-ilvl to even attempt, it would take forever to get to current.

    Also I'd say there's a bigger need to add min-ilvl to post-ARR leveling content, ARR is odd enough that having ilvl reqs in leveling would be rough to say the least. HW/SB/ShB all have a fairly consistent gear flow so a pretty weak ilvl req should be usable. At least to the point of last MSQ reqd ilvl, i.e. SHB level dungeons requiring i360+ at least, probably even i380-i400+ by lvl 77.

    No dungeon has more than a 90 split from avg ilvl req and max ilvl. Trials and Raids are only restricted by character level, so once ShB starts they'll be locked at 70 ~i400. If you count drop ilvl vs max ilvl Hell's Lid and Fractale Contiuum (Hard) only have a split of 75 ilvls they drop i325 which can be said is what the content is balanced around. Looking back at Heavensward, 90ilvl split from min-max of expac, 75 ilvl split from drop to max of expac, this expansion is holding true to that. ARR was a 50 ilvl split between min and max, but also had twice as many dungeons.

    Even Labs/Syrcus/WoD is effectively an ilvl split of 80 given that lvl 50 max ilvl is i130. Both ARR and HW Raids and Trials are only limited by level. As most of it is considered side content, thus not required, or it is MSQ thus requiring easy of entry.

    Also since you keep stating this is an MMO yet you want the non-social system of matchmaking to take care of the keeping content difficulty at original settings... And then eschew the difficulty of having to actually interact and find people of a like mind to create those circumstances... I can't figure out if you think MMOs are supposed to be social or not, you claim they are, but you seem to despise actually having to you know... say Hi to people...
    (0)
    Last edited by OcieKo; 04-17-2019 at 04:06 PM.

  10. #10
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Me and my friend just did the Byakko Extreme fight yesterday and we went in blind with a party finder "practice" group 5 players were new and had no clue about the fight what so ever, most players like myself went in blind without any clue of what to expect apart from doing the normal version and we were expecting to wipe a few times but we beat it 1st time... I made a couple mistakes and there were about 3 deaths most players were around ilv370-380 (i was 372) and the entry requirement is ilv340 so 30-40 ilv over and we found it way too easy we skipped some mechanics towards the end because we were doing too much dps.

    This fight was suppose to be the "Extreme" version but I found the normal version to be more challenging and more fun -.- all because of player's ilv being too high since there was no ilv cap. :/ extreme fights are suppose to be challenging and not be expected to clear straight away... so why don't they ilv cap them at a certain ilv so it remains that way.
    (1)

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