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  1. #1
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    The issue isn't that the fights are easy, that's just incidentally true.

    The issue is the dungeons are *too* easy for too long to be engaging to a new player. The floor needs to be somewhere between where it is now and min ilvl.

    The game doesn't even start to require a modicum of attention until 63 or so (with a one-dungeon one-boss detour at the Vault). Emphasis on new player, that's a hell of a long time to go just being a 123 hero and watching cutscenes.

    The path to 70 is so simple people get there without even clearing Heavensward or knowing the basics of their class. This is a design failure.

    Note I'm not saying dungeons need to be hard. They simply need to require a tad more attention than they do now, but not as much as min ilvl, otherwise they aren't able to do their job-- teach players how to work in a party.
    (1)
    Last edited by van_arn; 04-02-2019 at 06:42 PM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,185
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    I don't disagree that things are too easy in general. Here is the primary point where I disagree:

    Quote Originally Posted by van_arn View Post
    The path to 70 is so simple people get there without even clearing Heavensward or knowing the basics of their class. This is a design failure.

    Note I'm not saying dungeons need to be hard. They simply need to require a tad more attention than they do now, but not as much as min ilvl, otherwise they aren't able to do their job-- teach players how to work in a party.
    The people who don't know how to play their jobs by 70 are not in that situation because things are too easy. People who want to play their jobs well will learn to play their jobs well regardless of the difficulty of the content. If they get to cap and still don't know how to play their jobs, demanding more out of them in dungeons won't make them better.


    That there are people who fall into that category is unfortunate, but realistic. Should we make things harder and drive them off? Some will say yes, for the sake of increasing the average skill level by reducing the population of lower performing players.

    But some will say the game should be enjoyed by as many people as possible, and these people will argue that there do exist ways for the people who want more challenge to experience the level of challenge they want. Keeping things at the current difficulty allows more people to enjoy the game, while the people who want more challenge can still experience it via the choice of which content to participate in or special paramters under which to participate.


    (Note: I'm absolutely not saying that the difficulty of "difficult" content should be reduced so that anyone can beat it; but casual content is casual content. It's okay to let the people who need or want easier content play the casual stuff.)
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    Last edited by Rongway; 04-02-2019 at 07:35 PM.
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