The issue isn't that the fights are easy, that's just incidentally true.
The issue is the dungeons are *too* easy for too long to be engaging to a new player. The floor needs to be somewhere between where it is now and min ilvl.
The game doesn't even start to require a modicum of attention until 63 or so (with a one-dungeon one-boss detour at the Vault). Emphasis on new player, that's a hell of a long time to go just being a 123 hero and watching cutscenes.
The path to 70 is so simple people get there without even clearing Heavensward or knowing the basics of their class. This is a design failure.
Note I'm not saying dungeons need to be hard. They simply need to require a tad more attention than they do now, but not as much as min ilvl, otherwise they aren't able to do their job-- teach players how to work in a party.


Reply With Quote



