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  1. #21
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
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    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wiccan026 View Post
    LOL have you played recently thats not how those work
    That is exactly how it works.... being only 10 ilv over vs 90 ilv over it a big increase in dps it makes the dungeons or fights easier.

    I did one of the omega fights recently and the other PLD tank had 50% more HP than me 75k vs 52k, does he need that to win the fight? no.... Do the DPS need the extra dmg to win the fight also no... the fight wasn't designed that way but there is no ilv cap to make it as it was intended. You literally skip mechanics/phrases because your group are doing too much dmg not hard to understand how ilv works.
    (1)
    Last edited by ZellosWilder; 04-02-2019 at 11:13 PM.

  2. #22
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by ZellosWilder View Post

    The max gear in the game is currently ilv 400 ish? that's 90 ilv over the first few lv70 SB dungeons which are 310 avg ilv to enter thats close enough to 100 ilv over the required. Sorry but no dungeon should have that much of an increase as they weren't designed that way.
    euhm, the first lvl 70 dungeon is Ala Mhigo average item level is 280 (to enter i'm guessing) and item level sync is 310 so even if you got ilvl 400 gear you will be synced to 310.
    drowned city of scalla is the last of the synced ones and that syncs you to 370.
    So where do you get those 90 ilvl's difference between min ilvl and max ilvl?

    Also atma grind was just an example
    how about the alexandrite grind? The several times we had lightgrinding? and the dungeon grind i already mentioned?

    Will you please let people have the choice if they want to grind out primals synced or unsynced. I'd say unsynced running is a blessing.
    (0)

  3. #23
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Caitlinzulu View Post
    euhm, the first lvl 70 dungeon is Ala Mhigo average item level is 280 (to enter i'm guessing) and item level sync is 310 so even if you got ilvl 400 gear you will be synced to 310.
    drowned city of scalla is the last of the synced ones and that syncs you to 370.

    So where do you get those 90 ilvl's difference between min ilvl and max ilvl?
    Yes as I said in my original post some are sync'd but most are not, those dungeons that you mention are balanced with the ilv sync in place with 30-50 ilv increase it shouldn't be more than that, I would prefer it to be lower but its better than not having none at all.

    When I said 90 ilvs I was specifically talking about the content which is not sync'd.

    If you have the ilv 400 gear set and doing these:

    Hell's Lid and Fractal Continuum (Hard) are ilv 310 to enter so that is 90 over

    The Royal City of Rabanastre 24 man raid is ilv 305 to enter so that is 95 over

    The first 4 Omega fights are ilv295 to enter so that is 105 over

    The Royal Menagerie fight against Shinryu is ilv280 to enter so that is 120 over

    Susano and Lakshmi Extreme fights also are ilv300 to enter so that is 100 over

    Even the first Omega Savage fight is ilv310 to enter so that is 90 over

    (there are others but these have the biggest ilv gap in SB)


    While not all players have the max ilv 400 gear as these are still considered "current" it's still poorly implemented for the future for new players or returning players, just like how ARR and HW is now.

    I don't see why it's so hard for the dev team to put a ilv cap on these fights, the dev team must be testing out how much ilv is needed as the requirement to enter them so why don't they test how much ilv is too much for them? what is a fair middle ground for the content? it's just poorly done tbh


    Quote Originally Posted by Caitlinzulu View Post
    Also atma grind was just an example
    how about the alexandrite grind? The several times we had lightgrinding? and the dungeon grind i already mentioned?
    Yes when I said the atma grind, I meant the whole zodiac relic weapon quest line it's all the same thing forgive me for not knowing the full name as I've been gone for 3yrs D: that was the only grind but only on launch as they nerfed it when players complained about it.

    The only other grind was the Triple Triad card "Terra" as it took me over 200 runs of The Dragon Neck to get it but it's not related to gear. (but its also miles easier to get now)

    Quote Originally Posted by Caitlinzulu View Post
    Will you please let people have the choice if they want to grind out primals synced or unsynced. I'd say unsynced running is a blessing.
    Players can do what they want but the design choice is a poor one imo as unsync shouldn't exist in a MMO it's about playing with others as it's not a single player game.

    As soon as you allow unsync content it makes players become alot more independent doing content on their own and not relying on others so they will communicate less with others, if fights are too easy they are also not going to communicate as there is nothing to discuss about except from the general "hello" and "gg" at the start and end.
    (1)
    Last edited by ZellosWilder; 04-03-2019 at 10:53 AM.

  4. #24
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ZellosWilder View Post
    First thing I would like to point out is that no gear in this game is hard to obtain grinding barely exists especially compared to other MMOs... FF14 makes it seem like child's play so when you say that obtaining gear takes an "eternity" I'm not sure what you mean by this >_> the only thing that required alot of grinding were the atma weps etc when they first came out but it's just for glamour now. Gear is so irrelevant in this game as they consistently add a new best gear set every update you holding on gear a few months at best.

    Also grinding for gear honestly doesn't really matter in this game unless you are doing the hardest level stuff going back to lower tier stuff with a ilv cap doesn't really affect anything but clearing something a few mins faster hurting the player's ego because they can't kill them as fast as possible to get their boring ass tomestones to obtain more useless gear that is about to become irrelevant a couple of months later.

    You're literally just clearing content a few mins faster to ruin the mechanics of the actual fight this is just a complete failure of design choice from the devs and it gets worse the further back you go with content. How is it hard to understand that the design of said dungeon/fight wasn't designed for being 100+ ilv over the required avg ilv of entering.


    While I agree with you that min ilv is also required, my post is talking about there being a ilv cap but it just goes to show how poorly thought out the dev team has been with ilv requirements on both ends.
    Yeah cool story man. Lets farm a relic or do savage and end up in a dungeon where your stuff is useless. If gear is not hard to obtain then go and get some and stop demanding that gear of other people becomes useless just because you are a returned player. People spend a lot of time to get their gear no matter if it is hard work or not.

    Guess what, the whole reason to get better gear is to be able to clear content faster than before and nothing else and every minute less i have to spend in these faceroll expert dungeons or in 24 man raids, where you have to carry a lot of people through most of the time, is great. Every minute you can kill an ex primal or savage turn is a good minute. Not everyone enjoys to see enrages or spending more time than necessary in content that they've ran for a long time.

    Dungeons in general should be harder but that won't happen since a lot of people are not even capable to do MSQ's without nerfs.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #25
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    We can't have more challenging content because every time challenging content appears, people complain about it. And it started in 2.0 with the original Pharos Sirius and Amdapor Keep dungeons. (Demon Wall used to have bees - did you know that? They took them out because people said they were too hard.)

    Other content that I've known to be asked to be nerfed:
    - Final Steps of Faith
    - Weeping City of Mhach
    - Dun Scaith
    - Baelsar's Wall (I think I saw a thread appear here saying it was too hard back in the day)
    - Royal Menagerie
    - Castrum Fluminis
    - Rabanastre
    - Ridorana
    - The Will of the Moon MSQ instance
    - The most recent MSQ instance
    - The Burn

    From MSQ solo instances to dungeons to 24-mans and 8-mans, people complain. And none of these pieces of content are particularly hard to begin with, but people don't want to put in effort for them. And the developers don't want things to be too punishing (outside of high end content, which is still not nearly as punishing as it used to be - barring Ultimate, but they've said Ultimate is a completely different beast of a content compared to anything else in this game). So, everything is easy and the syncs aren't as strict. Honestly, leveling dungeons have stricter syncs than the Expert dungeons, but Expert dungeons have been jokes for a while now - even while current.
    Never forget doing Swallow's Compass for the first time and healing purely with oGCDs and a regen (or Eos + Excog when I did it on SCH).


    Best thing I can suggest is trying to find a group of like-minded people, and do the content at minimum item level or lower if you really want a challenge. Or you could try your hand at Ultimate, which does enforce a strict sync to preserve difficulty - UCoB is i345 and UwU is i375.
    (3)
    Last edited by HyoMinPark; 04-06-2019 at 09:06 AM. Reason: Why did my phone autocorrect Rabanastre into Ravananastre lol wtf

  6. #26
    Player
    NinoL's Avatar
    Join Date
    Dec 2014
    Posts
    7
    Character
    Nino Lanecaster
    World
    Malboro
    Main Class
    Lancer Lv 70
    So I'm a grinder. I've pushed and played for several hours, playing catchup because I have a life.... you know that time outside of the game for work, family and etc... I have been playing since 2.0, off and on with my breaks being mainly from my job because how demanding it is, amongst other things. And when I say breaks, I'm talking months. I've now accumulated a near BiS character at ilvl 397 and almost done with all current tier savage raids. That being said, I agree with Zellos. I've played old content sometimes when it was current and I've played content when it was old. One thing is for sure, watching players nearly one shot enemies and fly through dungeons and bosses was kinda inspiring to get new gear, but it mostly ruins the new coming experience. Especially if you're into the story and they're skipping cutscenes like in the 24 man's (glad they stopped that in main scenario dungeons and oh by the way... ppl still run them regardless of how painful they made it for vets). The whole use party finder or your fc to run ol content synced is a joke. I know because I've seen those ppl in pf waiting an eternity. And find the fc that would put their personal goals on hold to run a HW primal or 24 man synched; good luck. I wouldn't mind makin it a bit more challenging for us vets, i honestly think it would keep the game interesting. I liked the challenges from the previous expansions and wouldn't mind replaying them in their orginal form. And if you're as good as you say you were and you completed the content, then replaying it shouldn't be so bad. However Zellos, at the same time, and this will contradict a little, you gotta let players flex their muscles a bit. All that work I put into grinding and catching up deserves a pay off. I want some added bonus besides glamor and higher ilvls. Let's use sports as an example: I box all day long... train hard for years. Yea I'm able to contend with the best of them but at the same time I should also be able to punch the lights out of a weaker opponent or punch right through a wall. So what i guess I'm saying is, there needs to be a balance somewhere. The hard part is finding that balance. Along with everything else the developers have to worry.
    (0)

  7. #27
    Player
    NinoL's Avatar
    Join Date
    Dec 2014
    Posts
    7
    Character
    Nino Lanecaster
    World
    Malboro
    Main Class
    Lancer Lv 70
    So I'm with ya, but you have to have balance.
    (0)

  8. #28
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    In a way I agree with this one. Everything should have a minimum and a maximum ilvl on it. Already mentioned it in another place, but the Royal Menagerie is a good example. Not having a cap there means you've now got healers and DPS with more HP than a tank in near-minimum gear. It makes the fight so trivial that you can practically ignore most of the mechanics. Even Akh Morn is solo-able as a healer. I've accidentally brain-farted and walked dead-center on top of a proximity AoE and survived it. Get anywhere close to that in ~290-310 and you're a goner.

    This type of thing happens in some of the 70 dungeons too. I end up going in on WHM with more HP than the tank sometimes. I end up tanking quite often in those cases too, unless I really take it easy on the Holy spam. Usually I'll just keep on going and tank them since mobs in cap dungeons hit for basically nothing as soon as you outgear them.
    (0)

  9. #29
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ZellosWilder View Post
    Yes as I said in my original post some are sync'd but most are not
    the whole thread is senseless cause this thesis is just not true o.O
    the only unsynced dngs are always the last few ones added - every other content is capped if the ilvl tops the designed ilvl by a too high amount.

    so tell me which content of "most are not" are really uncapped in this current state?...

    aside of the rumor above:
    skipping mechanics by bruteforce always appear pretty soon after content-release if people know how and when to burst or use LBs efficiently - even with crafted starter-gear. gear with higher stats isn't the issue. people just figure out how to play well, making less mistakes -> easy clear. same procedure how raiding works. if u know the mechanics fights switch from bad ass hard to - lol why had we so much issues to beginn with? aside of dps checks, gear isn't a thing.

    I don't get the whole thread...

    ilvl cap is the reason why u take 375 gear for ultimate or 300/290 gear in eureka/BA... so whats the deal?
    (0)
    Last edited by Neela; 04-12-2019 at 11:58 PM.

  10. #30
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Neela View Post
    snip
    You are wrong here as most of the content is not ilv capped, level sync'd and ilv cap isn't the same thing.

    This is only related to content that is lv50, lv60 and lv70:

    Content in ARR ranges from ilv42-123 being the required minimum entry (only 11 dungeons are ilv capped at 110, none of the other 51 content is ilv capped) so when you do roulette and get level sync'd down and do ilv42 content you are going to be 90+ ilv over, whereas if you get one of the dungeons which is ilv capped at ilv110 you will be only 40-60 ilv over.

    Content in HW ranges from ilv142-245 being the required minimum entry (only 5 dungeons are ilv capped, none of the other 47 content is ilv capped) so if you get "the singularity Reactor" via duty roulette you can be close to 130 ilv over the required entry... but then you could get the "Neverreap" dungeon and get capped at ilv240 you are only 70 ilv over.

    Content in SB ranges from ilv280-380 being the required minimum entry (only 4 dungeons are ilv capped, none of the other 50 content is ilv capped)


    So only 20 content out of 168 content is ilv capped which is why I said most is not. While most of the latest content per expansion does not need a ilv cap because it's already balanced towards the ilv max the rest is not and is all being thrown together from the expansion expecting it to be the same ilv range but when difference is over 100 ilv from the lowest content to the highest there is no balance there, this is poorly thought out from the dev team as they need to go through each content and decide whether it needs a cap when the end of the expansion comes along as the the content clearly is not designed to be like it is now.

    The biggest examples of this are:

    "The Labyrinths of the Ancients" ilv50 entry = 80 ilv over

    "The Singularity Reactor" ilv142 entry = 128 ilv over

    First 4 Alexander fights ilv170 entry = 100 ilv over

    "The Royal Menagerie" ilv280 entry = 120 ilv over

    First 4 Omega fights ilv295 entry = 105 ilv over

    These fights are a complete joke currently and need the ilv cap, you cannot say these fights are fun the way they are and cannot say they do not need a ilv cap.

    The developers need to go through each and every dungeon/trial/raid and find a balance where the min to max ilv makes it so there is room where it can become easier but not too easy, at the moment the way it is they just lump all of an expansion altogether and just leave it as it is for when peeps join roulette...
    (1)
    Last edited by ZellosWilder; 04-17-2019 at 02:41 PM.

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