No.... I know exactly what I mean, it's you missing the whole point...
Just because you add a ilv cap to content more towards the ilv that it was designed to be, doesn't make it more challenging... it makes it as intended... at the very most it only makes it as challenging as it was from the start. (Do you understand this?) "IF" I was asking for content to be harder than what it was intended to be from the start then that's asking for it be more challenging.
There's a huge difference between steamrolling through content being 80-100 ilv over vs doing them more towards what it was designed for only being 0-30 ilv over. (ilv needs to vary on the content as some are easier/harder than others)
Also when coming up with a solution, you also can't just dismiss all players as some players (not me) need some extra ilv over the required amount of entry to ease players into clearing them without it being too difficult for them but at same time players shouldn't have too much ilv where it ruins the content/fight of what it was designed to be which is why I've stated many times there needs to be a ilv balance. Currently the game does not have this balance only some dungeons which you can clearly see in duty finder which have the ilv sync icon on them.