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  1. #41
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Beeftotem View Post
    After going back and rereading what was said here, I think you are missing your own point, or you don't understand what you want.

    You want old content to not be trivial, but you don't want it more challanging. How exactly does one go about doing this? By making a currently ignored mechanic something that can't be ignored automatically makes that particular mechanic more challanging, which in turn makes that encounter more challanging.
    No.... I know exactly what I mean, it's you missing the whole point...

    Just because you add a ilv cap to content more towards the ilv that it was designed to be, doesn't make it more challenging... it makes it as intended... at the very most it only makes it as challenging as it was from the start. (Do you understand this?) "IF" I was asking for content to be harder than what it was intended to be from the start then that's asking for it be more challenging.

    There's a huge difference between steamrolling through content being 80-100 ilv over vs doing them more towards what it was designed for only being 0-30 ilv over. (ilv needs to vary on the content as some are easier/harder than others)

    Also when coming up with a solution, you also can't just dismiss all players as some players (not me) need some extra ilv over the required amount of entry to ease players into clearing them without it being too difficult for them but at same time players shouldn't have too much ilv where it ruins the content/fight of what it was designed to be which is why I've stated many times there needs to be a ilv balance. Currently the game does not have this balance only some dungeons which you can clearly see in duty finder which have the ilv sync icon on them.
    (1)
    Last edited by ZellosWilder; 04-17-2019 at 08:11 PM.

  2. #42
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ZellosWilder View Post
    I found Titan Ex, Levi Ex, Shiva Ex and T5 T8 T9 Coil and even the alliance raids to be some of the most fun fights in the game in ARR but now nobody is looking to do them anymore because they can be done solo or low man them at lv70 so nobody is doing them how it was suppose to be like.
    No, nobody is doing them because they're EX/Savage content that responsible players know to come prepared for, but people in Duty Finder queue for them thinking they can come in blind and get easy clears because they're old content. Those of us who roulette into EX primals and don't just leave immediately are burdened with typing out a novel to explain the mechanics, which promptly get ignored; and how dare we be so elitist as to suggest that people should /partyfinder their EX primals even if they want to do them syncked, because party finder is only for elitists and cowards who can't beat it syncked.

    If you want to add an iLv cap to each of those fights, fewer of us will be willing to stay and deal with the even bigger mess that each run will become, and then 0/10 roulette EX primal runs will succeed instead of the roughly 3/10 that succeed now.

    This is why content doesn't have an iLv cap unless it's Ultimate, and Ultimate doesn't experience the problem because (1) it's not in roulette and (2) people tackling ultimate understand what they're signing up for and don't come in blind unless the party specifically allows it.
    (1)
    Last edited by Rongway; 04-18-2019 at 05:29 AM.
    Error 3102 Club, Order of the 52nd Hour

  3. #43
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ZellosWilder View Post
    Those content that you list has nothing to do with the actual ilv being the problem tho it's either because players did not understand the mechanics of the fight or it is because they were poorly designed by the developers like steps of faith where failing to grapple the dragon more than once = game over pretty much thats why they asked for it to be nerfed. Also content which is recent should be harder because it has to start hard then become easier it's never going to be the other way round, players ain't going to ask the devs to make a fight harder when it has just been released.

    I'm also not asking for more challenging content, the amount of challenging content that already exists is fine you have completely missed my point.

    I'm specifically talking about balance of ilv of content where there is room to ease the content to clear but at the same time not ruining the whole fight/content completely this is mostly aimed at content which is older from each expansion not the latest content per expansion.

    The developers need to go through each dungeon/raid/trial from each expansion and find the right balance of min ilv and max ilv.
    My dude, your OP was literally complaining about content being too easy because the sync system syncs us so high. We can’t have difficult content because people complain about it. We can’t have stricter item level syncs because people will complain that they actually have to press buttons more so than usual. If you think they won’t, you’re fooling yourself. Each of the content I listed had periods when they were relevant where people complained about “difficulty”—and, even now, some of those content still kill people despite the overbearing and generous syncs.



    I think you missed your own point. That, or you’re doing a poor job of explaining it.
    (1)
    Last edited by HyoMinPark; 04-18-2019 at 06:03 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #44
    Player
    Zehtscht's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Zehtscht Arkes
    World
    Mateus
    Main Class
    Samurai Lv 80
    I kind of consider myself a casual player and I prefer my experiences to not be too frustrating. I'm actually happy the dungeons are easier/smoother?

    For example, Aurum Vale is one of the hardest unfriendly dungeons for beginners and wish it was a tad bit easier.
    (1)

  5. #45
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    As much as I would like for content to be synced correctly so mechanics actually matter, I just had a run of LotA where people messed up multiple fights causing a handful of wipes. As nice as it would be for content to stay relevant as ilevel increases, some people are just beyond stupid and can't do the most basic stuff in the game.
    (0)

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