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  1. #1
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90

    Unhappy Why is the majority of the content in the game not ilv capped???

    Hey all, just came back to the game from 3yrs ago and wondered why the majority of content in the game has not been ilv capped.

    Stormblood has been extremely boring for me with little to no challenge as most players are way over the average ilv gear that is designed for the fights/dungeons. Yes I understand that I have returned during the end of the expansion so content should get slightly easier but not to a degree where other players with the same job role as you have 50% more stats/HP etc and it's not just SB content it's also ARR and HW content.

    The new player "experience" is absolutely trash in this game now and even for players that wish to redo older content. I actually feel sorry for new players doing content for the first time as it's boring af where players just spam fest the f out of everything example: The Labyrinth of the Ancients those kinda 24man raid fights were fun at the designed ilv but it's just a spam fest for players who want to finish their daily roulettes as quickly as possible.

    Many of the best fights are also ruined because of this like extreme and savage they should at least have a capped ilv as those fights are for players who like a challenge not for casual players looking to progress for story related reasons.

    Why haven't the XIV dev team looked into this? some dungeons are lv capped and ilv capped but most are not? why? seems like such a simple fix...

    I can't be the only player who thinks the majority of the fun content in the game is now too easy making it boring af.

    UPDATED:

    Guys/Gals I'm not talking about adding more challenging content or making content harder than they already are.

    I'm specifically talking about that there needs to be a min to max ilv for each raid/dungeon/fight because they are not balanced for new players and returning players as there is no ilv cap to them.

    No content in the game needs to be 80-120 ilv over the required ilv entry to be able to finish it, it ruins the core mechanics of the fights.

    The levelling dungeons and primals are all ilv capped and are kept as intended forever but why isn't all content like this especially content which isn't story related.

    The developers must be testing their dungeons/raids/fights for what is required for entry but why are they not testing what is too much for each.

    As a returning player now and a veteran back in ARR/HW of the game I have been in both situations now where I have complained about this same issue where the ilv is not balanced.
    (5)
    Last edited by ZellosWilder; 04-06-2019 at 01:24 PM. Reason: Updated so ppl know exactly what I mean

  2. #2
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I'm seeing a whole lot of opinions being treated as facts. Yoshi is thinking of the long term and the majority, not the minority. All access vs less accessibility that even playing the game for 5+ years wont solve. Perhaps Sekiro would be more up your alley.
    (0)

  3. #3
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gula View Post
    I'm seeing a whole lot of opinions being treated as facts. Yoshi is thinking of the long term and the majority, not the minority. All access vs less accessibility that even playing the game for 5+ years wont solve. Perhaps Sekiro would be more up your alley.
    That's not for the long term, with ilv cap old content can still be enjoyable for all new players for many years to come but as it stands it is not because there is no ilv cap.... yoshi-p's current direction of game is only making the newest content relevant is short term not long term... everything is so that you can catch up to the latest content asap and I get that but the side content which is not related to story or progression towards the next expansion is ruined due to the steep ilv increase.

    You can't tell me that a new player who has never done some of the older 24 man raids find those enjoyable... they used to be fun but not anymore as players ignore all the mechanics because they can due to their gear being too high for what the content was designed for so why not add a ilv cap for those older content?

    I'm also not talking about making everything super hard and challenging, I'm saying that the content should remain how it should be for what the original designed ilv was suppose to be with a slight increase after launch, as it stands at the moment the ilv increase from when the content first comes out at the beginning of the expansion to the end is far to steep, this ruins the content for the new player experience as they don't get to experience it anywhere near of how it was example: dps being too high skipping phrases and mechanics that you can't experience anymore.

    My argument is for the LONG TERM not short.....
    (2)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    There is a tool for people who want to run things a specific way.

    /partyfinder

    For general purposes, all non-Savage/non-Extreme content is tuned in such a way that the majority of people who want to clear it can clear it while the majority of people who have already cleared it and are helping new people clear it do not get so frustrated that they leave before the new people get to clear it. If this makes things too easy for you, you can stay subbed and do things when they are actually current, like many of us who have already cleared it and are helping new people clear it; or you can put together your own party in party finder while specifying the parameters that you want to use for your own party so that you run it with people of the appropriate gear level and/or skill level that you want for your specific party.
    (4)
    Last edited by Rongway; 04-01-2019 at 09:48 AM.
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    UserHere's Avatar
    Join Date
    Dec 2015
    Posts
    66
    Character
    Akira Kazama
    World
    Zalera
    Main Class
    Monk Lv 70
    You know what would suck even more for new players? Having to wait hours for a party to fill up for Crystal Tower and the like. The lack of a minimum Ilvl sync. roulette bonuses, Wondrous Tales etc... All of this is to encourage veterans to run old content so new players don't feel stuck. It's a good trade off. And if you want to experience a fight as intended you can make a party and turn on the ilvl cap.

    I for one will help new people kill titan or thordan extreme unsync all day for example. Sync and ilvl cap though? Those new players are in for a long wait. The fights were challenging in 2015 they don't still need to be for new players to have fun. That's what current content is for.
    (8)
    Last edited by UserHere; 04-01-2019 at 10:20 AM.

  6. #6
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rongway View Post
    There is a tool for people who want to run things a specific way.

    /partyfinder

    For general purposes, all non-Savage/non-Extreme content is tuned in such a way that the majority of people who want to clear it can clear it while the majority of people who have already cleared it and are helping new people clear it do not get so frustrated that they leave before the new people get to clear it. If this makes things too easy for you, you can stay subbed and do things when they are actually current, like many of us who have already cleared it and are helping new people clear it; or you can put together your own party in party finder while specifying the parameters that you want to use for your own party so that you run it with people of the appropriate gear level and/or skill level that you want for your specific party.
    Party finder works great and I will be using when I do the harder content but the problem I'm talking about is mostly aimed at the new player experience for older content as most people ain't going to join for older content at the intended ilv because guess what you can clear them solo now unsync'd there is no need for the majority of players to do them with others anymore because everyone can easily get the wins with 1-3 players.

    Because they allowed unsync the whole design of it for older content doesn't work well as it is flawed for players who want to do them how they were suppose to be fought as it stops players wanting to clear them with the full group. If everyone can get the win/clear from doing it low man/unsync'd there isn't anyone looking to do that content anymore for a full group sync'd. Players will always choose the easier/quicker option no matter if it's implemented poorly.

    Also your reasoning of players will quit if its too frustrating is a bad excuse as most players never quit when it first came out, you're pretending like every player has no backbone in trying to learn something to clear it but its always going to be easier now if roulette is used as the majority would of already cleared it who join, the difference would be the fight wouldn't just get steamrolled.

    The general MMO formula of a new expansion coming out so all the older content becomes pointless is an extremely poor and out dated design. This is the same reason as to why players were asking for FFXI legacy servers and WoW classic.

    The same kinda thing that happened in FF11 ruined the game when they removed level caps as players could solo all the older content there was no need to play with others anymore like it used to be but as u say could u easily do that with a group with the level sync system in ff11 but it just doesn't work as finding players takes time/effort, players are lazy/impatient they want everything done asap as the game system isn't designed for full groups anymore.

    Trusts will do the exact same thing with dungeons its not even going to be a MMO anymore playing with npcs instead of real players another poor choice from Yoshi-P.
    (2)
    Last edited by ZellosWilder; 04-01-2019 at 08:17 PM.

  7. #7
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by UserHere View Post
    You know what would suck even more for new players? Having to wait hours for a party to fill up for Crystal Tower & the like. The lack of a minimum Ilvl sync. roulette bonuses, Wondrous Tales etc... All of this is to encourage veterans to run old content so new players don't feel stuck. It's a good trade off. And if you want to experience a fight as intended you can make a party and turn on the ilvl cap.

    I for one will help new people kill titan or thordan extreme unsync all day for example. Sync and ilvl cap though? Those new players are in for a long wait. The fights were challenging in 2015 they don't still need to be for new players to have fun. That's what current content is for.
    I never said anything about making new players queue without roulette, the queue times would be the same as ppl wud be joining from roulette like it is now the only difference is the content will have a ilv cap closer to what it originally was with a slight increase so that players joining ain't op so that the fights would actually be more similar to how they were back when they first came out. I'm pretty sure "veteran" players can go back to a different low lv rotation with a lower ilv gear and not feel like they can't play anymore because of it that's nonsense.

    Sure you can do those fights unsync'd but it's just not as fun, getting a clear just for the sake of getting the clear isn't a good design. I helped many players clear extreme & coil back in the day the fights were fun as there is mechanics to learn designed for that fight, you ain't suppose to beat every single thing the first time you enter, especially Ex and Savage they were never designed for players to clear it quick, there is the normal versions for players who want the clears.

    I'm really not sure how it's fun to clear content unsync'd ignoring all the mechanics of the fight, once you clear the fight unsync'd there is little to no reason to go back to it where as before you went back to the fights as you enjoyed the mechanics & the actual fight. You can literally clear Garuda Ex in 2-3mins solo unsync'd at lv70, the normal version takes longer & has more of an challenge than the ex version or enter a 24 man roulette & get Labyrinth of the Ancients & see everyone spam fest their way through becuz there isn't any sort of enemy level vs player level design logic here since players are way over the ilv avg. you honestly can't tell me those fights are still fun now.

    I'm not sure as to why some players want everything to be so easy to complete it's a MMO game content is suppose to last yrs not days/weeks... unsync content removes the challenge so players can clear everything faster and easier until there is nothing else to clear, more players are likely to sub if there is something that they still need doing whether it be older content or newer, if you clear old content unsync'd the first time you enter then its not going to last as long as if it was sync'd.
    (3)

  8. #8
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ZellosWilder View Post
    Hey all, just came back to the game from 3yrs ago and wondered why the majority of content in the game has not been ilv capped.

    Stormblood has been extremely boring for me with little to no challenge as most players are way over the average ilv gear that is designed for the fights/dungeons. Yes I understand that I have returned during the end of the expansion so content should get slightly easier but not to a degree where other players with the same job role as you have 50% more stats/HP etc and it's not just SB content it's also ARR and HW content.

    The new player "experience" is absolutely trash in this game now and even for players that wish to redo older content. I actually feel sorry for new players doing content for the first time as it's boring af where players just spam fest the f out of everything example: The Labyrinth of the Ancients those kinda 24man raid fights were fun at the designed ilv but it's just a spam fest for players who want to finish their daily roulettes as quickly as possible.

    Many of the best fights are also ruined because of this like extreme and savage they should at least have a capped ilv as those fights are for players who like a challenge not for casual players looking to progress for story related reasons.

    Why haven't the XIV dev team looked into this? some dungeons are lv capped and ilv capped but most are not? why? seems like such a simple fix...

    I can't be the only player who thinks the majority of the fun content in the game is now too easy making it boring af.
    And now imagine you farmed gear for an eternity because you didn't take a break and you que up for something and end up in a dungeon where your complete gear is useless and the dungeon feels like chewing gum because of it. Would you que up for it again if you don't really need tomes or something else? I don't think so.

    It would be way more important to implement a min ilvl for every single dungeon.
    (3)

  9. #9
    Player
    MarciX's Avatar
    Join Date
    Jul 2017
    Posts
    76
    Character
    Marci X'
    World
    Odin
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ZellosWilder View Post
    I can't be the only player who thinks the majority of the fun content in the game is now too easy making it boring af.
    I bless you, I am completely on your side.
    'Unsynch' should be banned and farmed gear should only be important for harder contents like savage raids or ultimates.
    (4)

  10. #10
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by ZellosWilder View Post
    can't be the only player who thinks the majority of the fun content in the game is now too easy making it boring af.
    I sure do hope you're the only one who feels this way.

    I would assume the rest of us, have been farming gear and know all the fights in the game very well, and are looking to make quick work of them. Would be a shame if someone spent all this time gearing up, only to want the gear they earned to be synced down, and still not know how to do the fights.

    I personally feel nothing should have item level sync except Ultimate raids.

    If you want content to feel relevant, dont take extended breaks. The 24 man dungeons at their release were a wipe fest. Now they are speed runs. Dont blame the game, when you were the one who took a break. Be grateful people are queue'ing still so you arent sitting in a 5 hour queue.
    (3)
    Last edited by Daniolaut; 04-02-2019 at 03:01 PM.

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