Hey all, just came back to the game from 3yrs ago and wondered why the majority of content in the game has not been ilv capped.
Stormblood has been extremely boring for me with little to no challenge as most players are way over the average ilv gear that is designed for the fights/dungeons. Yes I understand that I have returned during the end of the expansion so content should get slightly easier but not to a degree where other players with the same job role as you have 50% more stats/HP etc and it's not just SB content it's also ARR and HW content.
The new player "experience" is absolutely trash in this game now and even for players that wish to redo older content. I actually feel sorry for new players doing content for the first time as it's boring af where players just spam fest the f out of everything example: The Labyrinth of the Ancients those kinda 24man raid fights were fun at the designed ilv but it's just a spam fest for players who want to finish their daily roulettes as quickly as possible.
Many of the best fights are also ruined because of this like extreme and savage they should at least have a capped ilv as those fights are for players who like a challenge not for casual players looking to progress for story related reasons.
Why haven't the XIV dev team looked into this? some dungeons are lv capped and ilv capped but most are not? why? seems like such a simple fix...
I can't be the only player who thinks the majority of the fun content in the game is now too easy making it boring af.
UPDATED:
Guys/Gals I'm not talking about adding more challenging content or making content harder than they already are.
I'm specifically talking about that there needs to be a min to max ilv for each raid/dungeon/fight because they are not balanced for new players and returning players as there is no ilv cap to them.
No content in the game needs to be 80-120 ilv over the required ilv entry to be able to finish it, it ruins the core mechanics of the fights.
The levelling dungeons and primals are all ilv capped and are kept as intended forever but why isn't all content like this especially content which isn't story related.
The developers must be testing their dungeons/raids/fights for what is required for entry but why are they not testing what is too much for each.
As a returning player now and a veteran back in ARR/HW of the game I have been in both situations now where I have complained about this same issue where the ilv is not balanced.