Quote Originally Posted by Rowde View Post
I feel like ppl are misunderstanding one button combo for "one button for all attacks" maybe?

My understanding of this concept would be that it would be one button for each finisher... so it would primarily only affect melee dps and tanks as it is.


Tanks for example...

WAR would have 3 combo buttons: Storm's Eye, Storm's Path and Butcher Block. Consolidating 6 buttons down to 3.
PLD would have 3 combo buttons as well: Royal Authority, Goring Blade and Rage of Halone. Again, consolidating 6 buttons down to 3.
DRK would only have 2 combo buttons: Soul Eater and Power Slash. Consolidating 5 buttons down to 2.

So on PLD for example, there would be 3 buttons on the hotbar that would change as such.
Fast Blade >> Savage Blade >> Rage of Halone
Fast Blade >> Riot Blade >> Goring Blade
Fast Blade >> Riot Blade >> Royal Authority

And technically this would still allow for repetition of one-two combos, for whatever reason (assume maybe PLD or DRK want to spam Riot/Syphon for MP), as the Rage of Halone Combo would reset to Fast Blade as soon as Riot Blade is pressed because that combo string can no longer be continued.

EDIT: Forgot about the AoE combo...
For Melee DPS, DRG could get the most dramatic benefit (if Fang and Claw and Wheeling Thrust are tacked on to the combos... which they should be).
They'd have 3 combo buttons: Full Thrust and Chaos Thrust (which actually branch into F&G and Wheeling), and Sonic Thrust. Consolidating 10 buttons down to 3.

The two single-target combos would go:
True Thrust >> Vorpal Thrust >> Full Thrust >> Fang and Claw >> Wheeling Thrust
Impulse Drive >> Disembowel >> Chaos Thrust >> Wheeling Thrust >> Fang and Claw

NIN would get 3 combo buttons: Aoelian Edge, Shadow Fang and Armor Crush. Probably the least impact though since their combos don't branch until the last hit... it would only consolidate 5 buttons down to 3.

SAM would get 3 combo buttons: Gekko, Kasha and Yukikaze. Consolidating 6 buttons down to 3.
MNK could get 3 combos buttons as well: Snap Punch, Demolish and Rockbreaker. Consolidating 9 buttons down to 3.

The only difference with MNK is that the combos would progress based on the form, so they would go like this:

Dragon Kick >> Twin Snakes > Snap Punch (flank boosted attacks)
Bootshine >> True Strike >> Demolish (rear boosted attacks)
Arm of the Destroyer >> One Ilm Punch >> Rockbreaker ("special" attacks)

Regardless of whether Dragon, Boot or Arm is pressed, all 3 buttons would progress to their next step. If a form were to drop then all combo buttons would reset to the first step.


What makes MNK and SAM outliers though are Perfect Balance and Meikyo Shisui... and tbh... I'd rather see those 2 abilities get a rework so this system could work for all 7 jobs (8 assuming Gunbreaker will follow suit with at least an enmity combos and a damage combo).
problem is monk can skip ahead in the combo with the skill