As a controller player, it's easier (for me) to ignore it. Yes I can press R1 to swap my hotbars or select a specific one, but it's not a comfortable thing for me to do. Hoping we get a reduced skill bloat so I can fit that Diversion in somewhere.When synced the Min ilvl and synced ilvl is never great enough that a competent tank will lose aggro. As long as DPS classes are properly playing as well and using aggro reducers; which for some reason they think don't exist because the buttons don't make a number fly on the screen.
Last edited by Gula; 03-21-2019 at 10:22 PM.
If you can't be bothered to use Diversion (or any agro management tools) when needed, then don't be surprised if the healer can't be bothered to heal you or the tank can't be bothered to Provoke.
Your solution for someone who can't be bothered to use one ability...is to give them an excuse to not use any ability by letting them die and stay dead...that'll teach them.
Or the DPS could, you know- not gain aggro.
Same logic.
Optimal play is everyone pushing out maximum DPS. This includes the Tanks.
As such, for Tanks to push out optimal DPS, they have to minimize Enmity gain, because enmity gain tools are net DPS losses in most cases.
Thus, the use of enmity reduction tools from DPS and Healers becomes very important. As this facilitates the Tank to need to produce less Enmity and thus focus more on DPS.
Advocating for inoptimal play is a terrible suggestion.
I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
No, but bad habits carry over into the content where it would most definitely matter. Use your toolkit. Everyone else is expected to. ‘Controller space’ or ‘This is easy content eks dee’ is an inadequate excuse to not use your kit. Take it from a BRD main who would love to have her Quelling Strikes back...I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
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Excuse me ma'am, but I play the class that has the longest opener and guess what half of my skills, including diversion, are not chotbar 1 and I STILL use diversion. Its not that hard and I use a controller as well. It is not even uncomfortable to do what you suggested and that is why people are at you. And this excuse that that dungeons are not that hard? Have you ever healed castrum before? No seriously have you? Or hell, how about the Burn when it was new? Because I can tell you right now if a tank pulls two mobs and some dipshit dps pulls a mob off the tank they aren't just getting itty bitty hurt. You're health is getting mowed down just as hard as the tank with the multiple mobs. You're mentality is wrong.I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
Calm down. Text doesn't carry tone too well but you seem awfully worked up. My mentality isn't wrong, because it works and it will continue to work. I'm sorry that me not using 1 button upsets you. But hey, my gear is fine.Excuse me ma'am, but I play the class that has the longest opener and guess what half of my skills, including diversion, are not chotbar 1 and I STILL use diversion. Its not that hard and I use a controller as well. It is not even uncomfortable to do what you suggested and that is why people are at you. And this excuse that that dungeons are not that hard? Have you ever healed castrum before? No seriously have you? Or hell, how about the Burn when it was new? Because I can tell you right now if a tank pulls two mobs and some dipshit dps pulls a mob off the tank they aren't just getting itty bitty hurt. You're health is getting mowed down just as hard as the tank with the multiple mobs. You're mentality is wrong.
Doesn't matter if it's difficult or not you should get into the habits of using your full toolkit if you have it why not use it? It's not gonna hurt your DPS or anything and if the tank is bad guess what? Threat is smoothed out and distributed easier than someone lolbursting and the tank losing threat it's not that hard to understand. I was in a dungeon where the tank would swap out to DPS which is great, both me and the DPS pop Diversion so that he can go ham and Fel Cleave, now I was a RDM other DPS was BRD if we didn't do that then we're not doing our jobs DPS which means the tank has to work harder for threat which is a DPS loss.I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
And this is the cost of 1 button, 1 measly CD that you have to press and never have to worry about it again this isn't "Savage/Ultimate" levels of play this is literally understanding that "hey we can do more DPS if we use Diversion because we can all DPS!, so I don't agree with your PoV.
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