


Yes please!
I'm a little embarrassed to say until recently I thought we do have an ilvl requirement on the story dungeons so I was happily doing level roulettes as AST with my half shire gear, half lvl 50 something accessories on my way to level 70, taking my sweet time doing one lvl roulette a day. I keep getting level 50 dungeon at most all the way to 69 thinking it's just due to my ilvl and I'm okay with it. Cue my horror when I see Doma Castle pop. I was lucky the party was very understanding when I noted I'm not confident with my gear and we did moderate pulls with no deaths but still... a min ilvl would be nice.
Lesson was learned that day.



This is why I hope they fix enmity gains across the board.
One of the biggest problems is gear difference between new tanks and experienced dps to where the new tank is spamming aggro combos to keep aggro, even with dps using enmity dump/reduction tools.


Controler can have up to 40 buttons without switching hotbars using L+R and both wCross hotbars.


This sub-discussion of Diversion is silly. It really isn't an essential action at all. For if a DPS feels compelled to use it, it is almost always because they are playing with a subpar tanks. When tanks are playing properly, Diversion is completely unneeded.





That's incorrect. Unless you're referring to a tank who sits in tank stance and spams their aggro combo and nothing else. But then that's not proper play.
DPS should always use their enmity tools. They are free, and there's no reason not to use them. The only ones who have a half-excuse are BRD/MCH... but at optimal levels, you have specific timings for Refresh that coincide with reducing your aggro after bursts; and people shouldn't be dying, so Tactician is really a freebie. If a tank or melee do die, it's a good thing all melee have Invigorate/Goad to use!
Controller users can have 32 buttons with the extended cross feature, plus an additional 16 if you want to use the W-cross bar. As a fellow controller user, I have zero issues with finding places for my buttons with these features. Especially since I prioritize things like the role skills based on the frequency I would need them. Diversion is a high-frequency skill, so I place it in an easy-to-access place. Lesser used actions are more off to the side.
Last edited by HyoMinPark; 03-22-2019 at 02:49 AM.
On dungeon bosses, usually one diversion at the beginning of the fight should be enough to carry you until the end of the boss fight. Regular enemies usually don't need diversion unless tank is undergeared compared to DPS and or if DPS is single targeting one enemy that the tank isn't giving enough attention.
And it's OGCD, and all role actions can be used now, plus it has a nice animation, so just use it. On recent occasions, I've asked my fellow BRD/MCH to please give me that, but they refuse. (I know TP is going away, but we still have 3 months!)





Is this on a melee DPS or tank? Melee DPS have Invigorate, so you should use that first in the event the BRD/MCH had to use Tactician for an aggro dump (MCH typically is fine with just Refresh, but a BRD bursts every 80 seconds and fairly heavily; so they may have had to use it to prevent themselves from ripping after a Minuet/RS window). I know SAM AOE is TP heavy, so they should use Tactician for AOE if you have already used Invigorate and it's still on CD.
On tanks, the only one that should have issues is PLD. In which case, they need Goad/Tactician. DRK AOE is MP related, and WARs can Equilibrium in Deliverance for a free 200 TP every 60secs. Baby, but unless you're spamming Overpower non-stop and not trying to build for Decimates, you shouldn't have too many issues with TP.
But keep in mind I'm referring to optimal play against single targets. The only TP issues you should have on a single target is a death... in which case, there should be Invigorate available upon Raise, or hopefully another melee with Goad.
Last edited by HyoMinPark; 03-22-2019 at 03:03 AM. Reason: Typos. I hate posting from a phone.
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Hyomin Park#0055
On my SAM, I would use invigorate, but from time to time, especially on bigger pulls, that 400 extra TP will run out quickly.Is this on a melee DPS or tank? Melee DPS have Invigorate, so you should use that first in the event the BRD/MCH had to use Tactician for an aggro dump (MCH typically is fine with just Refresh, but a BRD bursts every 80 seconds and fairly heavily; so they may have had to use it to prevent themselves from ripping after a Minuet/RS window). I know SAM AOE is TP heavy, so they should use Tactician for AOE if you have already used Invigorate and it's still on CD.
On tanks, the only one that should have issues is PLD. In which case, they need Goad/Tactician. DRK AOE is MP related, and WARs can Equilibrium in Deliverance for a free 200 TP every 60secs. Baby, but unless you're spamming Overpower non-stop and not trying to build for Decimates, you shouldn't have too many issues with TP.
But keep in mind I'm referring to optimal play against single targets. The only TP issues you should have on a single target is a death... in which case, there should be Invigorate available upon Raise, or hopefully another melee with Goad.
I would use goad when the PLD ask for it because I'm bad at paying attention to others (another reason I don't do healing well).
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