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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ekimmak View Post
    Honestly, I don't know why people would queue into the likes of The Vault to grind up experience, Adventurer Squadrons do it faster and for a much higher Experience Yield.
    People that probably don’t know about Squadrons, don’t have them leveled high enough to do The Vault with them, or don’t care to utilize them. Personally, I would rather queue into the dungeons directly over using a Squadron—but I would never do so blatantly undergeared.
    (6)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ekimmak View Post
    Honestly, I don't know why people would queue into the likes of The Vault to grind up experience, Adventurer Squadrons do it faster and for a much higher Experience Yield.

    With Squadmates, I've beaten The Vault in augmented ironworks (plus a Sohm Ahl ring) enough times to get the full set in hopes of levelling alts to 60. That first run will always be scary because of Holy Shield Bash, but as long as you do stuff right (and the AI behaves on the final boss), it's plausible.


    ... now, all that said. I have no problem with an iLevel requirement, as long as it isn't so harsh that it makes it impossible to keep up.
    Squadrons didn't exist when I leveled to 60. HoH didnt exist when I leveled to 70, potd didn't exist when I leveled to 50.
    (0)

  3. #3
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by HyoMinPark View Post
    People that probably don’t know about Squadrons, don’t have them leveled high enough to do The Vault with them, or don’t care to utilize them. Personally, I would rather queue into the dungeons directly over using a Squadron—but I would never do so blatantly undergeared.
    Alright, fair. It's a big time investment, but it does pay off. I just wish it wasn't *such* a time investment, then they wouldn't need to bring us the Trust system to do what's already there. ... I still don't know why people who *could* do it wouldn't, since it has a higher exp yield and kill speed. You don't mass pull in levelling dungeons.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Squadrons didn't exist when I leveled to 60. HoH didnt exist when I leveled to 70, potd didn't exist when I leveled to 50.
    Also a fair point. I only genuinely started chasing levelling alts when those were brought in. It's a lot easier when you don't have to balance everything at a pre-endgame level.

    Quote Originally Posted by Jemi View Post
    I'm going to happily queue into The Vault with my Squadron as soon as they're levelled enough to do so. Raising my PLD & WAR there was a truly miserable experience. I'm still not confident in my tanking abilities yet, so I'm sure I have lots of room to improve, but I have the worst luck in that place with the parties I get. So many undergeared players and bad attitudes all around.
    The Vault is a mildly annoying AS dungeon without being actually terrible (Brayflox Longstop Hard is a good example of where adventurer squadrons fall apart). The ambushes will only ever be triggered by you, so if you aren't the tank, you'll have a lot of problems with all but one of the incoming adds beelining for you. Fists of Earth actually became relevant thanks to this place. I also learnt which enemies I can Engage the squadron on without them engaging on me, to ease the process.
    (0)
    Last edited by Ekimmak; 03-26-2019 at 09:36 AM.

  4. 03-26-2019 09:24 AM

  5. #5
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    So today's patch has increased Genesis weekly gain to 900, which means players should have plenty of time (roughly over 3 months) to gear up on 390 stuff ready for ShB. Savage locks have been removed as well, so will be plenty of opportunities to avoid having too low ilvl gear moving forward.

    But that's just wishful thinking....
    (4)

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kurando View Post
    So today's patch has increased Genesis weekly gain to 900, which means players should have plenty of time (roughly over 3 months) to gear up on 390 stuff ready for ShB. Savage locks have been removed as well, so will be plenty of opportunities to avoid having too low ilvl gear moving forward.

    But that's just wishful thinking....
    Very wishful thinking XD i'm afraid
    (1)
    Guy butt is best butt <3

  7. #7
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    It's a good thing the MSQ gives you free 240 gear to meet that item level requirement!
    They didn't back when the content was more current. That was something they had to add in later as a catchup aid.

    Still doesn't mean it isn't clunky as hell for the game to start letting you do a quest, only to be like "nah, never mind, you're too wimpy" when you're staring down the big bad dragon. It should just tell you outright before you even get there that you'll need more ilvl to proceed.
    (1)
    Last edited by Fynlar; 03-27-2019 at 12:37 PM.

  8. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,552
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Adding in a min ilevel for levelling dungeons is a good start, but I would also advocate for a minimum weapon ilevel needed for content as well. Since this is your main source of damage/healing, it is probably the most important piece that needs to be kept up to date.

    It was just the other week I ended up in an expert roulette with a DPS in at least i390, but their weapon was only the i290 antiquated weapon and this was Ghimlyt Dark. Infact, you might be surprised how high your ilevel can be in full i390 and a level 1 weapon (my quick maths indicates about i330) which in theory can get you into plenty of endgame dungeons. Of course, this is an extreme example, but it still highlights potential problems (for the record, an i290 weapon hits about i350 as an average). My personal gauge for an appropriate weapon is it has to be at the minimum ilevel for the content otherwise it is inadequate, you could get away with a bit lower in most content however.

    Priority should be a minimum ilevel for all dungeons and trials though, which should be the first step into trying to make levelling dungeons not as much a roulette on whether your team makes are up to the task or not.
    (3)

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Mikey_R View Post
    Adding in a min ilevel for levelling dungeons is a good start, but I would also advocate for a minimum weapon ilevel needed for content as well. Since this is your main source of damage/healing, it is probably the most important piece that needs to be kept up to date.
    I agree. A friend of mine had a tank in Xelphatol that had a level 58 weapon, and the healer in there actually defended him because “the dungeon let him in” and “tank DPS doesn’t matter”. The DPS, however, showed that having a decent weapon clearly does matter, as both were ripping off of the tank with the level 58 weapon WHILE the tank was in their tank stance AND with both DPS actively rotating Diversion (and Lucid, since one was a RDM).

    When they kicked him, I offered to fill in at the behest of my friend, and the healer subsequently argued with me about how “weapons on tanks don’t matter” and “level 58 in a 60 dungeon isn’t that big of a deal”. Except when you see that the weapon was an ilvl 145 weapon in a dungeon that syncs to about ilvl 270, and you actually compare the differences between the 58 weapon and a level 260/270 weapon with regards to weapon damage and mainstat.

    I don’t think people understand how the damage you deal as a tank also directly affects the enmity you accumulate. If you have high damage, you’ll generate more enmity; if you have crap damage, your enmity is going to be crap. It’s the same for healers: a shoddy weapon is going to give you shoddy heals; a stronger weapon gives you stronger heals. Honestly, though... the game should teach these sort of basic concepts.
    (2)
    Sage | Astrologian | Dancer

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  10. #10
    Player
    BlackWhirlwind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lminsa
    Posts
    9
    Character
    Black Whirlwind
    World
    Ultros
    Main Class
    Monk Lv 70
    I would like to add to this prolonged issue throughout the years I've played. Average gear item level needs to be added to the leveling dungeons along with average weapon item level. With only average item level in place people try to fudge their item levels with gear only just to meet the requirement for areas that have item level specifications.
    (1)

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