You say that, and then you say this:
So you want others to consider Recast as a penalty, then LD would have Holmgang's "penalty" of dropping to 1 HP, Hallowed Ground's "penalty" or being only usable once/twice in an encounter AND have the heal requirement/death penalty on top? Lyth already did a very good job explaining how this "extended duration" you're penalizing me for isn't even in my hand nor does it ever get as long as Holmgang (as I probably also did in another post, probably on another thread).
I mean... If WAR having its invulnerability matching 2 of the PLD's, and until 4.4, 1 of DRK's, regular CDs doesn't stroke you the wrong way, I don't know what will.
While I don't think simply taking Holmgang and pushing it's CD to 5 minutes is the best way to fix it. I'd rather they split the root effect on a separate CD and give WAR another mitigative crutch (#FreeInnerBeastFromDefiance) to lean on instead of how it heavily relies on hg, I still believe Holmgang truly is what needs to be fixed to tone WAR a bit down. The only other ability I can think of that is as overpowered as Holmgang is Trick Attack.
Regardless, I hate discussing WAR on non-WAR topics, I'd rather we get back to LD. The simple truth is, LD doesn't have the CD of Hallowed, nor the "restrictions" of Holmgang, yet it manages to be worse than both. And thematically does NOT fit "DARK" knights. More often than not, I find myself looking for an alternative ability to replace it entirely instead of fixing a way to remove its penalty.
After all, it is VERY annoying to see my static's WHM (of all the healers) getting disgruntled when I use DRK (my main) over PLD (the more convenient tank) all because of 1 ability. Even when out of said ability, DRK's personal mitigation out-mitigates PLD and WAR on 3 out of 4 fights, if not all, this tier.


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