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Thread: Living Dead

  1. #1
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90

    Living Dead

    Holmgang is strong because 3m cd. This allows multiple uses during the fight.

    Hallowed Ground is strong because it takes no damage. 7 minute cooldown.

    Living Dead has neither of these advantages at best.

    Living Dead has the same downsides as Holmgang (dropping to 1), but slower animation and a more stringent healing requirement, and at worst, you literally die. For at best an extra 3s invuln (not 4 seconds - WAR can sit on 1hp or a regen ticking, DRK requires healing. Waiting 10s in WD will kill your DRK).

    Living Dead and Hallowed Ground might as well have the same cooldown, as 5 minutes is still too long to have multiple effective uses in (most) fights.

    Either Living Dead needs a longer Living and Walking Dead duration, or a 3m cd.
    (14)
    Last edited by Luin; 04-23-2018 at 02:46 AM.

  2. #2
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    No, Living Dead is fine. It has its own advantages and disadvantages that makes it balanced with the other two invincibility cooldowns.

    Compared to Hallowed, it's on a 2 minute shorter cooldown which means you have more freedom deciding when to use it, and it lasts the same amount of time. The healing requirement means it's not a direct upgrade.

    Compared to Holmgang, they both require healing but Living Dead doesn't require a target, doesn't root you, and last nearly twice as long. To balance that it has a 2 minute longer cooldown.

    All 3 healers can easily get a DRK back to full HP and pretty much every use of Living Dead should be planned like the others, not used as a panic button.

    Quote Originally Posted by Luin View Post
    For at best an extra 3s invuln (not 4 seconds - WAR can sit on 1hp or a regen ticking, DRK requires healing. Waiting 10s in WD will kill your DRK).
    You're ignoring that Hallowed and Holmgang don't get triggered when you would die, you have to activate them earlier. So it's more like 5s Holmgang vs 9s Living Dead vs 9s Hallowed Ground.
    (4)

  3. #3
    Player
    Alexalibur's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    52
    Character
    Kevay Schoneke
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Launched View Post
    No, Living Dead is fine. It has its own advantages and disadvantages that makes it balanced with the other two invincibility cooldowns.

    Compared to Hallowed, it's on a 2 minute shorter cooldown which means you have more freedom deciding when to use it, and it lasts the same amount of time. The healing requirement means it's not a direct upgrade.
    It's actually not the same amount of time. You have to consider at least 9 seconds of Living Dead and 10 seconds of Walking dead, that's at least 11~19 seconds of DRK being safe.
    (1)

  4. #4
    Player
    Sunako's Avatar
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    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    With whm living dead is fine because you can use benediction, but if you have to heal it with sch, it is pretty big dps loss for healer.
    (2)

  5. #5
    Player
    Mycow8me's Avatar
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    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Alexalibur View Post
    It's actually not the same amount of time. You have to consider at least 9 seconds of Living Dead and 10 seconds of Walking dead, that's at least 11~19 seconds of DRK being safe.
    i love when ppl bring this scenario up. Like a DRK is really going to use the additional leeway that living dead gives you, everyone uses it right before the attack that would otherwise kill them and if it doesn't kill you then living dead was wasted cause it doesn't provide any kind of additional affect, not even knockback prevention. This is a pointless attribute to walking dead almost for anything other than attacks like ahk mourn. Tank buster is 10 seconds away let me pop my living dead now so that I can save 10 more seconds on cooldown... ayyyyyyyy lmao.
    (23)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sunako View Post
    dps loss for healer.
    ...So?
    Healers 1st priority is yo heal.

    Also AST has essential dignity so 2/3 healers are pretty good for this.
    (4)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,342
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    also living dead is basically useless in random partys...

    i die at least every second time when i use that skill, because i didn't get healed.

    i also died because i got healed, wich prevented me from entering walking dead in time, and then i died when living dead was running out >.>

    and then there are healers who use bene right when my HP drops to 0, wich cancels walking dead... 11 to 19 seconds of being safe? laughable. NO healer let walking dead run for 9 seconds. AST / SCH don't really know how much they have to heal anyway to hit the requirement, when you got more damage in the meanwhile. only WHM with benediction could do it, but considering the delay of that skill...

    the main advantage of living dead is that you don't have to time it as strictly as HG, because you don't have to know exactly when the attack will hit you. that means living deads strength are multi-hit busters. but everything else..?
    (10)
    Last edited by Tint; 04-23-2018 at 08:13 AM.

  8. #8
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Seraphor View Post
    ...So?
    Healers 1st priority is yo heal.
    That doesn't make the healer any happier. It's very bad for a healer to deal with when they need to waste GCD's just to keep someone from dying. As it stands, healers BARELY use any GCD healing as everything they do is oGCD healing.

    Quote Originally Posted by Seraphor View Post
    Also AST has essential dignity so 2/3 healers are pretty good for this.
    This is assuming you have it up. Essential Dignity has a cooldown.
    (2)

  9. #9
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tint View Post
    also living dead is basically useless in random partys...

    i die at least every second time when i use that skill, because i didn't get healed.
    I feel like this is the biggest issue with Living dead. The skill is quite good but It's a skill that requires people other than yourself to know how to deal with. Even competent healers will sometimes forget about Living dead or complain that they need to waste DPS because of this skill. There isn't a single healer that can say they are happier with Living dead than any of the other cooldowns.
    (7)

  10. #10
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Im thinking it would be helpful if entering into walking dead state was somehow VERY visible for rest of the party.

    i.e. not just some debuff lost on character's HP bar, but maybe large black swarm(of flyes :P) swirling around walking dead DRK

    PS: visible change of DRK's party bar - like all greyed out or something woud be nice too
    (8)

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