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Thread: Living Dead

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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Living Dead isn't a problem.. it's the effect of Living Dead that's the problem? yeah ok...

    You're relying on another player to execute YOUR skill.
    The healers has to dump enough heals into you to make sure you survive (pretty important) and not heal you too much so they don't prematurely end the effect of Walking Dead (which would make it inferior to Hallowed/Holmgang)

    It's that simple, that is how Living Dead works, therefore Living Dead is the problem.
    (2)
    Last edited by Seraphor; 03-14-2019 at 10:08 PM.

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Seraphor View Post
    Living Dead isn't a problem.. it's the effect of Living Dead that's the problem? yeah ok...

    You're relying on another player to execute YOUR skill.
    The healers has to dump enough heals into you to make sure you survive (pretty important) and not heal you too much so they don't prematurely end the effect of Walking Dead (which would make it inferior to Hallowed/Holmgang)

    It's that simple, that is how Living Dead works, therefore Living Dead is the problem.
    You're missing the point of my post. It isn't the "effect" of Living Dead that's the problem, it's the rest of the toolkit of the tank that has it.

    Living Dead would've been fine on PLD or WAR because they CAN remove the effect by themselves without the "other player". If the tank that has it can meet the survival condition on its own, it would be as strong if not stronger than Hallowed. The problem is, the ability is on the only tank that can't remove it. Hence: The ability itself isn't the problem.
    (2)

  3. #3
    Player
    Noldornir's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Character
    Noldornir Feanor
    World
    Ragnarok
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by Phoenicia View Post
    You're missing the point of my post. It isn't the "effect" of Living Dead that's the problem, it's the rest of the toolkit of the tank that has it.

    Living Dead would've been fine on PLD or WAR because they CAN remove the effect by themselves without the "other player". If the tank that has it can meet the survival condition on its own, it would be as strong if not stronger than Hallowed. The problem is, the ability is on the only tank that can't remove it. Hence: The ability itself isn't the problem.
    As a PAL (if i'd have LD instead of HG)

    I could cure myself (2-3 cures needed to full HP) BUT... 90% healers will probably see my life SO low (1hp) they would start to throw heals on me probably ending the effect prematurely.

    When i'm for some reason unable to soak or avoid some heavy damage I do use HG in many different instances such as:

    - Room is gonna be filled by AoEs but i DON'T want the boss to turn around or i'm just too far from safe zone (if i know i can't survive that damage).
    - Healers are both dead (can happen in trials random groups) and boss is about to die.
    - 1 Healer is alive, need to ress the other one ( if no-one else can) and has no swiftcast available
    - Other tank is gone/unavailable (dead, busy, anything or simply unavailable if in a dungeon), my oGCDs are cooling down, oath gauge is low and i'm gonna eat a tankbuster/some nasty combo.

    Clemency would probably just not allow my HP to hit 100% WHILE being hit, i'd run out of MP much sooner.

    I'd just remove the "you will die if not full healed" from the table. Or change it in something different granted from the "undead" status
    (0)

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The ability itself is the problem. Its going to get reworked anyway as LD is one of the big topics in the JP forum as well and something devs said they are going to look at with the rework.
    (0)

  5. #5
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Yall are just playing semantics now. It's a clunky ability on drk. It would be far less clunky on war/pld because they can self cure. Its pretty irrelevant if it's the job or the action because the other jobs dont have LD, and drk doesnt have a the choice to have a different one. Chicken or the egg who cares.
    (1)

  6. #6
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sylvain View Post
    When I see how our war struggle with holmgang on ifrit tb in UwU, I wish he'd have access to living dead....
    Let your holm the first 2 buster and he gets cover for the 3, works every time.
    (0)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    How about they change Walking Dead to "Most attacks heal you for 10 seconds". Bam.
    (1)

  8. #8
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    You could. It would just be better than hallowed. Like most 8mmunities, they can work if you adjust the kit for them. Nerf holmgang timer? Tweak war CD kit. Make LD better than hallowed? It's not keeping the shorter timer or you gotta tweak their kit.

    Just making it heal seems simple, but your have to redesign the defensive kit around it. But all 3 tanks are getting reworked in 3 months anyway so that's pretty irrelevant now.
    (0)

  9. #9
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Living Dead needs better visual ques for it be somewhat effective... And next thing you know Living Dead is still terrible in 5.0 because visual ques are terrible for it, and even if it got Earthly Star treatment, random healers would mess it up because they don't know how Living Dead works...

    So aside from the aforementioned Earthly Star treatment for Living Dead, healers would need a quick tutorial pop-up window when they hit level 50 about abilities like Holmgang and Living Dead...
    (1)

  10. #10
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Living dead should auto heal with each hit the player takes. This will help healers top off HP before the 10seconds ends.
    (1)

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