
Originally Posted by
Madisonlee
You're certainly right that SE can do and does whatever the heck they want, and that's what got them into trouble in 1.0. We had to embarrass them to such an extent that they fired the guy at the top of 1.0 and rebuilt the entire game.
Aside from that, you are also right in that SE is free to change around the job however they wish, but as Kalise was trying to drive through your head, it needs to adhere to what the job generally is known for, as one of the most fundamental and loved aspects of FFs are the famous jobs that we've grown to know and love throughout the years.
Again Kalise said this already but SE often changes it up a bit, add a Fairy to SCH which never had one before, DRG had a pet in XI which hadn't been done before, BST changes weapons alot (axes, daggers, whips, etc), the way Blue magic is learned and explained changes sometimes (the coolest was in XI IMO).
But you never change the core of the job. The core of SMN is SUMMONING PRIMALS. I don't understand what is so hard about this concept lol. That is not my, like, opinion dude. That is WRITTEN in the NAME of the job.
True FF fans will sometimes say " you can't put SMN in the MMOs, too overpowered" which is a valid argument. But they NEVER say "Summoner shouldn't be able to. . .summon." It's like you added WHM that couldn't heal! It's literally THAT big of a job deviation to not let SMN summon primals.
As you say, sure, they are SE, they made the game, they decide what a SMN becomes in each game. But they got this wrong, out of laziness or incompetence to implement pet jobs properly. And when they do something wrong, I've learned the only way Japanese devs tend to listen to the community is when we are loud and embarrass them about what they've done.
They started listening for Demi-Bahamut. I'm happy that you love your DoT mage and understand why you are angry that people want to change it. But what you are playing is NOT a Summoner to a large majority of us who know and love the job. I'm happy you enjoy it tho.