Quote Originally Posted by Madisonlee View Post
You two are free to enjoy XIV's SMN as it is, that's fine. But you obviously haven't ever played any other FF aside from XIV if you think a true SMN is a "DoT mage." I know this game gets a lot of WoW refugees and the like, and that's fine, but understand where FF fans are coming from when we complain about job identity. I'd venture to say that regardless of how many people are fine with XIV SMN, the majority of people recognize that it in no way, shape, or form aside from Demi-Bahamut resembles what SMN has been in EVERY other FF, NOT just XI. As I said before, I thought XI's SMN was rather weak and weirdly implemented, but at the very least it was still SMN. Asking me to "move on" from XI is laughable, I haven't played the game in over a decade.
You assume too much. Let me explain something to you. I first played Final Fantasy on my NES in 1990 and have played and beat every numbered titled. I have seen Summoner in every playstyle form, have seen Eikons from one and done spells to controllable pets. I've marveled at the many different takes of the famed monsters from a tale in a Chocobos Book to drivers of go karts. I unlocked SMN in FFXI as my first Advanced Job in earlier 2004, switched to BLM because of my disappointment of being a /37 WHM, then changed to Corsair because I really enjoyed the playstyle. I played FFXIV 1.0 at launch, alpha tested after the meteor, played ACN during beta and then SMN at 2.0 relaunch. So yea, my resume is full thanks.

The point is I'm old enough and wise enough to understand why Summoner is SMN in FFXIV, why we can't have things one way and not another. I've given tons upon tons of feedback to the Dev about SMN from improving Egi design to added what would be know as Demi-Bahamut back in 2015. Most of all I understand it's more important that you play a job you enjoy over playing a job you wish you enjoyed. If you like playing SMN in FFXIV, great I welcome feedback that would improve upon the original design. If you hate SMN, fine because you are entitled to free thought and the right to voice your displeasure to the Development team. The only thing I disagree with is when asking to completely scrap a job because it's not how you envisioned it. If it was my choice I would have went with my idea from 2005 about having a two hour ability shaped around a summon giving every job the chance to fulfill the FInal Fantasy iconic role. SE chose to add a DoT/Pet Job that plays different from BLM rather similar, and it's a job I've enjoyed playing since 2013.