Quote Originally Posted by xbahax92 View Post
But nobody is telling you to go grind for dragons either. Even if you do daily something, you'll progress your relic and also get some tomestones (which should cover your time doing daily roulettes)
Trying to reason with someone who didn't complete the content and is insisting on doing it the worst way possible won't get you anywhere.

Quote Originally Posted by xbahax92 View Post
The only thing I can imagine is, that Eureka was a good step forward. A step away from Diadem and I do hope the Dev Team truly learned how to handle such content and will handle in future. Sometimes even Devs need to gather experience. And I do think its wrong to tell them to stop trying new things.
Yes, it is and that's what Yoshi P said yesterday in his message in BA thread.

Quote Originally Posted by Naoki_Yoshida View Post
This is FFXIV Producer and Director Yoshida again.
As Nakagawa has stated above, as a content, Eureka has been a challenge for the FFXIV team, following on from the Diadem.

FFXIV’s base gameplay is very important to us, and in order to have as many players as possible enjoy themselves, we take care not to introduce unnecessary stress to content. On the other hand, we also believe there is payoff to be had, a sense of accomplishment, at the end of sustained effort and heightened tension. This is a good kind of stress, and it’s the driving concept behind content such the Diadem and Eureka, which aim to break outside the FFXIV box.

As a result, there may be situations like Hydatos, where feedback diverges greatly depending on region, and issues arise that are beyond our anticipation. But we’ll learn from this and strive to continue delivering new ways to play.

With the 5.x series of patches, we’ll be trying something new again, but in the meantime, we’ll continue making adjustments not only to Hydatos, but to Eureka at large. Thank you for continued support.
If they're planning on making adjustments to the entire zones, I hope they add the logos system to them.