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  1. #571
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Nariel View Post
    Fates designed better ? Care to explain because I can't see what you mean by designed better.

    Less RNG on progress ? Really ? Sure the fate provide cristal 100% of the time, but what about bunny and their triple RNG layer putting atma to shame that are required to unlock logos action needed to progress weapons and armor ? Lockboxes ?

    You mean that currency I don't need since month ? I'm to the point I was capped and had to use it to not go to waste.

    More populated than what ? Dungeons ? You mean those instances that I can get a group whenever I want for whatever reason I want everyday of the week without a concern about how old it actualy is and still get in ?

    And I'll still be able to do it spamming only one skill and get the gold anyway.

    Les grind ? Maybe, can't say so I barely feeled like I was grinding back then except for some steps like fates over and over again.

    Relic quest ? Not even close, the quest wasn't about the relic, never mentionned once during the main quest outside of gerolt line "I can upgrade your weapon if you bring me stuff" not a single drop of lore attached to those component nor the weapon. Could be a spoon physeos, won't make a difference lorewise. You can finish Eureka without upgrading your relic once, BA included.
    the fates a better designed encounters with actual mechanics, not a fate where you kill 5 dodos or a generic giant with all the same skills, but more hp.

    and yes, a currency that is essentially mostly time gated, and not related to any new content.

    more populated than basic fates that i soloed, and dungeons that take 20-30 minutes for a dps to get a group of four people to do.

    and less grind than 200 garudas, 5*16 lowbie dungeons, 600k in crafting mats, 200k storm seals 100-40 extra instances 1000s of tomestones. more fates grinded.


    and yeah its a story about gerolt making a weapon, like both the other relic quests.


    it can definitelty improve, but its the best relic quest to date.
    (6)

  2. #572
    Player Leanna's Avatar
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    Oct 2015
    Location
    Gridania.
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    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Crystals are a guaranteed drop, but when people had to farm dragons for 8h, everyday for a week because it's RNG, well...
    What's the point when even clear Ultimate is faster than that. And let's not forget Eureka was exclusively made for a glamour, this is totally not worth for SE. I really prefer to do old content that otherwise will be forgotten than SE spending this much resources for a shitty glamour. There are so many things to fix in the game and actual fun content they can make if they can be arsed to that this is totally unnecessary, can only hope this was an experiment for future content rather than "Let's use everything we have to do a glamour quest instead of make actual content."

    SE could make better FATEs for any other place of the game, like the "open world", no need to make an instance to start making better FATEs.
    (3)

  3. #573
    Player
    Nariel's Avatar
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    Sep 2013
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    Limsa-lominsa
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    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Physic View Post
    the fates a better designed encounters with actual mechanics, not a fate where you kill 5 dodos or a generic giant with all the same skills, but more hp.

    it can definitelty improve, but its the best relic quest to date.
    Please... AoE on Fate was already a thing in 2.0, just because they look more fancy don't mean they are totaly a new thing.

    Related to no content ? Time gated ? What ? How is this even dissmiss the fact I got so much of it even inside eureka and isn't automaticaly a problem for a relic quest to use them ?

    Yeah, because people don't like fate, they are boring and get stale fast but hey I guess making a whole instance of those is genius and people are so happy to do them they all rushed in every new eureka... I mean, its not like less than 10% of NA get to the end of pyros...

    You didn't need to do 200 garuda, you could do it while playing ANY instances while doing your daily routine, helping friends or whatever you wanted to do. Nobody put a knive on your throat to spam the same instances over and over again, you wasn't in a rush because those instances may die in mere month. I alway play as a DpS never get longuer than 15 min queue since years but I must be lucky.

    You have a very low standar for quest, they reduce Gerolt interaction to the minimum possible and you dare to call this better than when it was a real quest ? Like, for real ? You really think the lore attached to this weapon show more work and effort than its precedent iteration ? Are you really telling me that Gerolt being reduce to as much interaction than Drake is assistant is better ? Are you impliying than upgrading the AF gear in 2.2 and 2.4 was a better quest than the relics ?
    (3)
    Last edited by Nariel; 02-27-2019 at 02:24 AM.

  4. #574
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kalise View Post
    I can only assume that the "Enhanced Socialization" is down the the fact that, because literally all Eureka is, is FATE Trains, you're often grouped up with people and many people are basically AFK because there's so many groups there that 60% of the people in the Train can't really do anything before the enemies have been insta-blown up even if they wanted to... So they can stand around and chat while waiting for the NM's to spawn.

    --edited for char limit--


    it up for variety do a bit of this and a bit of that so you don't get burnt out on grinding the same thing as easily but still work on your Relic.
    eureka actually designs new fates with more interesting monsters. serkets crazy wild aoe spam, penethesia explosions, teleports, to eye of the storm. louhi's no marker positional fighting.
    Then you have logograms which give you new, powerful, role breaking abilities. you can finally be a monk who isnt made of paper, or do 1000% damage by charging yourself, or sacrifice your life, become a dps whm, or a classic pld.

    the social aspect comes in because people have shared purpose in eureka, progress
    through the content and progress on weapons and gear. Many people are excited when pene pops, with a guaranteed drop for your weapon progress, and the shared experience of danger trying to get there, even for max level players. I am not saying its a super tight brotherhood, but its more connection than the level 50 relic hunter and the level 5 newbie doing the lower la noscea fate.

    also, you need to do less fates in eureka than in atma farming, and it actually serves a dual purpose of leveling you up effeciently. I mostly did fates to progress in eureka, and ended up with enough crystals to progress.

    and i dont think the relic should be something you get by doing whatever you feel like. i like it tied to new content that bends the ffxiv rules. there are 3 top end weapons that are all in the same class roughly. tomestone weapon, savage weapon, and relic. for what you are talking about, the tomestone weapon fits. the relic previously was just a tomestone weapon with extra old content grinds added to it.

    id be all for having more top level weapons created from different content, but i think they want to limit the amount of top level items, to funnel people into content. tomestone for your basic ffxiv participation over time, savage for beating the most difficult content. And relic, which with eureka, is tied to some new off the wall content.

    mostly i like the eureka content because it required playing my level 70 class in many different new encounters, with new abilities, and rewarded smart/effecient team work, in different ways than ffxiv usually has done.
    I am looking forward to future creative ways play top level charachters, and it will be sad when eureka becomes dead content, logograms are pretty cool.
    (4)

  5. #575
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nariel View Post
    ...
    Another good point for older relics is that you could do them passively, specially HW. You could just do a few roulettes everyday if you wanted and that's about it, there was no need to actually grind on purpose.
    Eureka is either you look at the screen for hours while either killing the very same mob over and over again or go from Fate to Fate, unless you have two screens and can watch netflix meanwhile.

    Quote Originally Posted by Physic View Post
    ...
    As said, SE didn't need Eureka for a natural evolution in Fates, this was going to happen sooner or later, with or without Eureka. That they needed to make a huge map to fill it with Fates isn't a good signal, means they are are just lazy and won't do anything unless they have to, and the Fates up to Pyros are a chore, they aren't better than dummies, can't say about Hydratos because I didn't get yet and I don't plan to anytime soon. And in the case Fates only gets better at Hydratos, that isn't a good signal either.
    (2)
    Last edited by Leanna; 02-27-2019 at 02:44 AM.

  6. #576
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Nariel View Post
    Please... AoE on Fate was already a thing in 2.0, just because they look more fancy don't mean they are totaly a new thing.

    Related to no content ? Time gated ? What ? How is this even dissmiss the fact I got so much of it even inside eureka and isn't automaticaly a problem for a relic quest to use them ?

    Yeah, because people don't like fate, they are boring and get stale fast but hey I guess making a whole instance of those is genius and people are so happy to do them they all rushed in every new eureka... I mean, its not like less than 10% of NA get to the end of pyros...

    You didn't need to do 200 garuda, you could do it while playing ANY instances while doing your daily routine, helping friends or whatever you wanted to do. Nobody put a knive on your throat to spam the same instances over and over again, you wasn't in a rush because those instances may die in mere month. I alway play as a DpS never get longuer than 15 min queue since years but I must be lucky.

    You have a very low standar for quest, they reduce Gerolt interaction to the minimum possible and you dare to call this better than when it was a real quest ? Like, for real ? You really think the lore attached to this weapon show more work and effort than its precedent iteration ? Are you really telling me that Gerolt being reduce to as much interaction than Drake is assistant is better ? Are you impliying than upgrading the AF gear in 2.2 and 2.4 was a better quest than the relics ?
    you are severly overestimating the amount of fates needed for eureka weapon. i completed the entire process in a couple weeks, i play a lot, but the other relics required way more time. each legit dungeon run requires 15-20 minutes and you had to do like 80 dungeons across the 16 for item drop. and it was all old content i had already done to death, and that is just one part. 1200 dungeon lights after that. 2000 trial lights before that.

    And i am not saying fates and boss battles are revolutionary content, i am saying the fates in eureka are designed to be level 70 boss battles, while atma farms are designed to be random open world content, mostly one step above a random encounter.

    you can like whatever you like, but its not debatable that eureka gives you a relic for new content, and previous relics give it to you for going back to old content. Its also less grindy than previous iterations. the other day we took a friend from 8-26 in one playing session, with 4 friends playing together, thats almost half of the heavy lifting in eureka.
    (4)

  7. #577
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Leanna View Post
    Another good point for older relics is that you could do them passively, specially HW. You could just do a few roulettes everyday if you wanted and that's about it, there was no need to actually grind on purpose.
    Eureka is either you look at the screen for hours while either killing the very same mob over and over again or go from Fate to Fate, unless you have two screens and can watch netflix meanwhile.



    As said, SE didn't need Eureka for a natural evolution in Fates, this was going to happen sooner or later, with or without Eureka.
    if you want a top teir weapon passively through regular normal ffxiv play, tomestone weapon already does this.

    Also, the evolution of fates is not the issue, most fates are not designed to be high end content, most fates are designed to be open world grunt content. eureka is an entire zone designed around level 70 charachters with all the abilities and experience that suggests.

    in ffxiv the vast majority of fates is meant to replace open world grinding, its how you interact with the overworld in general.
    (5)

  8. #578
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Leanna View Post
    Crystals are a guaranteed drop, but when people had to farm dragons for 8h, everyday for a week because it's RNG, well...
    What's the point when even clear Ultimate is faster than that. And let's not forget Eureka was exclusively made for a glamour, this is totally not worth for SE. I really prefer to do old content that otherwise will be forgotten than SE spending this much resources for a shitty glamour. There are so many things to fix in the game and actual fun content they can make if they can be arsed to that this is totally unnecessary, can only hope this was an experiment for future content rather than "Let's use everything we have to do a glamour quest instead of make actual content."

    SE could make better FATEs for any other place of the game, like the "open world", no need to make an instance to start making better FATEs.
    fun content is subjective, the greater VARIETY of content you have, the more likely you will please more players. Eureka isnt designed for glamour, its designed to be a mini world with different rules and playstyle that you cant get elsewhere in ffxiv. It has unique items and abilities that only work there which break the rules of regular ffxiv.

    so eureka was a miss for you, thats fine, because you still have tons of regular dungeons, 24 mans, sidequests, main story. Eureka was meant to provide a different experience and capture an audience looking for something else. Of course that means if you wanted something similar to everything else, its not for you, and thats fine.
    (4)

  9. #579
    Player
    Kalise's Avatar
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    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Physic View Post
    eureka actually designs new fates with more interesting monsters. serkets crazy wild aoe spam, penethesia explosions, teleports, to eye of the storm. louhi's no marker positional fighting.
    Which are unique to Eureka because?

    They could literally design FATEs like that in the open world that you have to do for Relic quests. Much like with the 2 Relic Trials from ARR.

    I mean, they already have Raid FATEs that no-one cares about... Give those interesting monsters and mechanics and tie them to Relics if that's all you care about.

    Quote Originally Posted by Physic View Post
    Then you have logograms which give you new, powerful, role breaking abilities. you can finally be a monk who isnt made of paper, or do 1000% damage by charging yourself, or sacrifice your life, become a dps whm, or a classic pld.
    But... I play my character to play my character.

    Which is a sentiment regarding why old Relic FATE farms sucked because you'd sync down and not rely on all your skills (Also, become massively OP because syncing keeps you significantly above content in terms of power levels)

    Quote Originally Posted by Physic View Post
    the social aspect comes in because people have shared purpose in eureka, progress
    through the content and progress on weapons and gear. Many people are excited when pene pops, with a guaranteed drop for your weapon progress, and the shared experience of danger trying to get there, even for max level players.
    How is it any different to doing FATE Trains in literally any other part of the game?

    Heck, I experienced this just leveling back in Coerthas Central Highlands. No Relic farming, just groups of people banding together to level 35-40ish. Including actually fighting the Raid FATE there.

    It was literally exactly like Eureka.

    Quote Originally Posted by Physic View Post
    also, you need to do less fates in eureka than in atma farming, and it actually serves a dual purpose of leveling you up effeciently.
    I already addressed the fact that they could have altered the items required for Relic farming from Atma to Crystals to make it have less FATEs farmed.

    To say nothing of the drop rates changing, like how current Atma requires a fraction of the FATEs to get the Atma drops for ALL 13 JOBS than it does to even progress 1 weapon through Anemos, let alone getting through Pagos/Hydratos.

    Also, "Leveling Up efficiently" if you mean, it isn't absolute garbage like chaining mobs is, sure.

    My time spent leveling in Eureka has been mostly from Challenge Logs, despite spending hours farming FATEs throughout the week...

    Quote Originally Posted by Physic View Post
    i dont think the relic should be something you get by doing whatever you feel like. i like it tied to new content that bends the ffxiv rules.
    But why? Why not have new content that you can opt to do and if you don't like it you can still work on it?

    Especially if the "New" content isn't new at all and is just the SAME FATE FARMING that has existed in the game since 2.0?

    Quote Originally Posted by Physic View Post
    the relic previously was just a tomestone weapon with extra old content grinds added to it.
    Extra old content grinds added to it... You mean like FATE Farming? Oh wait...

    Quote Originally Posted by Physic View Post
    id be all for having more top level weapons created from different content, but i think they want to limit the amount of top level items, to funnel people into content. tomestone for your basic ffxiv participation over time, savage for beating the most difficult content. And relic, which with eureka, is tied to some new off the wall content.
    Or they can be actually competent and let people work towards the Relic weapon, the one that you work on continuously throughout an expansion, the one that up until SB had a story attached to it that you went through and the one that has the shiniest (Quite literally) and most extravagant design to it?

    Why create 3 different weapons (With the Crafted ones being crappy imitations of an end-game weapon especially with the unupgraded versions being better than the higher ilevel exchanged ones because lel overmelding) when you could just have separate ways to work towards the same flashy weapon?

    So that people can play the content they like in order to do the massive grind that is associated with the cool looks and (Usually) story that is the Relic weapon.

    Quote Originally Posted by Physic View Post
    mostly i like the eureka content because it required playing my level 70 class in many different new encounters
    You mean like progressing through raids do?

    Quote Originally Posted by Physic View Post
    and rewarded smart/effecient team work, in different ways than ffxiv usually has done.
    What? You're rewarded in Eureka for FATE Trains, just like you have been since 2.0.

    Where you don't actually have to do much, just be in a party and exist at a FATE and passively get gold tier rewards.

    Then you get rewarded for farming light. Much like with the previous 2 relics. Only this time you can't get light from multiple sources of gameplay (Like Raids, Dungeons and high level FATEs)... That's not new and different, that's just the same.

    Quote Originally Posted by Physic View Post
    I am looking forward to future creative ways play top level charachters, and it will be sad when eureka becomes dead content, logograms are pretty cool.
    I too am looking forward to creative ways to play max level characters. I hope it doesn't take the form of just FATE Trains ad infinitum.

    Since, while I like the occasional train, I also like you know, actually feeling like I have an impact on the content I'm doing. Where I'm not just hitting for 0.01% of some NM's max health per hit alongside 100 other people. Where I'm not just rushing to group up enemies so that they can get AoE'd down by the classes that have good AoE damage.

    Where I can actually play my main class, in my main role (Warrior, as a Tank) without it just being relegated to being a subpar DPS because there's 30 other Tanks and only 1 target that actually needs tanking.

    I much prefer more focused alternate content. As I find it more engaging and fun, even if it's more outside the box, such as PotD rather than strictly Dungeon/Raids.
    (4)

  10. #580
    Player Leanna's Avatar
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    Oct 2015
    Location
    Gridania.
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    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Physic View Post
    so eureka was a miss for you, thats fine, because you still have tons of regular dungeons, 24 mans, sidequests, main story. Eureka was meant to provide a different experience and capture an audience looking for something else. Of course that means if you wanted something similar to everything else, its not for you, and thats fine.
    Can you explain me how is any different do Fates in Eureka or anywhere else? Because in Diadem you had all the Fates you wanted and more. Let's not call Eureka a different experience because it isn't anything more than a mindless grind of mobs and Fates which can be found anywhere else in the game. And really, there isn't anything gamebreaking in Eureka that you can't do elsewhere, it's open world concentrated in a smaller map where mobs populate the 99% of the map and you have +10 Fates.

    And for people who has all the content up to date, there is really nothing to do in the game, only PvP which has infinite replay value (which is what I'm doing atm since there is nothing to do but PvP).
    (2)

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