eureka actually designs new fates with more interesting monsters. serkets crazy wild aoe spam, penethesia explosions, teleports, to eye of the storm. louhi's no marker positional fighting.
Then you have logograms which give you new, powerful, role breaking abilities. you can finally be a monk who isnt made of paper, or do 1000% damage by charging yourself, or sacrifice your life, become a dps whm, or a classic pld.
the social aspect comes in because people have shared purpose in eureka, progress
through the content and progress on weapons and gear. Many people are excited when pene pops, with a guaranteed drop for your weapon progress, and the shared experience of danger trying to get there, even for max level players. I am not saying its a super tight brotherhood, but its more connection than the level 50 relic hunter and the level 5 newbie doing the lower la noscea fate.
also, you need to do less fates in eureka than in atma farming, and it actually serves a dual purpose of leveling you up effeciently. I mostly did fates to progress in eureka, and ended up with enough crystals to progress.
and i dont think the relic should be something you get by doing whatever you feel like. i like it tied to new content that bends the ffxiv rules. there are 3 top end weapons that are all in the same class roughly. tomestone weapon, savage weapon, and relic. for what you are talking about, the tomestone weapon fits. the relic previously was just a tomestone weapon with extra old content grinds added to it.
id be all for having more top level weapons created from different content, but i think they want to limit the amount of top level items, to funnel people into content. tomestone for your basic ffxiv participation over time, savage for beating the most difficult content. And relic, which with eureka, is tied to some new off the wall content.
mostly i like the eureka content because it required playing my level 70 class in many different new encounters, with new abilities, and rewarded smart/effecient team work, in different ways than ffxiv usually has done.
I am looking forward to future creative ways play top level charachters, and it will be sad when eureka becomes dead content, logograms are pretty cool.




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