I can only assume that the "Enhanced Socialization" is down the the fact that, because literally all Eureka is, is FATE Trains, you're often grouped up with people and many people are basically AFK because there's so many groups there that 60% of the people in the Train can't really do anything before the enemies have been insta-blown up even if they wanted to... So they can stand around and chat while waiting for the NM's to spawn.
While, in other content, such as Atma farm, you had to be constantly moving with the train to the next FATEs because they would be popping at random. Not much time to sit around on your hands and just chat with people while others are busy spawning FATEs for you.
It is curious about how previous Relics are considered bad farms when Eureka is literally just one of the worst parts of the previous relics farms over and over. FATE Train to then be able to FATE Train to then move onto FATE TRAIN. Sure, farming "Old Content" was less fun than doing new stuff... But is that really a big difference when the new stuff gets old pretty fast because you're farming it 100's of times because that's all you have to do?
Like, as far as I can tell, the only major issue with Atma farming was the RNG for getting the drops. Had that system been replaced by Eureka Crystals. What part of the previous Relic farms would be considered bad? The part where for Light Farming you could choose to be boring and spam Tam-Tara? Or you could get groups to run current content/raids for light (Or if you wanted, you could FATE Train still...)? The part where, you played whatever part of the game you enjoyed to earn Tomestones to buy the stuff you need?
I don't get how a multiple stage of activities is somehow worse than just doing the same thing over and over? Other than, yes, initial drop rates on Atma sucked and RNG meant that you could farm for ages and still have no progress. But that's easily fixed, as shown by the fact that the system has changed for Eureka because Crystals instead of Atma pieces...
That said, honestly, I still wish that they'd make Relic weapons have multiple ways of completing each stage. So you don't get stuck on the "FATE Train" stage where you just grind FATEs until your eyes bleed, or have to farm old dungeons for Light because that's the only way to get it. But you have a choice of different activities that you decide to do. That way you could either farm your preferred method (I.e. If you like FATE Trains, you go farm FATEs. If you like Dungeon Spam, you go farm Dungeons. If you like Crafting, you go craft a bunch) or you could just mix it up for variety do a bit of this and a bit of that so you don't get burnt out on grinding the same thing as easily but still work on your Relic.


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