how about #delete everything
it makes more sense you can never please everyone so don't bother right just get rid of it right![]()
instead of asking for content you do not like to be deleted how about instead give feedback on what you want to see more of instead jeez
Guy butt is best butt <3
He sounds more like a troll tbh from the other thread he started. He's trying to solo mobs with a tank class and complains he can't kill them in less than 2 min, then blames the content for that lol.
idk but i just had to say something this whole delete eureka needs to stop you can not like it you can ask not to put more resources towards more stuff like it but i do not go around heck most people do not go around asking for stuff to be deleted that they do not like they just avoid it instead
If something gets deleted that is wasted resources, so stop asking the devs to waste resources
Guy butt is best butt <3
If it takes him 2 minutes to kill 1 enemy his level solo in eureka even as a tank he's doing something wrong.
According to his OP in the thread he made, doing his basic combos causes his hands to turn red and become painful, might be a possible reason it takes him 2+ minutes to kill a mob. Asked him how his hands fair in other content in the game, but never got a response.
While I agree, I would love to see LoV deleted. Rather see how they invest more resources into it (talking about every minion - skill, stats, etc)
I'd rather they stop development on it instead people who like it can continue without more resources going to it in future the moment something gets deleted is the moment you can add up everything to do with it and lay out exactly how much resources were wasted
Guy butt is best butt <3
I'd be fine with Eureka, but the biggest dislike is that it's completely in experimental mode right now. Basically we're paying full price for a finished product to beta test an unfinished theoretical idea. I expect better from an established game developer with decades of experience.
You can see it from how it varies so much. Anemos spamming a million boxes at you, Pagos onwards dropping far less, Pagos being very unfriendly to navigate, Hydatos being very easy to navigate, Pagos Fates starting off barely spawning, Pyros spamming Fates at us, constant buffs and tweaks to exp rates, bunnies being useless in Pagos, mandatory in Pyros. They just threw ideas out, sat back and monitored how we took it so they could polish it later.
If they want to throw Eureka at us, I want them to be confident in their product. Put something out they've tested throughly and put a strong focus on enjoyability into. It was obvious right from the start in Anemos, when flaws like a billion boxes of fireworks, terrible solo exp, NM's being melted by lv20's with 5 on the magia board and very slow Protean trade popped up, that they hadn't really tested it at all.
To be fair an MMO in general is kind of an experiment that never leaves beta. New content and features are repeatedly added. Bug fixes need to be done for new content. Content gets tweaked due to player feedback. Cycle repeats. Eureka just happened to have a shorter cycle which made it more noticeable to people.I'd be fine with Eureka, but the biggest dislike is that it's completely in experimental mode right now. Basically we're paying full price for a finished product to beta test an unfinished theoretical idea. I expect better from an established game developer with decades of experience.
You can see it from how it varies so much. Anemos spamming a million boxes at you, Pagos onwards dropping far less, Pagos being very unfriendly to navigate, Hydatos being very easy to navigate, Pagos Fates starting off barely spawning, Pyros spamming Fates at us, constant buffs and tweaks to exp rates, bunnies being useless in Pagos, mandatory in Pyros. They just threw ideas out, sat back and monitored how we took it so they could polish it later.
If they want to throw Eureka at us, I want them to be confident in their product. Put something out they've tested throughly and put a strong focus on enjoyability into. It was obvious right from the start in Anemos, when flaws like a billion boxes of fireworks, terrible solo exp, NM's being melted by lv20's with 5 on the magia board and very slow Protean trade popped up, that they hadn't really tested it at all.
They can keep Eureka, they just need to separate the Relic weapon from it. Have it's own "Eureka Weapon" like the Deep Dungeons have.
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