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  1. #9
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    Everyone keeps saying the same but I don't see how the existence of Eureka prevents you from socializing with other players in any other content. SE didn't remove the chat from the game, when I go to Eureka for whatever reason, shout is only people asking questions, asking for ress and not much else, I don't see where is the enhanced socialization in Eureka that everyone talks about. I see more people talking in dungeons/raids/cities than in Eureka.
    Maybe the data centers for the people who do love Eureka have their shout chat more alive than any open world map and instance. That's the case in Aether data center. You have people organizing spawns of NMs and socializing more than any other instance.

    Quote Originally Posted by Leanna View Post
    And people complaining about run older content when the only thing that Eureka offers is grind the same mob for hours and run from Fate to Fate all the time, I don't know what is wrong with you. When friends who bothered with light farm say they grinded dragons in Pagos for 8 hours everyday for a week for just one weapon, and the random stats of Pyros, I don't see how this makes Eureka any good that do older content that you wouldn't do again otherwise.

    Really looking for someone to explain and elaborate on this (not you stalker and princess), because it really baffles me how can people defend this over other stuff that gives more activities to do and this "Eureka is the socialization paradise".
    If someone decided to chain mobs from level 1-60 without doing anything else, then it’s their fault for finding the content boring. Pagos aside, the other three zones are a breeze to do and finish. And if someone tried just chaining for light in Pyros instead of the faster way, which is reflecting, it is also their fault for finding it tedious.

    And there is a difference between running an instance like A1s for example when farming light, where you do the same thing over and over again, and going to an instance where you pretty much have the freedom to do the things you want to progress. In A1s, you start, kill the same trash mob first then the boss after. As for Eureka it's like doing maps. Both have you traveling to different spots killing monsters and you get rewarded and sometimes you get really nice rare rewards. And there is also the sense of danger (which is why you shouldn't go solo unless you know what you're doing), which a lot of those that like Eureka enjoy. The dungeons and open world fates do not have that.

    Quote Originally Posted by xbahax92 View Post
    ....
    The existence of the Eurekan explorers discord is a proof enough of how the community is socializing to figure out how things work in each zone.
    (4)
    Last edited by Alucard135; 02-27-2019 at 04:29 AM.