
Originally Posted by
Naoki_Yoshida
This is FFXIV Producer and Director Yoshida again.
As Nakagawa has stated above, as a content, Eureka has been a challenge for the FFXIV team, following on from the Diadem.
FFXIV’s base gameplay is very important to us, and in order to have as many players as possible enjoy themselves, we take care not to introduce unnecessary stress to content. On the other hand, we also believe there is payoff to be had, a sense of accomplishment, at the end of sustained effort and heightened tension. This is a good kind of stress, and it’s the driving concept behind content such the Diadem and Eureka, which aim to break outside the FFXIV box.
As a result, there may be situations like Hydatos, where feedback diverges greatly depending on region, and issues arise that are beyond our anticipation. But we’ll learn from this and strive to continue delivering new ways to play.
With the 5.x series of patches, we’ll be trying something new again, but in the meantime, we’ll continue making adjustments not only to Hydatos, but to Eureka at large. Thank you for continued support.