Quote Originally Posted by Nariel View Post
Fates designed better ? Care to explain because I can't see what you mean by designed better.

Less RNG on progress ? Really ? Sure the fate provide cristal 100% of the time, but what about bunny and their triple RNG layer putting atma to shame that are required to unlock logos action needed to progress weapons and armor ? Lockboxes ?

You mean that currency I don't need since month ? I'm to the point I was capped and had to use it to not go to waste.

More populated than what ? Dungeons ? You mean those instances that I can get a group whenever I want for whatever reason I want everyday of the week without a concern about how old it actualy is and still get in ?

And I'll still be able to do it spamming only one skill and get the gold anyway.

Les grind ? Maybe, can't say so I barely feeled like I was grinding back then except for some steps like fates over and over again.

Relic quest ? Not even close, the quest wasn't about the relic, never mentionned once during the main quest outside of gerolt line "I can upgrade your weapon if you bring me stuff" not a single drop of lore attached to those component nor the weapon. Could be a spoon physeos, won't make a difference lorewise. You can finish Eureka without upgrading your relic once, BA included.
the fates a better designed encounters with actual mechanics, not a fate where you kill 5 dodos or a generic giant with all the same skills, but more hp.

and yes, a currency that is essentially mostly time gated, and not related to any new content.

more populated than basic fates that i soloed, and dungeons that take 20-30 minutes for a dps to get a group of four people to do.

and less grind than 200 garudas, 5*16 lowbie dungeons, 600k in crafting mats, 200k storm seals 100-40 extra instances 1000s of tomestones. more fates grinded.


and yeah its a story about gerolt making a weapon, like both the other relic quests.


it can definitelty improve, but its the best relic quest to date.