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  1. #1
    Player
    Nariel's Avatar
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    Sep 2013
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    Limsa-lominsa
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    Nariel Cendrenuit
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    Ragnarok
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    Archer Lv 80
    Quote Originally Posted by Physic View Post
    fates are better designed

    have less rng on progress

    dont use your daily progression currency

    far as i have seen, the content is more populated.

    you can do it at max level, using all your abilities, instead of syncing down to when you only have 5 abilities.

    requires less overall grind.


    its a way better implementation of relic quest
    Fates designed better ? Care to explain because I can't see what you mean by designed better.

    Less RNG on progress ? Really ? Sure the fate provide cristal 100% of the time, but what about bunny and their triple RNG layer putting atma to shame that are required to unlock logos action needed to progress weapons and armor ? Lockboxes ?

    You mean that currency I don't need since month ? I'm to the point I was capped and had to use it to not go to waste.

    More populated than what ? Dungeons ? You mean those instances that I can get a group whenever I want for whatever reason I want everyday of the week without a concern about how old it actualy is and still get in ?

    And I'll still be able to do it spamming only one skill and get the gold anyway.

    Les grind ? Maybe, can't say so I barely feeled like I was grinding back then except for some steps like fates over and over again.

    Relic quest ? Not even close, the quest wasn't about the relic, never mentionned once during the main quest outside of gerolt line "I can upgrade your weapon if you bring me stuff" not a single drop of lore attached to those component nor the weapon. Could be a spoon physeos, won't make a difference lorewise. You can finish Eureka without upgrading your relic once, BA included.
    (10)
    Last edited by Nariel; 02-26-2019 at 07:11 PM.

  2. #2
    Player
    xbahax92's Avatar
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    Sep 2014
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    Gridania
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    Character
    Flan Vongola
    World
    Raiden
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    Warrior Lv 90
    Quote Originally Posted by Nariel View Post
    Fates designed better ? Care to explain because I can't see what you mean by designed better.

    Less RNG on progress ? Really ? Sure the fate provide cristal 100% of the time, but what about bunny and their triple RNG layer putting atma to shame that are required to unlock logos action needed to progress weapons and armor ? Lockboxes ?

    You mean that currency I don't need since month ? I'm to the point I was capped and had to use it to not go to waste.

    More populated than what ? Dungeons ? You mean those instances that I can get a group whenever I want for whatever reason I want everyday of the week without a concern about how old it actualy is and still get in ?

    And I'll still be able to do it spamming only one skill and get the gold anyway.

    Les grind ? Maybe, can't say so I barely feeled like I was grinding back then except for some steps like fates over and over again.

    Relic quest ? Not even close, the quest wasn't about the relic, never mentionned once during the main quest outside of gerolt line "I can upgrade your weapon if you bring me stuff" not a single drop of lore attached to those component nor the weapon. Could be a spoon physeos, won't make a difference lorewise. You can finish Eureka without upgrading your relic once, BA included.
    I agree to a point. The mob chain grind since anemos was the worst thing I have ever experienced about Eureka. Killing monsters without gimmicks, buffing/debuffing skills like logos actions or gold warped boxes is flat out boring and unrewarding. I have no idea what they imagined about chaining monsters for protein crystals, and still makes me worry about their visions.
    Without FATE training in Anemos and Pagos, I believe nobody would of bothered with Eureka. Me inclusive.

    But, overall the additions that were made up to Hydatos, were good enough to make Eureka more enjoyable and also give variety to do inside Eureka. (Treasure hunting, collecting logos, grinding warped boxes, the open dungeon BA, logos actions being strong/op, socializing with people in shout chat+group)
    I still miss many features, maybe trade options for logos inside eureka, you could actually farm logos that are rare vs logos that are needed on mass. Also involving crafters+gatherers could be a fun way to create "defense" FATEs where people have to contribute mats to survive monster waves attacking the camp. We should get more ways to acquire crystals, not just by killing FATEs.

    This is my opinion, but I rather do Eureka instead of running old content over and over. Ive seen enough low level dungeons up to these years, so I welcome Eureka-like content. Its content where you dont rush the dungeons without a "hi and thanks, have a nice day", you can actually take your time and talk with the others, make new friends.
    I would also agree on not gating the relic into eureka again though. Having more options to farm/grind your relic should be also outside of eureka possible. There is still a lot to be done about eureka. It definetly needs more creative ideas, features and additions.
    (4)
    Last edited by xbahax92; 02-26-2019 at 09:13 PM.

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Nariel View Post
    Fates designed better ? Care to explain because I can't see what you mean by designed better.

    Less RNG on progress ? Really ? Sure the fate provide cristal 100% of the time, but what about bunny and their triple RNG layer putting atma to shame that are required to unlock logos action needed to progress weapons and armor ? Lockboxes ?

    You mean that currency I don't need since month ? I'm to the point I was capped and had to use it to not go to waste.

    More populated than what ? Dungeons ? You mean those instances that I can get a group whenever I want for whatever reason I want everyday of the week without a concern about how old it actualy is and still get in ?

    And I'll still be able to do it spamming only one skill and get the gold anyway.

    Les grind ? Maybe, can't say so I barely feeled like I was grinding back then except for some steps like fates over and over again.

    Relic quest ? Not even close, the quest wasn't about the relic, never mentionned once during the main quest outside of gerolt line "I can upgrade your weapon if you bring me stuff" not a single drop of lore attached to those component nor the weapon. Could be a spoon physeos, won't make a difference lorewise. You can finish Eureka without upgrading your relic once, BA included.
    the fates a better designed encounters with actual mechanics, not a fate where you kill 5 dodos or a generic giant with all the same skills, but more hp.

    and yes, a currency that is essentially mostly time gated, and not related to any new content.

    more populated than basic fates that i soloed, and dungeons that take 20-30 minutes for a dps to get a group of four people to do.

    and less grind than 200 garudas, 5*16 lowbie dungeons, 600k in crafting mats, 200k storm seals 100-40 extra instances 1000s of tomestones. more fates grinded.


    and yeah its a story about gerolt making a weapon, like both the other relic quests.


    it can definitelty improve, but its the best relic quest to date.
    (6)

  4. #4
    Player
    Nariel's Avatar
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    Nariel Cendrenuit
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    Ragnarok
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    Archer Lv 80
    Quote Originally Posted by Physic View Post
    the fates a better designed encounters with actual mechanics, not a fate where you kill 5 dodos or a generic giant with all the same skills, but more hp.

    it can definitelty improve, but its the best relic quest to date.
    Please... AoE on Fate was already a thing in 2.0, just because they look more fancy don't mean they are totaly a new thing.

    Related to no content ? Time gated ? What ? How is this even dissmiss the fact I got so much of it even inside eureka and isn't automaticaly a problem for a relic quest to use them ?

    Yeah, because people don't like fate, they are boring and get stale fast but hey I guess making a whole instance of those is genius and people are so happy to do them they all rushed in every new eureka... I mean, its not like less than 10% of NA get to the end of pyros...

    You didn't need to do 200 garuda, you could do it while playing ANY instances while doing your daily routine, helping friends or whatever you wanted to do. Nobody put a knive on your throat to spam the same instances over and over again, you wasn't in a rush because those instances may die in mere month. I alway play as a DpS never get longuer than 15 min queue since years but I must be lucky.

    You have a very low standar for quest, they reduce Gerolt interaction to the minimum possible and you dare to call this better than when it was a real quest ? Like, for real ? You really think the lore attached to this weapon show more work and effort than its precedent iteration ? Are you really telling me that Gerolt being reduce to as much interaction than Drake is assistant is better ? Are you impliying than upgrading the AF gear in 2.2 and 2.4 was a better quest than the relics ?
    (3)
    Last edited by Nariel; 02-27-2019 at 02:24 AM.

  5. #5
    Player Leanna's Avatar
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    Oct 2015
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    Leanna Crawford
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    Louisoix
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    Scholar Lv 90
    Quote Originally Posted by Nariel View Post
    ...
    Another good point for older relics is that you could do them passively, specially HW. You could just do a few roulettes everyday if you wanted and that's about it, there was no need to actually grind on purpose.
    Eureka is either you look at the screen for hours while either killing the very same mob over and over again or go from Fate to Fate, unless you have two screens and can watch netflix meanwhile.

    Quote Originally Posted by Physic View Post
    ...
    As said, SE didn't need Eureka for a natural evolution in Fates, this was going to happen sooner or later, with or without Eureka. That they needed to make a huge map to fill it with Fates isn't a good signal, means they are are just lazy and won't do anything unless they have to, and the Fates up to Pyros are a chore, they aren't better than dummies, can't say about Hydratos because I didn't get yet and I don't plan to anytime soon. And in the case Fates only gets better at Hydratos, that isn't a good signal either.
    (2)
    Last edited by Leanna; 02-27-2019 at 02:44 AM.

  6. #6
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Leanna View Post
    Another good point for older relics is that you could do them passively, specially HW. You could just do a few roulettes everyday if you wanted and that's about it, there was no need to actually grind on purpose.
    Eureka is either you look at the screen for hours while either killing the very same mob over and over again or go from Fate to Fate, unless you have two screens and can watch netflix meanwhile.



    As said, SE didn't need Eureka for a natural evolution in Fates, this was going to happen sooner or later, with or without Eureka.
    if you want a top teir weapon passively through regular normal ffxiv play, tomestone weapon already does this.

    Also, the evolution of fates is not the issue, most fates are not designed to be high end content, most fates are designed to be open world grunt content. eureka is an entire zone designed around level 70 charachters with all the abilities and experience that suggests.

    in ffxiv the vast majority of fates is meant to replace open world grinding, its how you interact with the overworld in general.
    (5)

  7. #7
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Nariel View Post
    Please... AoE on Fate was already a thing in 2.0, just because they look more fancy don't mean they are totaly a new thing.

    Related to no content ? Time gated ? What ? How is this even dissmiss the fact I got so much of it even inside eureka and isn't automaticaly a problem for a relic quest to use them ?

    Yeah, because people don't like fate, they are boring and get stale fast but hey I guess making a whole instance of those is genius and people are so happy to do them they all rushed in every new eureka... I mean, its not like less than 10% of NA get to the end of pyros...

    You didn't need to do 200 garuda, you could do it while playing ANY instances while doing your daily routine, helping friends or whatever you wanted to do. Nobody put a knive on your throat to spam the same instances over and over again, you wasn't in a rush because those instances may die in mere month. I alway play as a DpS never get longuer than 15 min queue since years but I must be lucky.

    You have a very low standar for quest, they reduce Gerolt interaction to the minimum possible and you dare to call this better than when it was a real quest ? Like, for real ? You really think the lore attached to this weapon show more work and effort than its precedent iteration ? Are you really telling me that Gerolt being reduce to as much interaction than Drake is assistant is better ? Are you impliying than upgrading the AF gear in 2.2 and 2.4 was a better quest than the relics ?
    you are severly overestimating the amount of fates needed for eureka weapon. i completed the entire process in a couple weeks, i play a lot, but the other relics required way more time. each legit dungeon run requires 15-20 minutes and you had to do like 80 dungeons across the 16 for item drop. and it was all old content i had already done to death, and that is just one part. 1200 dungeon lights after that. 2000 trial lights before that.

    And i am not saying fates and boss battles are revolutionary content, i am saying the fates in eureka are designed to be level 70 boss battles, while atma farms are designed to be random open world content, mostly one step above a random encounter.

    you can like whatever you like, but its not debatable that eureka gives you a relic for new content, and previous relics give it to you for going back to old content. Its also less grindy than previous iterations. the other day we took a friend from 8-26 in one playing session, with 4 friends playing together, thats almost half of the heavy lifting in eureka.
    (4)