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  1. #561
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ryaz View Post
    I wouldn't mind Eureka... if the final relic didn't look so terrible. I'm actually hoping SE at least learned a little from this first round and uses it to improve the 5.0 version. Adding in side quests (maybe even daily ones) and various other types of things to add variation would be a good step.
    Eureka has sort of evolved a little at each stage during this expansion. I hope they keep with this style of duty as well and just improve on it going forward. I also like that they made the relic a sort of side quest for the Eureka story line as opposed to a stand alone side quest that mostly forced you to revisit old content as a sort of "So you remember all this stuff you saw a long time ago? Yeah you gotta go back and collect it all now because I got drunk"
    (1)

  2. #562
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    Eureka has sort of evolved a little at each stage during this expansion. I hope they keep with this style of duty as well and just improve on it going forward. I also like that they made the relic a sort of side quest for the Eureka story line as opposed to a stand alone side quest that mostly forced you to revisit old content as a sort of "So you remember all this stuff you saw a long time ago? Yeah you gotta go back and collect it all now because I got drunk"
    I fail to see what really change each step. We started at doing fate after killing trash to kill more trash to do fate in the worst map ever, then we killed trash to pop fate in hallway simulator 2018 to be able to kill trash for fate in the emptiest map ever.
    (6)

  3. #563
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,091
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    They are planning on making content similar to this in the future, with adjustments to implementation as necessary.
    Guess its coming.

    https://www.reddit.com/r/ffxiv/comme...ydatos_and_ba/
    (1)

  4. #564
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Nariel View Post
    I fail to see what really change each step. We started at doing fate after killing trash to kill more trash to do fate in the worst map ever, then we killed trash to pop fate in hallway simulator 2018 to be able to kill trash for fate in the emptiest map ever.
    fates are better designed

    have less rng on progress

    dont use your daily progression currency

    far as i have seen, the content is more populated.

    you can do it at max level, using all your abilities, instead of syncing down to when you only have 5 abilities.

    requires less overall grind.


    its a way better implementation of relic quest
    (8)

  5. #565
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Physic View Post
    fates are better designed

    have less rng on progress

    dont use your daily progression currency

    far as i have seen, the content is more populated.

    you can do it at max level, using all your abilities, instead of syncing down to when you only have 5 abilities.

    requires less overall grind.


    its a way better implementation of relic quest
    Fates designed better ? Care to explain because I can't see what you mean by designed better.

    Less RNG on progress ? Really ? Sure the fate provide cristal 100% of the time, but what about bunny and their triple RNG layer putting atma to shame that are required to unlock logos action needed to progress weapons and armor ? Lockboxes ?

    You mean that currency I don't need since month ? I'm to the point I was capped and had to use it to not go to waste.

    More populated than what ? Dungeons ? You mean those instances that I can get a group whenever I want for whatever reason I want everyday of the week without a concern about how old it actualy is and still get in ?

    And I'll still be able to do it spamming only one skill and get the gold anyway.

    Les grind ? Maybe, can't say so I barely feeled like I was grinding back then except for some steps like fates over and over again.

    Relic quest ? Not even close, the quest wasn't about the relic, never mentionned once during the main quest outside of gerolt line "I can upgrade your weapon if you bring me stuff" not a single drop of lore attached to those component nor the weapon. Could be a spoon physeos, won't make a difference lorewise. You can finish Eureka without upgrading your relic once, BA included.
    (10)
    Last edited by Nariel; 02-26-2019 at 07:11 PM.

  6. #566
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,091
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nariel View Post
    Fates designed better ? Care to explain because I can't see what you mean by designed better.

    Less RNG on progress ? Really ? Sure the fate provide cristal 100% of the time, but what about bunny and their triple RNG layer putting atma to shame that are required to unlock logos action needed to progress weapons and armor ? Lockboxes ?

    You mean that currency I don't need since month ? I'm to the point I was capped and had to use it to not go to waste.

    More populated than what ? Dungeons ? You mean those instances that I can get a group whenever I want for whatever reason I want everyday of the week without a concern about how old it actualy is and still get in ?

    And I'll still be able to do it spamming only one skill and get the gold anyway.

    Les grind ? Maybe, can't say so I barely feeled like I was grinding back then except for some steps like fates over and over again.

    Relic quest ? Not even close, the quest wasn't about the relic, never mentionned once during the main quest outside of gerolt line "I can upgrade your weapon if you bring me stuff" not a single drop of lore attached to those component nor the weapon. Could be a spoon physeos, won't make a difference lorewise. You can finish Eureka without upgrading your relic once, BA included.
    I agree to a point. The mob chain grind since anemos was the worst thing I have ever experienced about Eureka. Killing monsters without gimmicks, buffing/debuffing skills like logos actions or gold warped boxes is flat out boring and unrewarding. I have no idea what they imagined about chaining monsters for protein crystals, and still makes me worry about their visions.
    Without FATE training in Anemos and Pagos, I believe nobody would of bothered with Eureka. Me inclusive.

    But, overall the additions that were made up to Hydatos, were good enough to make Eureka more enjoyable and also give variety to do inside Eureka. (Treasure hunting, collecting logos, grinding warped boxes, the open dungeon BA, logos actions being strong/op, socializing with people in shout chat+group)
    I still miss many features, maybe trade options for logos inside eureka, you could actually farm logos that are rare vs logos that are needed on mass. Also involving crafters+gatherers could be a fun way to create "defense" FATEs where people have to contribute mats to survive monster waves attacking the camp. We should get more ways to acquire crystals, not just by killing FATEs.

    This is my opinion, but I rather do Eureka instead of running old content over and over. Ive seen enough low level dungeons up to these years, so I welcome Eureka-like content. Its content where you dont rush the dungeons without a "hi and thanks, have a nice day", you can actually take your time and talk with the others, make new friends.
    I would also agree on not gating the relic into eureka again though. Having more options to farm/grind your relic should be also outside of eureka possible. There is still a lot to be done about eureka. It definetly needs more creative ideas, features and additions.
    (4)
    Last edited by xbahax92; 02-26-2019 at 09:13 PM.

  7. #567
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    I just wish so many people didn't just stand around in eureka drooling with their mouths open waiting for the bunny fate to respawn. Then they book it to the NMs whenever they spawn without ever lifting a finger to help spawn.

    The bunny fates were a mistake.
    (2)

  8. #568
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Everyone keeps saying the same but I don't see how the existence of Eureka prevents you from socializing with other players in any other content. SE didn't remove the chat from the game, when I go to Eureka for whatever reason, shout is only people asking questions, asking for ress and not much else, I don't see where is the enhanced socialization in Eureka that everyone talks about. I see more people talking in dungeons/raids/cities than in Eureka.

    And people complaining about run older content when the only thing that Eureka offers is grind the same mob for hours and run from Fate to Fate all the time, I don't know what is wrong with you. When friends who bothered with light farm say they grinded dragons in Pagos for 8 hours everyday for a week for just one weapon, and the random stats of Pyros, I don't see how this makes Eureka any good that do older content that you wouldn't do again otherwise.

    Really looking for someone to explain and elaborate on this (not you stalker and princess), because it really baffles me how can people defend this over other stuff that gives more activities to do and this "Eureka is the socialization paradise".
    (5)

  9. #569
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Leanna View Post
    SE didn't remove the chat from the game, when I go to Eureka for whatever reason, shout is only people asking questions, asking for ress and not much else, I don't see where is the enhanced socialization in Eureka that everyone talks about. I see more people talking in dungeons/raids/cities than in Eureka.
    It is the combat. It is to slow and to fast at the same time.
    It is to slow to be really engaging, when fighting Trash Mobs without Mechanics and to fast to use the Ingame Chat in any enjoyable way.
    Combine that with the Chain Bonus and nobody sees a window to write something in the Chat.
    (1)

  10. #570
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    I can only assume that the "Enhanced Socialization" is down the the fact that, because literally all Eureka is, is FATE Trains, you're often grouped up with people and many people are basically AFK because there's so many groups there that 60% of the people in the Train can't really do anything before the enemies have been insta-blown up even if they wanted to... So they can stand around and chat while waiting for the NM's to spawn.

    While, in other content, such as Atma farm, you had to be constantly moving with the train to the next FATEs because they would be popping at random. Not much time to sit around on your hands and just chat with people while others are busy spawning FATEs for you.

    It is curious about how previous Relics are considered bad farms when Eureka is literally just one of the worst parts of the previous relics farms over and over. FATE Train to then be able to FATE Train to then move onto FATE TRAIN. Sure, farming "Old Content" was less fun than doing new stuff... But is that really a big difference when the new stuff gets old pretty fast because you're farming it 100's of times because that's all you have to do?

    Like, as far as I can tell, the only major issue with Atma farming was the RNG for getting the drops. Had that system been replaced by Eureka Crystals. What part of the previous Relic farms would be considered bad? The part where for Light Farming you could choose to be boring and spam Tam-Tara? Or you could get groups to run current content/raids for light (Or if you wanted, you could FATE Train still...)? The part where, you played whatever part of the game you enjoyed to earn Tomestones to buy the stuff you need?

    I don't get how a multiple stage of activities is somehow worse than just doing the same thing over and over? Other than, yes, initial drop rates on Atma sucked and RNG meant that you could farm for ages and still have no progress. But that's easily fixed, as shown by the fact that the system has changed for Eureka because Crystals instead of Atma pieces...

    That said, honestly, I still wish that they'd make Relic weapons have multiple ways of completing each stage. So you don't get stuck on the "FATE Train" stage where you just grind FATEs until your eyes bleed, or have to farm old dungeons for Light because that's the only way to get it. But you have a choice of different activities that you decide to do. That way you could either farm your preferred method (I.e. If you like FATE Trains, you go farm FATEs. If you like Dungeon Spam, you go farm Dungeons. If you like Crafting, you go craft a bunch) or you could just mix it up for variety do a bit of this and a bit of that so you don't get burnt out on grinding the same thing as easily but still work on your Relic.
    (3)

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