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  1. #301
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    I don't see what that has to do with the fact people still prefer to do ARR relics over Eureka, and that Eureka is bad content however you want to look at it, and that Eureka will die and stay death for the rest of the game life -while people will keep doing ARR relics (my partner and I just started the WHM and NIN relics, and I have been selling the crafted base weapons so there is people actually buying them to do them).
    More people did Eureka in EU and JP than those that did HW relic, despite the numbers even including all those that are doing HW relic until now. And in NA it's 8.58% for a content that's out more than two years and 5.8% for Pyros. This just shows how loved the previous relic method was /s. I guess this is why SE considers Eureka a success.

    If you want to play recycled content 100 times, you have the option to do so already. Doesn't need a relic tied to it, because it's fun and doesn't need a reward, right? There you go, I gave you the old relic style quests back lol. Just no relic.
    (4)

  2. #302
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alucard135 View Post
    More people did Eureka in EU and JP than those that did HW relic, despite the numbers even including all those that are doing HW relic until now. And in NA it's 8.58% for a content that's out more than two years and 5.8% for Pyros. This just shows how loved the previous relic method was /s. I guess this is why SE considers Eureka a success.

    If you want to play recycled content 100 times, you have the option to do so already. Doesn't need a relic tied to it, because it's fun and doesn't need a reward, right? There you go, I gave you the old relic style quests back lol. Just no relic.
    I see how 4 cats doing Eureka counts as success.

    A total success when less than 5% of the Japanese community finished Eureka.
    (8)

  3. #303
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    A total success when less than 5% of the Japanese community finished Eureka.
    5% finished Eureka when the last part is already 1 week old? I guess it's not as successful as the 11.3% of the Japanese community that did HW relic up to this month. I see success here alright /s.
    (4)

  4. #304
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Reynhart View Post
    A little question then : You seem to have enough playtime available so that capping tomestones and obtaining weekly loot is too fast, you don't like raiding, and you don't like Eureka. So, what kind of content would actually please you ?
    Alleo,seems to be in the same boat as me.

    I stand by Alleo's statements that standard content like dungeons,should not be counted as endgame 'casual' content because they are accessible by everyone. Because, if you take things like dungeons to be 'casual' content, might as well consider the MSQ, casual content. FFXIV's core combat content gameplay loop revolves around instanced dungeons.

    Also, PVP,while it can be done casually for farming marks and leveling up, it's designed for people who enjoy PVP.

    So I'll maintain that if Eureka is not meant to be 'casual' content, the disparate tidbits which are supposed to be 'casual' endgame content are not on the same scale or have the ability to keep players engaged like Eureka.

    Eureka is a quarter/mini-expansion's worth of content if you take into account just the multiple maps/zones that it has. Then when you take the remaining content of Eureka into account, I think it's safe to assume, Eureka has a mini-expansion's worth of content.

    There's a continuity in Eureka, which none of the disparate bits of content, which are supposed to be the 'casual' endgame,have.

    While people who enjoy Eurkea get to explore entire new zones, storylines,etc, what do 'casuals' get?

    Oh here's some Doman Mahjong,a few new treasure maps and raids, to keep you entertained for a few days...

    As a 'casual', I would have liked something like Eureka,which is not so reliant on chain killing, where the mobs are more than giant pools of HP and not so reliant on having a party to progress effciently. By all means,reward party play but do not punish solo play.

    Maybe, throw in some crafting/gathering content which is separate from the combat content.
    (12)

  5. #305
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Alucard135 View Post
    More people did Eureka in EU and JP than those that did HW relic, despite the numbers even including all those that are doing HW relic until now. And in NA it's 8.58% for a content that's out more than two years and 5.8% for Pyros. This just shows how loved the previous relic method was /s. I guess this is why SE considers Eureka a success.

    If you want to play recycled content 100 times, you have the option to do so already. Doesn't need a relic tied to it, because it's fun and doesn't need a reward, right? There you go, I gave you the old relic style quests back lol. Just no relic.
    Having completed a few of the old relics,I'm confident I can complete the rest of them anytime in the foreseeable future.

    I'm not so confident about the Eureka relics,unless SE nerfs Eureka even further and makes it more solo-friendly.

    Also, the old relics do not have the sheer number of rewards that Eureka has.

    I wonder how the numbers would change, if SE added similar kinds of rewards to the old relics.
    (12)

  6. #306
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TwistedTea View Post
    snip
    Eureka was never meant to be a solo content. You have to be there in a group. And by far it's faster than the old relic style in getting a relic. took me three days for Anemos, five days for Pyros (should be four but I had to do my weekly raids) and three days for Hydatos from release day of the content. Pagos took me a week but the majority agree it was terrible. And I'm not a hardcore player that would grind all day in the content (which why I don't bother farming EX trials for the mounts nor do I do chains in Eureka more than once). So getting the relic stages done in that time frame even when people are still figuring out NMs and how to spawn them in each zone shows how quick it is to do the relics (I've seen people reach 60 in day one of Hydatos).

    And I don't have a party that I go with all the time. I always queue solo and join up with randoms that are doing the same things I want to do.

    As for the rewards, where are you going to add them in the old relic style? Every time someone completes a step they would be rewarded with a hairstyle, mount, glamour and a minion? The next thing you'll hear is people saying EX mounts shouldn't be tied to very low RNG or 99 runs and should be given for completing the trial. A reward should be for a single activity, not multiple ones for the same activity. And some of the content done in the relic steps already have its own rewards.

    In Eureka, the rewards are not tied to the relic. You can get the rewards without getting the relic or even buy a lot of them from the market board. And once you hit level cap, it's really not issue getting the relic (Not counting Pagos). The rewards are for doing other activities in a new zone. Take a look at open world. It's a graveyard now with very few players running around, since there's nothing to do there now unless an S rank spawns (because everyone wants the 2000 kill mount).
    (7)
    Last edited by Alucard135; 02-20-2019 at 10:04 AM.

  7. #307
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Alucard135 View Post
    snip
    Pretty sure you're missing the point here. I have yet to hear or see anyone say that they wanted to slog their way through Eureka for the glamours or the mounts or even the story. It's all about the relic: that one light at the end of the tunnel that players would walk through to finally put themselves out of their Korean-grade, grindfest-loaded misery as they constantly wonder what kind of sadist thought content like this was a good idea to lock the relic behind. Were it not for that one single factor, Eureka would likely be a more enjoyable experience because it wouldn't feel like a requirement for all players.

    As for the Heavensward relics, don't even try to compare them. They were so easy to get that Yoshi even joked about it during a Fanfest event prior to the launch of Stormblood.
    (8)

  8. #308
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    It's all about the relic: that one light at the end of the tunnel that players would walk through to finally put themselves out of their Korean-grade, grindfest-loaded misery as they constantly wonder what kind of sadist thought content like this was a good idea to lock the relic behind.
    OK your assumption is that people only did Eureka for the relic. Then how come all the instances didn't die out after players already got the relic? I got my relic and it's already BiS. Why do I still go there and do other stuff that I enjoy? Heck, I even still go to Anemos cuz of how much I enjoy it there. If it's such a grindfest, then dear lord I must be one hell of a grinder for getting the relic without bothering with chaining in 3 days (I'm not sure what to call those that reached 60 in day one). I currently have 5545 Pyros Crystals and 110 Penthesilia's flame from the time I spent playing in Pyros. If I had more classes over 70, I would get their relics instantly.

    If your assumption was true, I should never see people over level 20 there that are not doing their relics.

    Quote Originally Posted by Kazrah View Post
    As for the Heavensward relics, don't even try to compare them. They were so easy to get that Yoshi even joked about it during a Fanfest event prior to the launch of Stormblood.
    Easy to get does not equate with quick to get. You can do an easy content 100 times to get a reward or do a hard content 1 time to get it. It doesn't change the fact that the first one is easy and the other one is hard. But first one is slow and the other one is fast. And as I stated before, the number of people doing Eureka compared to HW relic does show how many are willing to do Eureka compared to HW relics.
    I never once said that HW relic steps were hard. They were very easy but BORING to do and took so much time that even after the nerf I didn't bother doing another one after I got my first, while I have already two Eureka relics.
    (6)
    Last edited by Alucard135; 02-20-2019 at 11:56 AM.

  9. #309
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TwistedTea View Post
    Having completed a few of the old relics,I'm confident I can complete the rest of them anytime in the foreseeable future.

    I'm not so confident about the Eureka relics,unless SE nerfs Eureka even further and makes it more solo-friendly.

    Also, the old relics do not have the sheer number of rewards that Eureka has.

    I wonder how the numbers would change, if SE added similar kinds of rewards to the old relics.
    To be fair the previous relics weren't meant to be soloable. They just happened to end up that way due to undersize removing level sync on the related duties after the next expansion came out to increase the cap and the earlier steps just became easier later due to nerfs and the iLvL power creep. Things they have been doing in Eureka as time went on.

    The NMs in Eureka maps scale based on instance population. I've killed the big NM's in Anemos, Pagos, and Pyros with a nearly empty map. It was actually easier because of lack of lag due to not having 100+ people spamming things and higher visibility in my case because there were less skill/spell effects going on since I don't bother filtering at all.
    (4)

  10. #310
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    To be fair the previous relics weren't meant to be soloable. They just happened to end up that way due to undersize removing level sync on the related duties after the next expansion came out to increase the cap and the earlier steps just became easier later due to nerfs and the iLvL power creep. Things they have been doing in Eureka as time went on.

    The NMs in Eureka maps scale based on instance population. I've killed the big NM's in Anemos, Pagos, and Pyros with a nearly empty map. It was actually easier because of lack of lag due to not having 100+ people spamming things and higher visibility in my case because there were less skill/spell effects going on since I don't bother filtering at all.
    Also the fact that the game assume that since there's more people there will be more fighting the nm, which isn't always true.
    Was in a group one time on a new map and they were wondering if it was even possible to do an nm with basically just two parties worth of people on the whole map, and it was the fastest nm kill I've ever seen.

    Course less people means less nm prep going on...
    (4)

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