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  1. #161
    Player
    jadan2000's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Jhayden Cofield
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    i actually like Eureka. Yeah there are some places they can work on making it better, but for the most part i very much welcome the change in pace from the normal dungeon grind. i think if they can tweak certain things about it, it will be a lot more fun.
    (8)

  2. #162
    Player
    Bobkitty's Avatar
    Join Date
    Jul 2015
    Posts
    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reynhart View Post
    And you're so convinced that you know what ressources the Dev Team should put into what kind of content that you're willing to ignore :
    Eureka was described as a niche content
    Eureka mechanics makes it clearly not likable for the majority

    How the initial product was described contradicts the method of promotion employed since - I've made this clear 4 times now. So there is no point bringing it up again.

    Yoshida could tell you he doesn't drink, then drinks with his colleagues after work. Judging by your responses, you'd be the person who'd say "He doesn't drink because he said so".

    Yoshi-P has stated that, as a director, it's important for him to experiment new ideas, even if some of them might not work as well as expected
    Well it turned out not to be such a new idea did it? Though I've never actually said anything negative about experimenting with new ideas. So this point is unnecessary.

    Yoshi-P has stated that he was suprised by how much people actually tried Eureka
    Is that suppose to be a twist? After all the big noise they've made before/during the expansion, people were actually curious enough to give Eureka a try afterall! Surprise of the century. We've also already discussed the playerbase wanting open world activity, so this is just a redundant point.

    Another niche content, namely PVP, constantly receives new updates, including new maps, new rules, its own ranking system, its own gameplay, its own actions and its own adjustements.
    It received similar criticisms for its baity promotions to get people playing, people who normally wouldn't care otherwise. The rest of that is a different subject matter, far from the focus of this narrative, but yet another tangent from you.

    Yoshi-P stated that is was important for him to redirect ressources to these new types of content
    And? When did I ever say the staff should not be allowed to allocate resources onto side content?

    None of these points actually refute what I've said and is mostly just you going on a tangent as usual.

    Quote Originally Posted by Reynhart View Post
    no one forces you to do something you don't like, and that some people like challenging content for the adrenaline rush, while other likes FATE farming because it's not as stressful. So maybe you should use the logic of "Don't like it ? Don't do it"
    So, you missed the point yet again, for the 3rd time now? The fact is they used bait tactics to get people playing something they would normally dislike. Example, if I go around sweet-talking people nonstop to eat dead rats for a million dollars, increasing the sum until they cave in to my wishes, it's not a whole lot different from forcing them is it? It's called psychological manipulation. There is your relevance.

    "Don't like it ? Don't do it" - Isn't that EA's attitude regarding BFV? Because that turned out so brilliantly for them. /S

    Quote Originally Posted by Reynhart View Post
    Considering that the "fact" is how difficult it would be for a newcomer to clear past zones to reach Hydatos, easily finding full instances in fact completely negates the issue.
    So what you're really saying is; it's acceptable to continue the standard/practice to have new players endure worst aspects of the current content before they could access the more refined version of it?

    Quote Originally Posted by Reynhart View Post
    Except that past relics didn't have the same purpose...
    What I said was out of purely satirical intent as a response to your inability to stay on track for the __ time. I did not expect you to actually take the bait.

    Quote Originally Posted by Reynhart View Post
    Again, Eureka was not marketed for the wide audience, you just assumed the amount of ressources that should be placed in a niche content, and deduced from your assumption that Eureka then must be made for the majority, without any actual info on how far Yoshi-P and the dev team would go to experiment something new, and even when every official statement clearly said the opposite of your assumption.
    You've gone back to square one again for a matter that I've addressed countless times already. You accuse me of making baseless assumptions, yet you've made your fair share. My narrative was not solely based on "They put x amount of resources into y content, so it must be for a wide audience!!!".

    But if that was the only thing you've picked up from our interactions, then I suggest you work on your reading comprehension before you reply to someone, as it is rather silly when the person I'm conversing with compulsively goes on tangents, uses deflections, misconstrues/misses one point after another/nitpicks in an attempt to spin things out of context and resorts to passive-aggressive ad homs, all of which tends to happen conveniently in place of where an actual rebuttal is expected to be.

    With that said, it is likely you are doing it on purpose under a rhetoric that revolves around persistently bringing up as many unrelated/redundant points to the table as possible in an attempt to shift the subject matter/shoot in the dark then retreat and resort to childish tricks/rinse and repeat when it backfires. Any tangents or other cheap gimmicks from this point on won't be taken seriously, as I'll only accept direct refutations.

    PS. 5th time I've had to regurgitate this now: Actions have contradicted statements. Everything else about this you will find in every other post I've made herein. I will no longer simplify/reword them anymore since it'd go over your head, intentionally or not.
    (17)
    Last edited by Bobkitty; 02-15-2019 at 03:03 AM.

  3. #163
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    I genuinely want to know:

    If Eureka is optional side content not meant for casuals, what is the recent side content meant for casuals then?

    Because from my perspective as a non-raider(Savage)/'casual', once you're caught up to the MSQ, there's very little recent 'casual' side content:

    1. HOH
    2. Hildibrand Quests
    3. Alliance Raids

    I've leveled all my crafters,maxed out all Beast Tribes and cleared all the side quests from ARR to SB.Farmed ARR Ex primals/Coils. Leveling tanks now.

    But none of the above are recent side content meant for 'casuals'.

    Tried to give Eureka(Anemos) a fair go several times but even with all the nerfs...it still reminds me of the worst parts of old school MMOs.

    Basically, if Eureka is not side content meant for 'casuals', there doesn't seem to be any recent significant 'casual' side content.
    (7)
    Last edited by TwistedTea; 02-16-2019 at 09:21 AM.

  4. #164
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TwistedTea View Post
    I genuinely want to know:

    If Eureka is optional side content not meant for casuals, what is the recent side content meant for casuals then?

    Because from my perspective as a non-raider(Savage)/'casual', once you're caught up to the MSQ, there's very little recent 'casual' side content:

    1. HOH
    2. Hildibrand Quests
    3. Alliance Raids

    I've leveled all my crafters,maxed out all Beast Tribes and cleared all the side quests from ARR to SB.Farmed ARR Ex primals/Coils. Leveling tanks now.

    But none of the above are recent side content meant for 'casuals'.

    Tried to give Eureka(Anemos) a fair go several times but even with all the nerfs...it still reminds me of the worst parts of old school MMOs.

    Basically, if Eureka is not side content meant for 'casuals', there doesn't seem to be any recent significant 'casual' side content.
    IMO Eureka is for casuals because you can play it casually and aren't really required to commit to some type of schedule for clears or drops. You can literally drop into it when you want to and leave whenever. However I classify players into casual, semi casual, hardcore based on their normal amount of play time per day. Not by some perceived skill level.
    (1)

  5. #165
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TwistedTea View Post
    If Eureka is optional side content not meant for casuals, what is the recent side content meant for casuals then?
    Since you count HoH, it means you're okay with going back a few patches, so :
    ...
    4. Normal Raids
    5. Treasure Maps/Canals Of Uznair
    6. Gold Saucer
    7. Four Lords storyline (Arguably also Seiryu EX, depending on your level of "casual")
    8. New Special delivery client
    9. Blue Mage
    10. GC Squadron
    11. New exploratory missions
    12. New crafting recipes
    13. Doman Enclave
    14. New Housing Items
    15. Achievement Hunting
    16. Non-ranked PvP (Let's say Ranked is not "casual")
    17. Wondrous Tails
    (4)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  6. #166
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    IMO Eureka is for casuals because you can play it casually and aren't really required to commit to some type of schedule for clears or drops. You can literally drop into it when you want to and leave whenever. However I classify players into casual, semi casual, hardcore based on their normal amount of play time per day. Not by some perceived skill level.
    I have to disagree with this statment, because while, yes, Eureka doesnt force you into a schedulde and you can just play it by yourself, it actually makes it impossible to play with your friends - unless of course, you form a static, be forced into a schedulde and only level up as the same pace as they do.
    Its one of my biggest critic points in regards to Eureka: That you CANT just drop in with any number of friends who might be online at the time and feel like doing Eureka together. You HAVE to play solo - or commit to a static after all in the end. You can only drop in and leave if you're totally okay with not getting to play this content with your friends and FC. Its obviously not as strict as raiding-statics are, but currently the Eureka-progress in my FC is extremly uneven, because of different schedudles, different amount of time on our hands etc.
    But even if we all are online at the same time, we cant play together! Which seems to be rather contraproductive.

    I was hoping that Eureka would turn out the content you're describing: Flexible, able to dop in and out depending on your mood, no need to commit to yet another time... but unless you're absolutly okay with flying solo, Eureka is not that content.
    (3)

  7. #167
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vidu View Post
    I have to disagree with this statment, because while, yes, Eureka doesnt force you into a schedulde and you can just play it by yourself, it actually makes it impossible to play with your friends - unless of course, you form a static, be forced into a schedulde and only level up as the same pace as they do.
    Its one of my biggest critic points in regards to Eureka: That you CANT just drop in with any number of friends who might be online at the time and feel like doing Eureka together. You HAVE to play solo - or commit to a static after all in the end. You can only drop in and leave if you're totally okay with not getting to play this content with your friends and FC. Its obviously not as strict as raiding-statics are, but currently the Eureka-progress in my FC is extremly uneven, because of different schedudles, different amount of time on our hands etc.
    But even if we all are online at the same time, we cant play together! Which seems to be rather contraproductive.

    I was hoping that Eureka would turn out the content you're describing: Flexible, able to dop in and out depending on your mood, no need to commit to yet another time... but unless you're absolutly okay with flying solo, Eureka is not that content.
    Make a party and queue with your FC or friends so you get into the same instance?

    Elvl differences really aren't a factor unless you want to chain grind normal monsters for exp while trying to level up. It doesn't really play much into hunting fate NM's or bunnies or even that much into completing logs since you just need to target monsters of the required type that are the same level as the highest level member. Progression rates vary because its casual and people are not locked into only doing so much for an entire week then waiting for a reset. I've not had any issues with enjoying Eureka with my friends or FC even when people start very late in the cycle so I guess I'm not seeing your point.
    (2)

  8. #168
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    IMO Eureka is for casuals because you can play it casually and aren't really required to commit to some type of schedule for clears or drops. You can literally drop into it when you want to and leave whenever. However I classify players into casual, semi casual, hardcore based on their normal amount of play time per day. Not by some perceived skill level.
    I think the current method for leveling in Eureka Anemos is do challenge logs and hop on the NM train?

    If you try to do this solo as I've, you'll find it extremely time consuming. It seems faster and that there are more options to do ARR/HW relics.

    5. Treasure Maps/Canals Of Uznair
    This one is like repeatable Expert dungeons; it's not content that promotes sustained engagement. Also not all the maps are recent.

    Eurkea has multiple zones/multiple rewards arguably some of which have nothing to do with previous FF games and seem to have been placed in there merely to incentivize players.

    6. Gold Saucer
    Seriously? Most of Gold Saucer content is not recent.

    7. Four Lords storyline (Arguably also Seiryu EX, depending on your level of "casual")
    I do not consider current tier EX primals as 'casual' content.

    8. New Special delivery client
    Fair enough, but maxed this out as well.

    9. Blue Mage
    Hmm, this seems to be a whole different can of worms. To me leveling BLU would be the same as leveling other jobs.But for now, I'll count it as casual content.

    10. GC Squadron
    Not really recent and also, it's just one rank? Captain

    11. New exploratory missions
    Dependent on an FC. Not solo friendly.

    12. New crafting recipes
    How long is this supposed to engage players for?

    13. Doman Enclave
    It's cool content but there's not much to it besides a little bit of story/free gil?

    14. New Housing Items
    Only if you have a house/apartment/are into interior design/into crafting housing items.

    15. Achievement Hunting
    Not recent content. Also some of those achievements are in Eureka.

    16. Non-ranked PvP (Let's say Ranked is not "casual")
    Fair enough. I PVP for farming marks and stuff.

    17. Wondrous Tails
    Not recent content.

    5. Treasure Maps/Canals Of Uznair
    6. Gold Saucer
    8. New Special delivery client
    9. Blue Mage
    10. GC Squadron
    11. New exploratory missions
    12. New crafting recipes
    14. New Housing Items
    15. Achievement Hunting
    17. Wondrous Tails
    To clarify further, all of the above quoted stuff, yes there have been new additions. However, these are iterations to existing content, rather than new/recent content.

    Only PVP stands out.

    Eurkea has multiple zones/numerous and varied rewards and is designed to engage players for a long time.

    To me there seems to be no similar 'casual friendly' recent side content.

    Casual in terms of time spent/skill level and perhaps people won't count this, how soloable is content.
    (5)
    Last edited by TwistedTea; 02-16-2019 at 11:35 AM.

  9. #169
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    I have to admit though... while Pagos very nearly tested the limits of my resilience, I'm actually surprising myself at how much I'm enjoying several elements of Hydatos.
    (2)

  10. #170
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ramesses View Post
    I have to admit though... while Pagos very nearly tested the limits of my resilience, I'm actually surprising myself at how much I'm enjoying several elements of Hydatos.
    No pain no gain right?
    (2)

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