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  1. #1
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TwistedTea View Post
    I genuinely want to know:

    If Eureka is optional side content not meant for casuals, what is the recent side content meant for casuals then?

    Because from my perspective as a non-raider(Savage)/'casual', once you're caught up to the MSQ, there's very little recent 'casual' side content:

    1. HOH
    2. Hildibrand Quests
    3. Alliance Raids

    I've leveled all my crafters,maxed out all Beast Tribes and cleared all the side quests from ARR to SB.Farmed ARR Ex primals/Coils. Leveling tanks now.

    But none of the above are recent side content meant for 'casuals'.

    Tried to give Eureka(Anemos) a fair go several times but even with all the nerfs...it still reminds me of the worst parts of old school MMOs.

    Basically, if Eureka is not side content meant for 'casuals', there doesn't seem to be any recent significant 'casual' side content.
    IMO Eureka is for casuals because you can play it casually and aren't really required to commit to some type of schedule for clears or drops. You can literally drop into it when you want to and leave whenever. However I classify players into casual, semi casual, hardcore based on their normal amount of play time per day. Not by some perceived skill level.
    (1)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    IMO Eureka is for casuals because you can play it casually and aren't really required to commit to some type of schedule for clears or drops. You can literally drop into it when you want to and leave whenever. However I classify players into casual, semi casual, hardcore based on their normal amount of play time per day. Not by some perceived skill level.
    I have to disagree with this statment, because while, yes, Eureka doesnt force you into a schedulde and you can just play it by yourself, it actually makes it impossible to play with your friends - unless of course, you form a static, be forced into a schedulde and only level up as the same pace as they do.
    Its one of my biggest critic points in regards to Eureka: That you CANT just drop in with any number of friends who might be online at the time and feel like doing Eureka together. You HAVE to play solo - or commit to a static after all in the end. You can only drop in and leave if you're totally okay with not getting to play this content with your friends and FC. Its obviously not as strict as raiding-statics are, but currently the Eureka-progress in my FC is extremly uneven, because of different schedudles, different amount of time on our hands etc.
    But even if we all are online at the same time, we cant play together! Which seems to be rather contraproductive.

    I was hoping that Eureka would turn out the content you're describing: Flexible, able to dop in and out depending on your mood, no need to commit to yet another time... but unless you're absolutly okay with flying solo, Eureka is not that content.
    (3)

  3. #3
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vidu View Post
    I have to disagree with this statment, because while, yes, Eureka doesnt force you into a schedulde and you can just play it by yourself, it actually makes it impossible to play with your friends - unless of course, you form a static, be forced into a schedulde and only level up as the same pace as they do.
    Its one of my biggest critic points in regards to Eureka: That you CANT just drop in with any number of friends who might be online at the time and feel like doing Eureka together. You HAVE to play solo - or commit to a static after all in the end. You can only drop in and leave if you're totally okay with not getting to play this content with your friends and FC. Its obviously not as strict as raiding-statics are, but currently the Eureka-progress in my FC is extremly uneven, because of different schedudles, different amount of time on our hands etc.
    But even if we all are online at the same time, we cant play together! Which seems to be rather contraproductive.

    I was hoping that Eureka would turn out the content you're describing: Flexible, able to dop in and out depending on your mood, no need to commit to yet another time... but unless you're absolutly okay with flying solo, Eureka is not that content.
    Make a party and queue with your FC or friends so you get into the same instance?

    Elvl differences really aren't a factor unless you want to chain grind normal monsters for exp while trying to level up. It doesn't really play much into hunting fate NM's or bunnies or even that much into completing logs since you just need to target monsters of the required type that are the same level as the highest level member. Progression rates vary because its casual and people are not locked into only doing so much for an entire week then waiting for a reset. I've not had any issues with enjoying Eureka with my friends or FC even when people start very late in the cycle so I guess I'm not seeing your point.
    (2)