Quote Originally Posted by Nicodemus_Mercy View Post
1) An incredible amount of time and resources is devoted to its making and continuous updating. That's times and resources that could be used to make stuff I actually like, such as dungeons, trials, main story, etc.
Making Ultimate content takes more resources than Eureka ever did (Yoshi P even stated how much effort and resources go into making an ultimate fight). Just the fact that we only have 2 of them is proof enough. Should we tell them not to do them now because a lot of people don't do them?

Quote Originally Posted by Nicodemus_Mercy View Post
2) The relic should not be held hostage to that content. At the very least an alternative method of creating the relic without having to deal with Eureka should exist so those like myself who absolutely despise Eureka style content with a passion, have a way to get the relic.
You feel the relic is being held hostage in Eureka. People who like Eureka feels that relic shouldn't be held to grinding the same dungeon and old content. In the end, the numbers show that more people are doing Eureka than the old relic method. So to SE, these numbers are what matters.