Percentage of players that reached level cap 50 at Pyros
JP 18.6%
NA 5.8%
EU 7.3%
Percentage of players that have Anima minion in March 2017 (the numbers might even be less)
JP 11.3%
NA 8.58%
EU 4.12%
The numbers do speak for themselves lol. And this is what the one who did the calculations even said:
"I went back and checked and you're right, the Anima minion numbers are continuously updated and not representative of what they were in March 2017. So as a percentage of total current active players the values are lower and, as you said, Anima has the benefit of having been out for 2 years."
Since you have completely missed the point, let me make it slightly more clear this time; what Yoshida said back then contradicts how the product has been promoted since. I've already given the specific examples for the latter which seems to have gone over your head as you have not even bothered refuting a single one of them.
The point I was making: "It's not a very different scenario when your audience majority don't enjoy the process of either of them, yet you persistently try and nudge them into doing it."
Nice attempt at trying to spin the context anyway.
In the paragraph you've quoted me from I was talking about time spent on the story vs the grind, which I used the ARR/HW relics questlines for comparison due to their similarities in that aspect alone but good job at missing the entire point and context (again) by only reading the last few words before going on a tangent.
Are ad homs all you've got? This is at least the second time you've had to resort to that now.
Which as usual, starts dwindling relatively quick when the grinders and hypesters are done. Nothing new or special here.
Just because it never existed before does not make it any less ideal to implement in a piece of content that doesn't actually have that much story to it. The relic concept should've been flexible, as I've previously said.
What a surprise, trying to put my persona in the spotlight yet again, now attached to a redundant question. At this point I can only believe you lack self control.
If I am and if I'm not then what? It doesn't change the fact they've devoted a ton of time and resource that could've been better utilized.
In case it wasn't clear before, I'm not overtly against the incorporation of dated gameplay in an otherwise modern game to please a specific crowd as long as they don't pour the same amount of resource as Eureka into it then try to shoehorn players who would not care for any of it under normal circumstances.
Last edited by Bobkitty; 02-14-2019 at 02:41 AM.
The specifics ? You mean your sentence about "trinkets are what casual tends to find appeal in" ? Completely missing that aside from gear, everything is trinkets, whatever type of player you are.
Which is still a wrong point. People complained far more when they had to clear Titan Hard than when they had to farm Crystals in FATE, because they at least could do that leisurely. And you're still claiming that you know what the majority thinks of any type of content, without any actual data on it...
I wouldn't have to if you could make a point not based on your own claims and wrong assumptions.
Which is funny, that's exactly why people predicted that Anemos would die in a couple months...yet you always find plenty of people in it.
You have complete right to not like it, but since the specifics of Eureka has been clearly stated (We knew it would be old-school, punishing, tied to a story, would contain the whole relic and with its own leveling system), it was easy to reach the conclusion that it wasn't for you. I won't go into Savage, Ultimate or PvP and complain that it's too much different from EX Dungeons or that it's the only way to obtain a Savage, Ultimate or PvP Weapon.
Since you have access to another powerful weapon to enter every content you want, there's no reason why the Relic should be available outside of Eureka.
Again, everything about Eureka was clearly stated, it should have been easy for anyone to realize if it was meant for them. Yet you still have numerous people coming there complaining that the game "forced" them to do a content that they hate, or that even sometimes physically hurt them...
Considering lots of people seemed to complain about the lack of "open-world" content, you can't really please them it you don't give them an open-world with severals objectives here and there. And it's not like the game lost a lot of activities for the sake of Eureka...
There is absolutely no chance that they'll make Eureka soloable. They will let it rot. FFXI has horizontal progression and the relic weapons from Dynamis stayed relevant for all those years, there was a reason for them to make it more accessible. As soon as Shadowbringers drops Eureka is going to be nothing more than a place to get glamour. There's no reason to make it more accessible. And the devs almost never go back and adjust old content in FFXIV, if it takes more effort than slapping the echo on it or cramming it in a roulette then it's too much work for this dev team.
Before knowing that unsynced would be a thing, you'd probably have said the same thing for the Zodiac. And even apart from being able to solo every content this weapon required, HW saw several tweaks as to make the Zodiac easier to get.
And even if they don't unsync Eureka, it would be very easy to make every item buyable with a few Poetics or Seals, allowing for everyone to have the Glamour they want.
Last edited by Reynhart; 02-14-2019 at 04:44 AM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
I agree with it,until now i kinda did all content of the game as boring as some may be,but this,i finished pagos,went 18min in anemos,and i just could not go on,its unbearable how boring it was for me,monster bashing in a slow paced mmo ? no thanks .
Eureka instances scale with player count anyway. When its nearly empty the NM's actually pop quite fast and still die at relatively the same rate. So in a way they've already made some preparations for people moving on with content. I mean we popped and killed Pazuzu with 14 people in a dead instance that was no longer repopulating and did Penny with I think 26 right before the maintenance.
umm Yes I want more Eureka, this is the only relic I have ever even came close to finishing during the expansion it was made in
I tried to do Eureka.... even soloed up to EL5 prior to even trying to get a party only to be ignored by the people conversing in shout about nm trains and whatnot. I couldn't even get a response when I asked if I was high enough EL to even think about partying or if I should solo a few more EL's first. I couldn't even get a "git gud scrub" out of anyone.... it was like I was a ghost that could hear everyone talking, but they couldn't hear me.
I spent about 2 hours in Eureka and that 2 hours showed me that Eureka is content for cliques. If your in the clique, then it's all good. If your not in the clique, you might as well not even bother trying. I know I'm late to the whole Eureka thing, but it's not like Anemos was empty and only a few people were wandering around. The place was actively busy and people's silence made it extremely clear that my lowbie self wasn't welcome. Sure I could solo up to EL20 and then try to get a party there.... but why put forth that kind of effort when the cliques don't even consider me worthy of a pithy "git gud" or something similar to let me know that there would even be a light at the end of the EL solo grind?
If they're going to do more Eureka content in 5.x... I just won't do it. Kinda like how I don't PVP. =)
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