Since you have completely missed the point, let me make it slightly more clear this time; what Yoshida said back then contradicts how the product has been promoted since. I've already given the specific examples for the latter which seems to have gone over your head as you have not even bothered refuting a single one of them.
The point I was making: "It's not a very different scenario when your audience majority don't enjoy the process of either of them, yet you persistently try and nudge them into doing it."
Nice attempt at trying to spin the context anyway.
In the paragraph you've quoted me from I was talking about time spent on the story vs the grind, which I used the ARR/HW relics questlines for comparison due to their similarities in that aspect alone but good job at missing the entire point and context (again) by only reading the last few words before going on a tangent.
Are ad homs all you've got? This is at least the second time you've had to resort to that now.
Which as usual, starts dwindling relatively quick when the grinders and hypesters are done. Nothing new or special here.
Just because it never existed before does not make it any less ideal to implement in a piece of content that doesn't actually have that much story to it. The relic concept should've been flexible, as I've previously said.
What a surprise, trying to put my persona in the spotlight yet again, now attached to a redundant question. At this point I can only believe you lack self control.
If I am and if I'm not then what? It doesn't change the fact they've devoted a ton of time and resource that could've been better utilized.
In case it wasn't clear before, I'm not overtly against the incorporation of dated gameplay in an otherwise modern game to please a specific crowd as long as they don't pour the same amount of resource as Eureka into it then try to shoehorn players who would not care for any of it under normal circumstances.


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