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  1. #1
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sheriyana View Post
    I can stomach them putting more Eureka content in 5.0, as long as the relic isn't a part of it.
    This is exactly how I feel. Plus, Eureka is big enough that is deserves its /own/ weapon and /own/ gear. I don't understand why they threw the relic in there and couldn't do both. I don't know what SE has against horizontal progression. God forid there is more than 3 sets of relevent gear and weapons at a given time. We should have more options as players to progress our characters, not less.
    (8)
    Quote Originally Posted by Hundred View Post
    These forums are so melodramatic I feel like I'm watching a latin soap opera.
    Any moment now it will be revealed that WHM is cheating on SCH with MNK after having had DRG's baby and DRG is WHM's cousin who is already married to PLD.

  2. #2
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Youkulm View Post
    This is exactly how I feel. Plus, Eureka is big enough that is deserves its /own/ weapon and /own/ gear. I don't understand why they threw the relic in there and couldn't do both. I don't know what SE has against horizontal progression. God forid there is more than 3 sets of relevent gear and weapons at a given time. We should have more options as players to progress our characters, not less.
    Exactly, with Eureka it would have made so much more sense to have there be elemental based special gear too with the zones based on elements. Anemos could have dropped weapons that had a Garuda type wind effect, Shiva type ice thing for Pagos etc. it would have been so much more thematic. The relic doesn't make as much sense, and the glow effects and weapons have nothing to do with the elements like the whole point of Eureka is. I'd really prefer if they treated Eureka as another Deep Dungeon, they're so similar in so many ways too, both have their own leveling system, both have unique buffing effects, both have their own gear that you upgrade, both have RNG nonsense loot boxes etc. the only real difference is the type of content, Deep Dungeon being a randomly generated dungeon while Eureka is a zone. That's one of the reasons why I can't stand Eureka, did we really need a 3rd type of content with its own leveling system? We have Deep Dungeon, we have the actual game and now Eureka. All the leveling feels like in Eureka is padding too, the whole thing should be about the weapon.
    (5)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sheriyana View Post
    I will throw my 2 cents in the ring as well to say that I also do not want more Eureka. Even my personal feelings on the content aside (here's a hint, I hate it) Eureka has taken so many resources from other things that it should be criminal, all these emotes, hair styles, glamour gear that they could have come up with actual content to put them in and not these god forsaken RNG lock boxes.
    You realize that, without Eureka, those rewards could also simply ended up being stuff buyable with MGP, right ? I really doubt they would make any battle content that only rewarded cosmectics.
    Quote Originally Posted by Imuka View Post
    Isn't is really sad, that the answer for a lot of people would be no.
    You can't really expect players going back to the same content over and over every week just for the beauty of it, especially when the encounter is always the same. Were fights to include more random elements (in their execution, not their rewards), they would at least feel fresh for a longer time.
    (4)
    Last edited by Reynhart; 02-23-2019 at 02:57 AM.

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    You realize that, without Eureka, those rewards could also simply ended up being stuff buyable with MGP, right ? I really doubt they would make any battle content that only rewarded cosmectics.
    Adding combat rewards for combat content is perfectly fine. As I heard someone mention before though, maybe it could be an alternative gearing path minus the relic. Weapons and all. Just not the relic. That itself should be its own thing like it was before which would add yet another path to gearing up.
    (3)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vahlnir View Post
    Adding combat rewards for combat content is perfectly fine. As I heard someone mention before though, maybe it could be an alternative gearing path minus the relic. Weapons and all. Just not the relic. That itself should be its own thing like it was before which would add yet another path to gearing up.
    Previous relics weren't really "their thing" before, that's one early complain. And there's no reason they have to give an alternative path to the relic, since you already have an alternative path for gearing.
    Quote Originally Posted by Sheriyana View Post
    Yes please, I'd much rather use my useless MGP to buy that stuff.
    Fair enough, but can we agree that it's irrelevant to the fabled "all the content we lost solely because of Eureka" ?

    On a sidenote, there is something bugging me. When people say that the relic has always been confirmed as the casual, do they refer to this source or something else ?
    I would like to add two points to this, the first one is about the relic quest, the anima weapon quest which is time consuming. You might say it’s going to be time consuming and it’s not really challenging but the reason we have this content in game is to support those who are not good at playing the game, say to beat the raid contents to get the higher items with higher item level, so if this relic quest was too difficult for them then it’s going to discourage them to try it, that’s why this is our intention to make it less challenging for the anima weapon quest.
    (3)
    Last edited by Reynhart; 02-23-2019 at 03:06 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  6. #6
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reynhart View Post
    Previous relics weren't really "their thing" before, that's one early complain. And there's no reason they have to give an alternative path to the relic, since you already have an alternative path for gearing.

    Fair enough, but can we agree that it's irrelevant to the fabled "all the content we lost solely because of Eureka" ?

    On a sidenote, there is something bugging me. When people say that the relic has always been confirmed as the casual, do they refer to this source or something else ?
    Yoshida has said on multiple occasions that the point of the old type of relic was to exchange time for power, savage was the difficult gearing alternative while the relic was the easy but time consuming option. And do you think that if they hadn't made Eureka there would have just been nothing in its place? It's 4 big zones with unique mechanics and systems, and while mostly recycled models and mechanics, still dozens of boss type encounters. That's all even without taking into account all the gear and weapons and other rewards they threw in there.
    (2)

  7. #7
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reynhart View Post
    You realize that, without Eureka, those rewards could also simply ended up being stuff buyable with MGP, right ? I really doubt they would make any battle content that only rewarded cosmectics.
    Yes please, I'd much rather use my useless MGP to buy that stuff.
    (5)

  8. #8
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Sheriyana View Post
    Yes please, I'd much rather use my useless MGP to buy that stuff.
    Many of those rewards are pretty cheap on the MB. Sure some aren't but as you know SE is notorious for putting rewards in different content sooner or later. The TT cards that dropped from many NM's for example are now at NPC's.
    (1)

  9. #9
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Many of those rewards are pretty cheap on the MB. Sure some aren't but as you know SE is notorious for putting rewards in different content sooner or later. The TT cards that dropped from many NM's for example are now at NPC's.
    While that's true enough for some of them, on a base level I don't agree with locking emotes and hairstyles behind anything but quests or something really easily obtainable like MGP. The whole SE locking every new hairstyle behind some sort of content is already a damn plague that just means we can't try like 70% of the SB hair styles in character creation or have them on retainers. I don't know how anyone can consider that a good thing.
    (5)

  10. #10
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    You can't really expect players going back to the same content over and over every week just for the beauty of it, especially when the encounter is always the same. Were fights to include more random elements (in their execution, not their rewards), they would at least feel fresh for a longer time.
    I do not expect them, to replay the same fight in the same way over and over again. Especially, because every fight ia 100% scripted.
    But this is something I say for years now. That this Game needs some kind of procedual generated System for the Boss Fights.
    Pure RNG would be bad, because it could make a Boss use the Tankbuster 10 times in a row.
    A large Part if this Community knows, that those fully 100% scripted fights of 14 are not great, because there is no real replay value in any way. And the only reason to play a fight more than once is again a Carrot on a Stick.

    And the Devs could create such a System, to get more engaging fights, that do not make people go into a brain AFK Mode, after a few Runs.
    (3)

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