The specifics ? You mean your sentence about "trinkets are what casual tends to find appeal in" ? Completely missing that aside from gear, everything is trinkets, whatever type of player you are.
Which is still a wrong point. People complained far more when they had to clear Titan Hard than when they had to farm Crystals in FATE, because they at least could do that leisurely. And you're still claiming that you know what the majority thinks of any type of content, without any actual data on it...
I wouldn't have to if you could make a point not based on your own claims and wrong assumptions.
Which is funny, that's exactly why people predicted that Anemos would die in a couple months...yet you always find plenty of people in it.
You have complete right to not like it, but since the specifics of Eureka has been clearly stated (We knew it would be old-school, punishing, tied to a story, would contain the whole relic and with its own leveling system), it was easy to reach the conclusion that it wasn't for you. I won't go into Savage, Ultimate or PvP and complain that it's too much different from EX Dungeons or that it's the only way to obtain a Savage, Ultimate or PvP Weapon.
Since you have access to another powerful weapon to enter every content you want, there's no reason why the Relic should be available outside of Eureka.
Again, everything about Eureka was clearly stated, it should have been easy for anyone to realize if it was meant for them. Yet you still have numerous people coming there complaining that the game "forced" them to do a content that they hate, or that even sometimes physically hurt them...
Considering lots of people seemed to complain about the lack of "open-world" content, you can't really please them it you don't give them an open-world with severals objectives here and there. And it's not like the game lost a lot of activities for the sake of Eureka...