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  1. #121
    Player
    Bobkitty's Avatar
    Join Date
    Jul 2015
    Posts
    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reynhart View Post
    It's because non hardcore players understood that these weren't for them and didn't come here complaining that it didn't match their goals and that they were forced to do it to obtain a Savage/Ultimate weapon.

    I didn't say that, it's just nonsense to conclude that low percentage = failed content, since several content are expected to only have a small fraction of the playerbase. But again, only Eureka haters conveniently forgot that Eureka was advertised as a niche content from the very beginning.

    No, people would complain that they had to clear a hard content for a mount, hairstyle, or whatever...exactly what they did with Coil, thus, the reason why Story/Savage was created.

    No, using story mode is relevant because we compare story content. I also could have said that you need to clear Steps of Faith to reach Ala Mhigo, because it's a leveling content. But I guess it's far too complicated to anticipate that you had to reach level cap to have access to the next leveling zone the first time they said there was a leveling system, right ?

    That is irrelevant, since there's no lore connection between each tier of Savage, contrary to Eureka. Also, Savage is unrestricted because they don't want to force people clearing hard content. And frankly, leveling and clearing the Eureka strory is far from hard or time consuming. You don't need to do the relic to have access to Hydatos.

    Oh, so you're upset that you have to do the Anemos weapon to reach the Hydatos weapon ? That's the whole concept of the relic...
    1 + 2 . Except it was not marketed at the "small fraction" of the playerbase. You don't create massive landscapes for over 100 players per instance, advertise open world exploration and story, put relics behind it which is mostly for glamour purposes anyway then throw other aesthetics trinkets along with that - these are things the casual base tend to find an appeal in. If the devs have ever said it's for a niche group of players then their actions have utterly contradicted their words thus far.

    3. And people complained they had to do "uninteresting content" for those items, not much different from "hard content" if they aren't into it either way.

    4 + 5. And I'll repeat again, it's a garbage comparison, especially against streamlined story content. The time spent on the story of Eureka is vastly minuscule vs the time spent grinding, much like relic/anima before it. By that design standard it is an endgame grind activity with some story weaved into it that I doubt the majority of players are actually there for.

    Connecting the story area-to-area, weapon-to-weapon was a bad choice from the start. It sounds good on paper but impractical and rigid in hindsight. Reasons for this at 6.
    Also, if they don't want to "force people to clear hard content", then why coerce them into getting through boring grind content? That seems rather poorly thought out.

    6. Which is a blatantly flawed concept considering each previous area will be gradually deserted whenever a new one comes out. As grouping is remarkably more efficient this creates a tedious and dull process for anyone starting their relic late or were left behind and want to catch up, not helped by the unnecessary leveling system despite nerfs (which really is just band-aid on a bullet wound).

    The ability to skip areas/weapons is not really a bad idea when:
    1) They're outdated enough to be put in a museum
    2) You don't like the appearance of a certain piece of gear
    3) You don't like anemos/pagos but willing to give pyros a shot cause it looks more appealing or your friends are there etc.

    If the result is improved gameplay then sacrificing some "lore connection" is worth the price. But keep defending old/dated, rigid designs as you see fit.
    (12)
    Last edited by Bobkitty; 02-13-2019 at 05:09 PM.

  2. #122
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Araxes View Post
    Having heard they plan something like Eureka in 5.0 i just had to throw my 2 cents in.

    No yoshi P, its not well received, people just do it because you hide Emotes, mounts and Relics behind it. Btw: I seriously dont know why people do content they dont enjoy. I for myself wont finish this Relic. Having played Aion back in the day, i truly know what grind is and when i first entered pagos, tried it for a few hours.... i felt just like back in Aion.

    Same for the 4.X pvp btw. People dont like it, they just play it because we simply have no other option for doing pvp in this game. People dont wanna pay 2 Subs just so they can enjoy the pvp of another MMO.

    Players have been vocal about Eureka, a lot say they hate it, yes there are a few who like it but most people dont. You cant just assume that people like it because they do the content, they do it for the Stuff thats locked behind it. Please rethink that "idea" and maybe put in another storyheavy relic like in ARR or Heavensward.

    Have a good Day

    Araxes.
    Good morning,

    Allow me to disagree with you but think you are mistaken when you type Eureka is "not well received" by my few time spent in Eureka noticed players that actually were enjoying grinding Eureka maps with their friends and other ppl and other ppl friends.

    Don't ask me how or why don know how to explain maybe it has to do with common goal and massive virtual social experience.
    (6)
    Last edited by AnnaRosa; 02-13-2019 at 05:20 PM.

  3. #123
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    MMO's don't need grinds to stay alive. If that were the case then we'd all still be playing Everquest.
    You can get 5 aa's a kill and 3box heroic missions for ~90aa in 10 minutes in EQ.

    Its significantly less grindy than 14 is these days.
    (0)

  4. #124
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Barraind View Post
    You can get 5 aa's a kill and 3box heroic missions for ~90aa in 10 minutes in EQ.

    Its significantly less grindy than 14 is these days.
    Hmm, well maybe Ragnarok Online might have been a better choice. But, you get the idea, lol.
    (1)

  5. #125
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    MMO's don't need grinds to stay alive.
    I played quite a few mmos and all of them had grind content. Pls tell me one that doesn´t and is still alive.
    Or, maybe our definition of grind is different.
    (5)

  6. #126
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Laphael View Post
    I played quite a few mmos and all of them had grind content. Pls tell me one that doesn´t and is still alive.
    Or, maybe our definition of grind is different.
    Don't purposely be obtuse to solely fit your narrative. Grinding is not the only thing that keeps MMO's alive and you know it. Again, if grinding was the only thing people needed to stay then there wouldn't be a need for other MMO's with different combat styles, content, settings, etc.

    You're willfully being obtuse about this for no reason really.
    (3)
    Last edited by Sigma-Astra; 02-13-2019 at 06:05 PM.

  7. #127
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Laphael View Post
    I played quite a few mmos and all of them had grind content. Pls tell me one that doesn´t and is still alive.
    Or, maybe our definition of grind is different.
    You act like grind is grind its alway the same in every game, everywhere, like grind can't be fun or rewarding it has to be boring, plain and meaningless and people just can't deal with it and should play solo game because solo game don't have grind, grind is a MMO thing so obviously if you don't like grind in one MMO you just don't like MMO.
    (5)

  8. #128
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nariel View Post
    You act like grind is grind its alway the same in every game, everywhere, like grind can't be fun or rewarding it has to be boring, plain and meaningless and people just can't deal with it and should play solo game because solo game don't have grind, grind is a MMO thing so obviously if you don't like grind in one MMO you just don't like MMO.
    FUN is subjectiv! I like the Eureka grind. You don´t, thats ok.
    But ff14 has already many different ginds, grind ex primals for dogs, grind pvp for wolf marks, grind savage for gear, grind eureka for weapons, grind dungeons for exp, grind hunt mobs for centuios, grind whatever for achievements and so on.

    This whole thread is about ppl that don´t like a special grind (Eureka) and ask the devs to never do it again, even though other ppl like it.
    (7)

  9. #129
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Laphael View Post
    FUN is subjectiv! I like the Eureka grind. You don´t, thats ok.
    But ff14 has already many different ginds, grind ex primals for dogs, grind pvp for wolf marks, grind savage for gear, grind eureka for weapons, grind dungeons for exp, grind hunt mobs for centuios, grind whatever for achievements and so on.

    This whole thread is about ppl that don´t like a special grind (Eureka) and ask the devs to never do it again, even though other ppl like it.
    People mostly complaign about how many ressources this niche content take, how much of the spotlight devs give it and how utterly digusted they are to see the relic and many other cool things (émote/haircut) are stuffed in it to give the illusion its already rotten corpse is alive and well.

    If not for those problem, noboby would have any complaign to post anywhere about it for so long, just like so many people don't bother to care about LoV besides its many flaws and quality.
    (12)
    Last edited by Nariel; 02-13-2019 at 06:49 PM.

  10. #130
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nariel View Post
    People mostly complaign avour how many ressources this niche content, how much of the spotlight devs give it and how utterly digusted they are to see the relic and many other cool things (émote/haircut) are stuffed in it to give the illusion its already rotten corpse is alive and well.
    Tbf. People don´t now how much ressources this content uses in relation to other content.
    If someone has a source for that im happy to look into it.
    (5)

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