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  1. #111
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    I think that its time for players to stop demanding the end of content for being too hard.

    Lately the main complaint is that the game is getting stale. How will they ever want to do new content if all we do is complain?

    I agree that light farming isn't fun, but Im sick of seeing content get discontinued from overblown complaints.

    How about we ask the devs to make Eureka 2.0 BETTER next time instead of just having it removed entirely. I have seen too many unique ideas removed in this game over the mentality that hard equals deleting said content.
    (3)

  2. #112
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by DamianFatale View Post
    I think that its time for players to stop demanding the end of content for being too hard.
    People don't complain that Eureka is too hard, they complain that it's too tedious. Anyone can grind Eureka, the problem is, barely anyone other than a select group of people actually want to. Most of us are older gamers now who have forgone the days where we felt like wasting 8 hours grinding a sliver of exp or 1% progress towards a questline was fun.

    Quote Originally Posted by DamianFatale View Post
    How about we ask the devs to make Eureka 2.0 BETTER next time instead of just having it removed entirely. I have seen too many unique ideas removed in this game over the mentality that hard equals deleting said content.
    We did. They kept making it worse.
    (10)
    Last edited by Sigma-Astra; 02-13-2019 at 02:41 PM.

  3. #113
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by DamianFatale View Post
    I think that its time for players to stop demanding the end of content for being too hard.

    Lately the main complaint is that the game is getting stale. How will they ever want to do new content if all we do is complain?

    I agree that light farming isn't fun, but Im sick of seeing content get discontinued from overblown complaints.

    How about we ask the devs to make Eureka 2.0 BETTER next time instead of just having it removed entirely. I have seen too many unique ideas removed in this game over the mentality that hard equals deleting said content.
    The problem with Eureka isn't difficulty but some parts boredom and some parts disgust. Some of us even were tired of Diadem its first time around, in 3.1. Locking the relic behind it was all the more aggravating, and many of us only touch Eureka because it's the only way to get that BiS or piece of glamour; while many of us have to miss out because we cannot stomach this form of content. Again, that's not difficulty, nor is understanding this. That is flavor, and a great many of us would gladly pass on a third or seventh serving, depending on how you count it.
    (12)

  4. #114
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sigma-Astra View Post
    Most of us are older gamers now who have forgone the days where we felt like wasting 8 hours grinding a sliver of exp or 1% progress towards a questline was fun.
    If you can't progress faster than that in Eureka, then you're doing something wrong.
    (5)

  5. #115
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    If you can't progress faster than that in Eureka, then you're doing something wrong.
    Anyone could tell that was an exaggerated example, but still somewhat relative in regards to Eureka about the idea that most people are over the senseless grinds in MMO games as a measure of "fun" and engaging content, even worse when things like the relic are tied to it that some players may find important to them.

    Except for you apparently, but I should have seen that one coming.
    (4)

  6. #116
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    Anyone could tell that was an exaggerated example, but still somewhat relative in regards to Eureka about the idea that most people are over the senseless grinds in MMO games as a measure of "fun" and engaging content, even worse when things like the relic are tied to it that some players may find important to them.
    Was lurking until now, but I have to respond here. The relic was always meant for something to be done over time, not gotten quickly like raid, crafting, or tomestone weapons. Just looking at the earlier relics can tell you it was always meant to be a grind, and doing things you didn't want to do. The original ARR relic required us to actually go through the hard mode primals back when they were actually difficult, kill 10 different endgame monsters 10 times, do multiple FATEs (which everybody dislikes), and run through multiple dungeons praying for a drop and do a crapton of other things nobody liked. I understand the frustration involved currently, but the relic has always been an annoying grind doing things you didn't want to do, always. Not once has it forced people to do anything, it has always been your choice to do it. Do not act like this relic is any different from the past ones.

    Quote Originally Posted by Sigma-Astra View Post
    Except for you apparently, but I should have seen that one coming.
    Also please lay off the personal insults, no need for incivility.
    (7)

  7. #117
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Was lurking until now, but I have to respond here. The relic was always meant for something to be done over time, not gotten quickly like raid, crafting, or tomestone weapons. Just looking at the earlier relics can tell you it was always meant to be a grind, and doing things you didn't want to do. The original ARR relic required us to actually go through the hard mode primals back when they were actually difficult, kill 10 different endgame monsters 10 times, do multiple FATEs (which everybody dislikes), and run through multiple dungeons praying for a drop and do a crapton of other things nobody liked. I understand the frustration involved currently, but the relic has always been an annoying grind doing things you didn't want to do, always. Not once has it forced people to do anything, it has always been your choice to do it. Do not act like this relic is any different from the past ones.
    It is different from the past ones because the grinds included different things that you needed to do: you needed to go back to the hard mode primals for one step, another step had you doing FATES, another step had you procuring or crafting CERTAIN items. Yes, the tediousness of the grind was still always there because it was the relic, but it had you MOVING to different areas and doing different things each step of the way. You never stayed within one instance for the entirety of the grind and you could solo most of the steps without burdening other people.

    Now, we have the relic tied to an entire instance where you are basically doing the same crap over and over again just in a different scenery. You are forced into an entirely predictable routine and instead of being able to casually just sort of grind out certain steps on your own without being in a party, you are forced to party with other people just to get anywhere and some people just coming in are having a really hard time stomaching through Pyros and leveling.

    I enjoyed the past relics because, as repetitious as it was, each part had me at least doing or going somewhere else. It also had parts where I didn't always have to rely on my FC members to get things done and could be self-sufficient since not everyone likes to be bothered with relic shenanigans.

    The rewards are simply not worth the amount of work anymore and a good portion of people are starting to see that from Eureka. It's why people dropped Diadem so quickly once we all learned what the true nature of that place was and the initial "fun" of it quickly died within the first few weeks.

    Quote Originally Posted by RyuDragnier View Post
    Also please lay off the personal insults, no need for incivility.
    Telling someone that something flew right over their head or they took it too seriously and were nitpicking it for the sake of nitpicking it into a hyperbole isn't a personal insult. Calm down.
    (8)
    Last edited by Sigma-Astra; 02-13-2019 at 04:36 PM.

  8. #118
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by RyuDragnier View Post
    snip
    For some part of it yes, but other required nothing as set in stone as eureka, HW has some step not even requiring anything special, just do your daily basis and progress even a little on it, you could do whatever the hell you want and still progress your relic slowly, light farm wasn't locked in X place killing absurd amount of trash or fates, you could just gain light by playing normaly farming anything else during the process and still progressing in your relics.

    The most funny part is that the most hated part of relics AKA Atma was about chaining fate people despise so much and what we get in eureka ? Yup fate in anemos, fate in pagos, fate in pyros and guess what ?! Fate in hydatos. So much variety it hurt.
    (6)

  9. #119
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    Anyone could tell that was an exaggerated example, but still somewhat relative in regards to Eureka about the idea that most people are over the senseless grinds in MMO games as a measure of "fun" and engaging content, even worse when things like the relic are tied to it that some players may find important to them.

    Except for you apparently, but I should have seen that one coming.
    If you are not up for some grind you should probably rather play a single player game or skip the grind part of MMOs.
    MMOs need grind to stay alive and keep the Players which spend a few hours a day playing.
    Nobody will like every kind of content an MMO offers, i don´t like pvp for example and wont do any ultimates, but since there are ppl who want it, im totally ok with the devs putting time and ressources into it.
    (7)

  10. #120
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Laphael View Post
    If you are not up for some grind you should probably rather play a single player game or skip the grind part of MMOs.
    MMOs need grind to stay alive and keep the Players which spend a few hours a day playing.
    Nobody will like every kind of content an MMO offers, i don´t like pvp for example and wont do any ultimates, but since there are ppl who want it, im totally ok with the devs putting time and ressources into it.
    MMO's don't need grinds to stay alive. If that were the case then we'd all still be playing Everquest. I only spend a few hours a day playing because I work 7 days a week. What's your point? By your logic, Eureka was made specifically for people like myself (it's not).

    Also:

    Quote Originally Posted by Laphael View Post
    If you are not up for some grind you should probably rather play a single player game or skip the grind part of MMOs.
    This is a terrible rebuttal towards anything. Even single player games can have grinds in them and the idea of a person not liking what Eureka has turned into doesn't mean that they need to start playing single player games. Criticism isn't a bad thing, assuming everything that the devs make is perfect is.
    (8)
    Last edited by Sigma-Astra; 02-13-2019 at 05:11 PM.

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