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  1. #101
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by swiss_Momo View Post
    The majority of new items and content that came with 4.45 were tied to Pyros, and it will most likely be the same again now with Hydatos.
    What ?! You mean the new rewards in 4.55 came with the only new content of 4.55. What a shock !
    Quote Originally Posted by swiss_Momo View Post
    So this "Eureka is intended as niche content" narrative is just one big pile of PR *kupo* so the devs can pat themselves on the back saying how it's more popular than they expected.
    No, it's not...Frankly, the amount of dishonesty about it is painful...it's a big new feature, yes, as is Ultimate. The keyword here is new.
    It still was always advertised as not for everyone way before they actually had any participation number. The worse part is that most people disappointed by Eureka use the exact same false claim to justify how they were supposedly been lied to.
    (8)

  2. #102
    Player
    Bobkitty's Avatar
    Join Date
    Jul 2015
    Posts
    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reynhart View Post
    Well, in fact, they don't speak anything regarding how popular Eureka is supposed to be...It's a niche content, it's not designed for the majority of players. Or, I guess we should get rid of Savage, because I'm pretty sure the percentage of people that actually cleared Alphascape Savage are significantly lower that those that reached elvl 50.

    Sure, like you don't need to do Deltascape to reach Sigmascape then Alphascape. Or like you don't need to do Rabanastre to reach Ridorana and then Orbonne. Or like you don't need to do Hell's lid to eventually reach The Wreath of Snakes...
    First off savage and ultimate were both better received than Eureka by the players. Also more players in one =/= it is better, SE dumped the relic + every other new item they came up with behind Eureka. If they put a bunch of other fancy garbo into the 12S chest you'd see more people trying their hand too.

    Second, using story modes (which did not exist for 1.x raids in case you have forgotten) in your argument is plain stupid since they take significantly less time to complete than one Eureka zone. You don't need to clear the last savage raid of each tier to start the next one anymore. Did not enjoy/bother with Delta/Sigma Savage but want that BIS weapon now? No problem, complete the super easy story modes and you can get started with Alpha.
    (13)

  3. #103
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bobkitty View Post
    First off savage and ultimate were both better received than Eureka by the players.
    It's because non hardcore players understood that these weren't for them and didn't come here complaining that it didn't match their goals and that they were forced to do it to obtain a Savage/Ultimate weapon.
    Quote Originally Posted by Bobkitty View Post
    Also more players in one =/= it is better
    I didn't say that, it's just nonsense to conclude that low percentage = failed content, since several content are expected to only have a small fraction of the playerbase. But again, only Eureka haters conveniently forgot that Eureka was advertised as a niche content from the very beginning.
    Quote Originally Posted by Bobkitty View Post
    If they put a bunch of other fancy garbo into the 12S chest you'd see more people trying their hand too.
    No, people would complain that they had to clear a hard content for a mount, hairstyle, or whatever...exactly what they did with Coil, thus, the reason why Story/Savage was created.
    Quote Originally Posted by Bobkitty View Post
    Second, using story modes (which did not exist for 1.x raids in case you have forgotten) in your argument is plain stupid since they take significantly less time to complete than one Eureka zone.
    No, using story mode is relevant because we compare story content. I also could have said that you need to clear Steps of Faith to reach Ala Mhigo, because it's a leveling content. But I guess it's far too complicated to anticipate that you had to reach level cap to have access to the next leveling zone the first time they said there was a leveling system, right ?
    Quote Originally Posted by Bobkitty View Post
    You don't need to clear the last savage raid of each tier to start the next one anymore.
    That is irrelevant, since there's no lore connection between each tier of Savage, contrary to Eureka. Also, Savage is unrestricted because they don't want to force people clearing hard content. And frankly, leveling and clearing the Eureka strory is far from hard or time consuming. You don't need to do the relic to have access to Hydatos.
    Quote Originally Posted by Bobkitty View Post
    Did not enjoy/bother with Delta/Sigma Savage but want that BIS weapon now? No problem, complete the super easy story modes and you can get started with Alpha.
    Oh, so you're upset that you have to do the Anemos weapon to reach the Hydatos weapon ? That's the whole concept of the relic...
    (13)
    Last edited by Reynhart; 02-13-2019 at 03:06 AM.

  4. #104
    Player
    PortalScience's Avatar
    Join Date
    Nov 2013
    Posts
    36
    Character
    Katarina Mimi
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    These people saying relic was worth than tomestones clearly did not play at all during HW. Yes, relics were delayed a HALF patch (3 weeks) after savage starting with zenith, but it was only a half patch. Upgrading a tomestone weapon without savage is always a full X.1 patch behind (12 weeks).

    12-3 = 9 weeks. For 9 out of 12 weeks, the relic is tied as the highest ilvl weapon in the game with savage (which is still tied for highest level, and was the solo highest lvl for the first 3). This was the formula for the remainder of ARR after zenith, and all of HW after they caught up (initial release was late, so this was around the time of hyperconductive. The "complete", the "sharpened" and the "lux" weapons in HW were all BiS tied with savage for the majority of the HW lifecycle. Only in Eureka has it been so delayed that at NO point in the Anemos/Pagos/Pyros timeline was the relic highest ilvl.
    (3)

  5. #105
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by PortalScience View Post
    Yes, relics were delayed a HALF patch (3 weeks) after savage starting with zenith, but it was only a half patch. Upgrading a tomestone weapon without savage is always a full X.1 patch behind (12 weeks).
    • Anima was released in 3.15. 5 months after Savage, for an i210 weapon. At that time, you could have an upgraded tome 1 month earlier, and it's without counting the actual time to get the Anima weapon, with the mysterious step.
    • The next step was released in 3.25, 5 weeks after the new tome weapon for an i230. So, the Anima weapon was better than the basic tome weapon for at best, 2 weeks, and that's if you did it by grinding tomestone and not waiting for the Archmagus lockout. And Midan weapons were way above at i245.
    • The following step was released in 3.3 for an i240 weapon, so at the same time that you could upgrade your tome weapon with Mhach...for the dreaded Umbrite steps, requiring lots of tomestones. So, you'd probably have your weapon later, and, again, not that much better than a tome weapon, considering the work you had to do to obtain it.
    • Next step, 3.45, 5 weeks after the new tome for an i260 weapon. So, again, Anima was better for at best, 2 weeks than a basic tome weapon. And Alexandrian weapons peaked at i275.
    • Next step, 3.5, for an i270 weapon. The same time where Dun Scaith allows for an upgraded tome weapon...so the same ilvl.
    • Last step 3.55 for the Lux weapon.

    So, basically, the Anima was on par with a tome weapon for most of its lifetime, sometimes even on par with a non-upgraded tome weapon. It was only better for a few weeks while waiting for your last raid tokens, or at the very end of HW cycle, month after the highest content was cleared. As for the Savage weapon, the first one was tied with the Gordian weapon (Since it didn't have the 5 ilvl bump), and apart from that, only the very last step had the same ilvl.

    So, in fact, you didn't even check your facts before claiming that people "did not play at all during HW". Nice one !
    (6)
    Last edited by Reynhart; 02-13-2019 at 06:26 AM.

  6. #106
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    • Anima was released in 3.15. 5 months after Savage, for an i210 weapon. At that time, you could have an upgraded tome 1 month earlier, and it's without counting the actual time to get the Anima weapon, with the mysterious step.
    • The next step was released in 3.25, 5 weeks after the tome upgrade for an i230. So, the Anima weapon was better than the basic tome weapon for at best, 2 weeks, and that's if you did it by grinding tomestone and not waiting for the Archmagus lockout. And Midan weapons were way above at i245.
    • The following step was released in 3.3 for an i240 weapon, so at the same time that you could upgrade your tome weapon with Mhach...for the dreaded Umbrite steps, requiring lots of tomestones. So, you'd probably have your weapon later, and, again, not that much better than a tome weapon, considering the work you had to do to obtain it.
    • Next step, 3.45, 5 weeks after the new tome for an i260 weapon. So, again, Anima was better for at best, 2 weeks than a basic tome weapon. And Alexandrian weapons peaked at i275.
    • Next step, 3.5, for an i270 weapon. The same time where Dun Scaith allows for an upgraded tome weapon...so the same ilvl.
    • Last step 3.55 for the Lux weapon.

    So, basically, the Anima was on par with a tome weapon for most of its lifetime, sometimes even on par with a non-upgraded tome weapon. It was only better for a few weeks while waiting for your last raid tokens, or at the very end of HW cycle, month after the highest content was cleared. As for the Savage weapon, the first one was tied with the Gordian weapon (Since it didn't have the 5 ilvl bump), and apart from that, only the very last step had the same ilvl.

    So, in fact, you didn't even check your facts before claiming that people "did not play at all during HW". Nice one !
    The weapon upgrade through 24 mans was always introduced at the nex even patch or a minor patch few weeks before the next even patch
    (0)

  7. #107
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Legion88 View Post
    The weapon upgrade through 24 mans was always introduced at the nex even patch or a minor patch few weeks before the next even patch
    Ok, my bad. So at 3.5, you could expect people having an Anima higher than an upgraded Tome Weapon. For 3.3, considering the time it takes to do the Umbrite step, the upgraded weapon at 3.38 was a better alternative.

    Anima was still far from BiS "for the majority of HW".

    And, I also excluded Primal Weapons, that were, at worst only 5 ilvl lower than the Anima, but didn't require all the jumps through hoops to obtain.
    (5)
    Last edited by Reynhart; 02-13-2019 at 04:09 AM.

  8. #108
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    What's ridiculous to me is that the final zone is just a big rectangle.

    That's it.

    No ingenuity whatsoever.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #109
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    More Eureka like content please. I haven't gotten a chance to try out hydatos yet cause of work. However I have hopes the dungeon they teased will have a feel similar to Dynamis on FFXI.
    (7)

  10. #110
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    If anything remotely close to Eureka is announced for Shadowbringers there goes my sub, I'm tired of paying for a game that receives F2P MMO content, at SE they think players are stupid.

    All the development time, effort and money went to the trash with Eureka. Instead of improve the current content and tiers of difficulty, and think about actually FUN content, they just decide to do some recolors, design the worst maps anyone can imagine and force you to join a 8 people party to afk, because the best way to do Eureka is either using exploits, afk or hit the keyboard with the head, quality content.

    Farm Savage (play 2 hours a week for weekly drops and call it a day) is actually easier and more appealing than waste your life and sanity in that hell hole, pressing two skills every 20 minutes to get a miserable reward from FATE.

    And I don't even want to talk about gating stuff behind lootboxes, nothing better than pay money every month to gamble with lootboxes, good job SE ¯\_(ツ)_/¯

    As a dev you have a problem when you need to bribe players to do your new content, the team behind the game either doesn't even play the game themselves, live inside a bubble disconnected from everything or their definition of "fun content" is make people want to quit the game.
    (7)
    Last edited by Leanna; 02-13-2019 at 11:08 AM.

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