Results 1 to 10 of 739

Hybrid View

  1. #1
    Player
    Bobkitty's Avatar
    Join Date
    Jul 2015
    Posts
    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reynhart View Post
    It's because non hardcore players understood that these weren't for them and didn't come here complaining that it didn't match their goals and that they were forced to do it to obtain a Savage/Ultimate weapon.

    I didn't say that, it's just nonsense to conclude that low percentage = failed content, since several content are expected to only have a small fraction of the playerbase. But again, only Eureka haters conveniently forgot that Eureka was advertised as a niche content from the very beginning.

    No, people would complain that they had to clear a hard content for a mount, hairstyle, or whatever...exactly what they did with Coil, thus, the reason why Story/Savage was created.

    No, using story mode is relevant because we compare story content. I also could have said that you need to clear Steps of Faith to reach Ala Mhigo, because it's a leveling content. But I guess it's far too complicated to anticipate that you had to reach level cap to have access to the next leveling zone the first time they said there was a leveling system, right ?

    That is irrelevant, since there's no lore connection between each tier of Savage, contrary to Eureka. Also, Savage is unrestricted because they don't want to force people clearing hard content. And frankly, leveling and clearing the Eureka strory is far from hard or time consuming. You don't need to do the relic to have access to Hydatos.

    Oh, so you're upset that you have to do the Anemos weapon to reach the Hydatos weapon ? That's the whole concept of the relic...
    1 + 2 . Except it was not marketed at the "small fraction" of the playerbase. You don't create massive landscapes for over 100 players per instance, advertise open world exploration and story, put relics behind it which is mostly for glamour purposes anyway then throw other aesthetics trinkets along with that - these are things the casual base tend to find an appeal in. If the devs have ever said it's for a niche group of players then their actions have utterly contradicted their words thus far.

    3. And people complained they had to do "uninteresting content" for those items, not much different from "hard content" if they aren't into it either way.

    4 + 5. And I'll repeat again, it's a garbage comparison, especially against streamlined story content. The time spent on the story of Eureka is vastly minuscule vs the time spent grinding, much like relic/anima before it. By that design standard it is an endgame grind activity with some story weaved into it that I doubt the majority of players are actually there for.

    Connecting the story area-to-area, weapon-to-weapon was a bad choice from the start. It sounds good on paper but impractical and rigid in hindsight. Reasons for this at 6.
    Also, if they don't want to "force people to clear hard content", then why coerce them into getting through boring grind content? That seems rather poorly thought out.

    6. Which is a blatantly flawed concept considering each previous area will be gradually deserted whenever a new one comes out. As grouping is remarkably more efficient this creates a tedious and dull process for anyone starting their relic late or were left behind and want to catch up, not helped by the unnecessary leveling system despite nerfs (which really is just band-aid on a bullet wound).

    The ability to skip areas/weapons is not really a bad idea when:
    1) They're outdated enough to be put in a museum
    2) You don't like the appearance of a certain piece of gear
    3) You don't like anemos/pagos but willing to give pyros a shot cause it looks more appealing or your friends are there etc.

    If the result is improved gameplay then sacrificing some "lore connection" is worth the price. But keep defending old/dated, rigid designs as you see fit.
    (12)
    Last edited by Bobkitty; 02-13-2019 at 05:09 PM.