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  1. #1
    Player
    Rosentretter's Avatar
    Join Date
    Dec 2016
    Location
    The Crystarium
    Posts
    346
    Character
    Theodore Rosentretter
    World
    Hyperion
    Main Class
    Paladin Lv 100
    in the case of NPCs being hidden by all players standing right on them, it would be nice, probably, if they add a short invisible wall around them so you have a good distance to see them and interact with them. I dunno, the idea of a pedestal sounds weird lol
    (4)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rosentretter View Post
    in the case of NPCs being hidden by all players standing right on them, it would be nice, probably, if they add a short invisible wall around them so you have a good distance to see them and interact with them. I dunno, the idea of a pedestal sounds weird lol
    To be honest I'd really like to see collision used more in this game/better. There are objects that have flat tops but you can't land on because.. because, meanwhile there are a number of objects you can just walk through (including NPCs).

    would be neat to see people have collision (at least the NPCs, maybe not the people). Although you might be able to have a very very soft variant of what housing objects use for people. In housing you run into the object for a bit then phase through; however, here with people to people maybe you sort of hit a soft speed bump but keep moving (no pause). Would increase the "immersion" by a few points if people were trained to walk around each other with a soft system like that (not needed though, and it has to be soft otherwise people will block each other so hard lol).
    (1)