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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by AxlStream View Post
    This whole thread sounds like people who don't play tanks at a high level trying to fix tanks...
    Might also depend on what tank you play, warrior's feels smoother than Paladin's which just feels clunky and imo usually unnecessary. I still want to see each tank have more unique tank systems (rather than all be stance on, stance off) but I feel like the wiggle room for tank balance (and healer) is very low.. so good luck lol.
    (2)

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    Might also depend on what tank you play, warrior's feels smoother than Paladin's which just feels clunky and imo usually unnecessary. I still want to see each tank have more unique tank systems (rather than all be stance on, stance off) but I feel like the wiggle room for tank balance (and healer) is very low.. so good luck lol.
    Theres a lot of 'issues' with tank stances in general. I think thats a topic worth discussing that even high level of play tanks can agree on to some extent. I wouldnt say any of it is gamebreaking, but rather there is a bit of clunkiness to how stances operate between the three tanks. Clunkiness that can be addressed and cleaned up I think for QoL purposes. But thats a different topic from this one.
    (0)

  3. #3
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    There's no real reason to keep tank stances. Make the mitigation always on, remove the damage penalty, apply the bonus threat to their threat combo/other enmity generating moves. The only job even vaguely hurt would be warriors since they have the split stance actions, but that isn't exactly the hardest nut to crack for the balance team. Encounter design team would need to balance around it but they already have to balance around the current status quo anyway so that's whatever.
    (3)
    Last edited by Arkdra; 02-07-2019 at 10:02 AM.

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Removing tank stance would increase tank dps, in turn devs would have to innately increase their defense and enmity generation. This would require rework of all 3 tanks alongside of all the other reworks they are doing.

    I highly doubt they will remove tank stance, but I do think they will go the WAR direction to where there is 0 cost associated with switching stances for all of the tanks.
    (1)

  5. #5
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    First off, in a competent group, tank damage will never rival DPS damage. You'll always be 2K-3K behind the 4th DPS unless mistakes or padding for a parse run happened. Also comparing WoW and FFXIV philosphy on tanking/healing is comparing apples to oranges. WoW has more frequent, smaller amount of damages coming to tanks at all times and less potent heals that healers need to stay on top of while Yoshi and team decided to go with more predictable, slower and bigger hits of damage. It makes these roles more accessible in my opinion as there is less panic healing going on. Now we're just talking about making tank stance actually worth something and it is honestly. When the run goes south, people drop like flies and healers attempt a recovery, tank stance needs to be used to lessen the stress of healers so they can not focus entirely on keeping the MT alive. Although for most of the fights most of the playerbase runs, these chaotic runs leading to these situations almost do not exist. It's not that they don't have a use, it's that you don't need to use them when a run goes well, which is always good. It's not indicative of tank stance being useless.
    (2)

  6. #6
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,238
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I feel like enmity combo can prolly get axed, tbh they only get used in lower levels. Take them out and a chunk of enmity to the other combos and it would be perfectly fine to stay in those dps stances.
    (0)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Hanayumi View Post
    I feel like enmity combo can prolly get axed, tbh they only get used in lower levels. Take them out and a chunk of enmity to the other combos and it would be perfectly fine to stay in those dps stances.
    You will need the combo once you discover you dont have to be in tank-stance all the time.

    Quote Originally Posted by Arkdra View Post
    There's no real reason to keep tank stances. Make the mitigation always on, remove the damage penalty, apply the bonus threat to their threat combo/other enmity generating moves. The only job even vaguely hurt would be warriors since they have the split stance actions, but that isn't exactly the hardest nut to crack for the balance team. Encounter design team would need to balance around it but they already have to balance around the current status quo anyway so that's whatever.
    No stop it.
    Dont dump down the jobs, tank doesnt need a WoW treatment, they should remove stances but dont make it easier than it already is. Instead they should be given few skills that will generate enmity, or CD buff that will increase enmity generation for X amount of time. Enmity should be a thing which tank could work on, and make it so bad ones will fail to keep it.
    (1)
    Last edited by Nedkel; 02-07-2019 at 05:13 PM.

  8. #8
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Nedkel View Post
    No stop it.
    Dont dump down the jobs, tank doesnt need a WoW treatment, they should remove stances but dont make it easier than it already is. Instead they should be given few skills that will generate enmity, or CD buff that will increase enmity generation for X amount of time. Enmity should be a thing which tank could work on, and make it so bad ones will fail to keep it.
    That is the opposite of this dev team's design philosophy, which is to make the roles that have more responsibility basically impossible to fail at unless you misplay horribly or are afk. If you squat in tank stance doing single pulls, spam your AOE threat ability, and push some of your completely overpowered frankly CD buttons when you drop below half, you are already "succeeding" at playing at tank in this game. Don't forget, base enmity was already buffed in this game because tanks were struggling too hard in DF before acquiring their tank stances at 30/40/whenever. This development team doesn't want your grandmama struggling with tanking any more than Blizzard wants her struggling with it.
    (4)

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by loreleidiangelo View Post
    That is the opposite of this dev team's design philosophy, which is to make the roles that have more responsibility basically impossible to fail at unless you misplay horribly or are afk. If you squat in tank stance doing single pulls, spam your AOE threat ability, and push some of your completely overpowered frankly CD buttons when you drop below half, you are already "succeeding" at playing at tank in this game. Don't forget, base enmity was already buffed in this game because tanks were struggling too hard in DF before acquiring their tank stances at 30/40/whenever. This development team doesn't want your grandmama struggling with tanking any more than Blizzard wants her struggling with it.
    Still if you compare tanks from this game to tanks from wow, there is a huge difference in gameplay, number of skills etc.
    I was playing wow on a controller, as a paladin wow i had maybe 1/3 of the buttons i do on my PLD in FFXIV.

    I dont want this game to go to that direction.
    (0)

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hanayumi View Post
    I feel like enmity combo can prolly get axed, tbh they only get used in lower levels. Take them out and a chunk of enmity to the other combos and it would be perfectly fine to stay in those dps stances.
    Quote Originally Posted by Nedkel View Post
    You will need the combo once you discover you dont have to be in tank-stance all the time.
    Even then you don't really use your enmity combo....ever.
    Enmity control is given to everyone, not just tanks. The burst a tank starts with is what you'll carry on the fight with.
    (1)

    http://king.canadane.com

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