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  1. #41
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Metalwrath View Post
    Is it just me or does this seem like a really bad idea?
    The thought of giving a player who has never ever tanked a free lvl 60 tank is a really grim.
    Its going to be hell for new players who get stuck with them while trying to progress in duty finder and we'll likely see a lot of ping pong agro between dps on jobs they already know how to play and the scrub Gunbreaker hitting random buttons.

    It's going to be like what happenee with Dark but 100 times worse.

    They should have Gunbreaker starting level at level 30.People need to learn how to tank.Dont throw them in the deep end.
    The leveling roulettes is just going to stick you in Sastasha a dozen times anyway.
    (9)

  2. #42
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    It's not the same as adding RDM/SAM since a clueless DPS isn't going to halt progress and you can kick bad DPS and get a replacement in no time.

    They should have it start from a much lower level unless players have one of the achievements for reaching a specified level with any of the other tanks. If they announce early, you'd have players interested in playing as the new tank level one of the current tanks and learn from now. If they don't they can always buy a jump potion and give SE more money.

    Quote Originally Posted by EdwinLi View Post
    I say they better have a lot of Job quests that gives them the run down of the Gunbreaker skills during the starting lvl 60. Around maybe 5 to 10 lvl 60 Job Quests with each Job quests focusing on practicing different aspects of Tank Job while also building on each previous Job quests.
    Or that.
    (1)
    Last edited by Vnolan; 02-03-2019 at 06:37 AM.

  3. #43
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vnolan View Post
    ----
    I say they better have a lot of Job quests that gives them the run down of the Gunbreaker skills during the starting lvl 60. Around maybe 5 to 10 lvl 60 Job Quests with each Job quests focusing on practicing different aspects of Tank Job while also building on each previous Job quests.

    While starting at level 30 sounds nice, the reality is that SE may most likely just have a Huge EXP bonus for players to skip all the way to lvl 60 anyways (most likely a 500% EXP bonus to reach current content) and the small amount of time between 30 to 60 may not even engrave enough experience to have them fully learn the Tank role.
    (3)

  4. #44
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,045
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EdwinLi View Post
    It is not that bad since it gives players certain motivation to play Tank now.

    Though I expect more SAM now because of the Nier Raid for maybe the 2B outfits, 9S outfit, and 2A outfit rather than more Gunbreaker Players since things will curve out once those that only play for the hype and those who stay because they wish to remain dedicated to the Job role is done over the 1st month of release.

    Still consider Gunbreaker is based on Squall from FF8 (even using his battle stance), I expect plenty of Squall Cosplays.
    Especially since Revolver is a CE bonus.
    (1)

  5. #45
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    If I'm being honest, I was upset back when they announced that Astrologian, Dark Knight, and Machinist would start at level 30 instead of level 1. I'm the type of person who enjoys the journey more than the destination. I realize that not everyone is like that, but for those like me, starting a job at a higher level cuts the experience short.

    I've already come to terms with the fact that this game mostly doesn't cater to those like me. New jobs released with Shadowbringers will start at level 60. Then for the next expansion, they'll probably start at level 70, and so on.

    If it were up to me, I would have new jobs start at level 1 or level 30, then grant them boosted experience gain, either innate or through the use of an item. I mean, look at Blue Mage. That job started at level 1 and many players obtained level 50 in one or two days even without using exploitative methods.

    In addition, they could modify early access. Give players a week to play new jobs like Gunbreaker, providing time to reach level 70. Then after that first week, unlock the rest of Shadowbringer early access. Players can then immediately jump in with a level 70 Gunbreaker ready to go.
    (6)

  6. #46
    Player
    briarth0rn's Avatar
    Join Date
    Dec 2013
    Location
    Kugane
    Posts
    121
    Character
    Tetra Frost
    World
    Balmung
    Main Class
    Samurai Lv 80
    I think starting Gunbreaker (and whatever other jobs ShB introduces) at 50 would be more ideal than 60. Following the precedent set by Stormblood, I think it's good to let people access as many new jobs as possible as soon as they finish the base game's story up to level 50. For new players who want to try new tanks and healers quickly too, sure, there's Dark Knight and Astrologian in Heavensward, but the limited number of jobs in these roles makes me feel they should be accessible as early as possible.

    I don't think leveling from 50 to 70 at the start of the expansion is too much to ask for, either. It's the same amount of work that new DRKs/ASTs/MCHs put in when Heavensward came out, and leveling has only become quicker and easier since then, I feel.
    (6)

  7. #47
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    Potentially, its because of the Job quest itself. In one fell swoop, if they started it at 50, then they have to have a story for Heavensward, Stormblood, and Shadowbringers. Red and Sam ended up only with their initial two story arcs (Heavensward and Stormblood). AST, MCH, DRK (ARR and Heavensward). So I kinda suspect they simply don't want to make three tiers of story/work on top of all the rest of the stuff they need to do with the established class/jobs as is.
    (2)

  8. #48
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    As a tank main, levelling doesn't mean anything. Have them go through hall of the novice, before they can run any dungeons, that's as good as you can do.
    (3)

  9. #49
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    I mean, if people have been playing as a tank for a while already, this new tank job isn't really going to be any different. There will be aggro combos, defensive CD's, and some gimmicks it has. All it will be is reading through it all and putting them on ya hotbar in the order that works for ya.
    (2)

  10. #50
    Player
    Tempest222's Avatar
    Join Date
    Oct 2017
    Posts
    283
    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    Well they’ve already done this with scholar/summoner. You can level summoner all the way up to 70 and then go unlock scholar for a free 70 healer having never touched the role before, and ten hop right into 70 content without a clue (or the same the other way around, though likely with less disastrous results). I don’t think this will be too big of a deal. Things will iron out over time and it’s not going to change the segment of players who want to practice a bit before jumping into the deep end vs the segment that would fresh unlock a new job/role and then just jump straight into duty finder with no clue what any buttons do. There will always be those people no matter what.
    (3)

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