The leveling roulettes is just going to stick you in Sastasha a dozen times anyway.Is it just me or does this seem like a really bad idea?
The thought of giving a player who has never ever tanked a free lvl 60 tank is a really grim.
Its going to be hell for new players who get stuck with them while trying to progress in duty finder and we'll likely see a lot of ping pong agro between dps on jobs they already know how to play and the scrub Gunbreaker hitting random buttons.
It's going to be like what happenee with Dark but 100 times worse.
They should have Gunbreaker starting level at level 30.People need to learn how to tank.Dont throw them in the deep end.
It's not the same as adding RDM/SAM since a clueless DPS isn't going to halt progress and you can kick bad DPS and get a replacement in no time.
They should have it start from a much lower level unless players have one of the achievements for reaching a specified level with any of the other tanks. If they announce early, you'd have players interested in playing as the new tank level one of the current tanks and learn from now. If they don't they can always buy a jump potion and give SE more money.
Or that.I say they better have a lot of Job quests that gives them the run down of the Gunbreaker skills during the starting lvl 60. Around maybe 5 to 10 lvl 60 Job Quests with each Job quests focusing on practicing different aspects of Tank Job while also building on each previous Job quests.
Last edited by Vnolan; 02-03-2019 at 06:37 AM.
I say they better have a lot of Job quests that gives them the run down of the Gunbreaker skills during the starting lvl 60. Around maybe 5 to 10 lvl 60 Job Quests with each Job quests focusing on practicing different aspects of Tank Job while also building on each previous Job quests.
While starting at level 30 sounds nice, the reality is that SE may most likely just have a Huge EXP bonus for players to skip all the way to lvl 60 anyways (most likely a 500% EXP bonus to reach current content) and the small amount of time between 30 to 60 may not even engrave enough experience to have them fully learn the Tank role.
Especially since Revolver is a CE bonus.It is not that bad since it gives players certain motivation to play Tank now.
Though I expect more SAM now because of the Nier Raid for maybe the 2B outfits, 9S outfit, and 2A outfit rather than more Gunbreaker Players since things will curve out once those that only play for the hype and those who stay because they wish to remain dedicated to the Job role is done over the 1st month of release.
Still consider Gunbreaker is based on Squall from FF8 (even using his battle stance), I expect plenty of Squall Cosplays.
If I'm being honest, I was upset back when they announced that Astrologian, Dark Knight, and Machinist would start at level 30 instead of level 1. I'm the type of person who enjoys the journey more than the destination. I realize that not everyone is like that, but for those like me, starting a job at a higher level cuts the experience short.
I've already come to terms with the fact that this game mostly doesn't cater to those like me. New jobs released with Shadowbringers will start at level 60. Then for the next expansion, they'll probably start at level 70, and so on.
If it were up to me, I would have new jobs start at level 1 or level 30, then grant them boosted experience gain, either innate or through the use of an item. I mean, look at Blue Mage. That job started at level 1 and many players obtained level 50 in one or two days even without using exploitative methods.
In addition, they could modify early access. Give players a week to play new jobs like Gunbreaker, providing time to reach level 70. Then after that first week, unlock the rest of Shadowbringer early access. Players can then immediately jump in with a level 70 Gunbreaker ready to go.
I think starting Gunbreaker (and whatever other jobs ShB introduces) at 50 would be more ideal than 60. Following the precedent set by Stormblood, I think it's good to let people access as many new jobs as possible as soon as they finish the base game's story up to level 50. For new players who want to try new tanks and healers quickly too, sure, there's Dark Knight and Astrologian in Heavensward, but the limited number of jobs in these roles makes me feel they should be accessible as early as possible.
I don't think leveling from 50 to 70 at the start of the expansion is too much to ask for, either. It's the same amount of work that new DRKs/ASTs/MCHs put in when Heavensward came out, and leveling has only become quicker and easier since then, I feel.
Potentially, its because of the Job quest itself. In one fell swoop, if they started it at 50, then they have to have a story for Heavensward, Stormblood, and Shadowbringers. Red and Sam ended up only with their initial two story arcs (Heavensward and Stormblood). AST, MCH, DRK (ARR and Heavensward). So I kinda suspect they simply don't want to make three tiers of story/work on top of all the rest of the stuff they need to do with the established class/jobs as is.
As a tank main, levelling doesn't mean anything. Have them go through hall of the novice, before they can run any dungeons, that's as good as you can do.
I mean, if people have been playing as a tank for a while already, this new tank job isn't really going to be any different. There will be aggro combos, defensive CD's, and some gimmicks it has. All it will be is reading through it all and putting them on ya hotbar in the order that works for ya.
Well they’ve already done this with scholar/summoner. You can level summoner all the way up to 70 and then go unlock scholar for a free 70 healer having never touched the role before, and ten hop right into 70 content without a clue (or the same the other way around, though likely with less disastrous results). I don’t think this will be too big of a deal. Things will iron out over time and it’s not going to change the segment of players who want to practice a bit before jumping into the deep end vs the segment that would fresh unlock a new job/role and then just jump straight into duty finder with no clue what any buttons do. There will always be those people no matter what.
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